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Ask Diablo II, the king of destruction, to summon the necromancer and get a complete and detailed introduction.
Necromancer, a simple customs clearance game, pure tricks.

Skill Point

Summon: Skull is full, skeleton is dominant, earth demon 1, stone demon is dominant 1, resurrection 1, summoning resistance 1, and crossing points are not counted.

Bone system: bone shield 1, full in the body.

Curse: damage can be full when deepening, at least 1 point. Suggest filling it up.

Those who cross the road with skill points don't count. The rest of the points can be controlled by the stone demon, or you can just click. You can add a little bone wall or bone prison, which will attract all the monsters that can be displayed in the small map. However, pay attention to safety.

Attribute point

If there is a small amulet of destruction and a big amulet of torch, and there is a mystery made by Star Armor, there is no need to add strength. If you only have the mystery created by the mage's armor, you can only add 55 strength. If not, honestly add 108 power (you should have enough power points to wear equipment anyway), and add blood to all other attributes.

mercenary

Nightmare Difficulty Act II Offensive Type

equipment

At the beginning of the early stage, you can wear whatever you can. When you play the 22nd rune, you will make a rune dress of 1. 1 1, which seems to be 22+ 12+ 12. You can check it. You can add 2 necromancer skills, or you can wear ordinary skills+1 equipment. In any case, it is best to improve your skills, the higher the better.

Final equipment

Clothes, mysterious gloves in runic language, fist shoes of the mage, hidden shoes, are they like walking bones? Weapons: King Lear's Staff, Shielding Banshee's Bone, Shantou +2 Necromancer+Go+Resistance Gold Necklace Mara or the best yellow necklace (plus resistance+blood) ring Jordan's Stone.

Daguai

It is suggested to use clay graphite to save trouble and reduce the speed.

Call graphite first, then lead a few small monsters, mercenaries go up and stab them to death, then call the skeleton, then the bone wall, bring all the monsters here, and then use the corpse to explode. Summon the skeleton by the way. Then when the skeleton is full, you can resurrect several monsters. Then go out and make a phone call Pay attention to some points. When you hit a monster, you must always ensure that the damage on the monster's head is deepened (recommended reason for recharging). Pay attention to whether the bone wall is ahead of the monster behind you, and pay attention to the number of skeletons. Skull mage is useless.

When playing boss, the necromancer sends it directly to boss (mystery) and then backs off. At this time, the troll directly slows down the boss, and then pays attention to the basic safety and cares nothing.

Iron monster is not recommended, it is troublesome, it needs to prepare equipment, and it is easy to die. If there are four graphite plug-ins, you can use them, and you can summon auxiliary magic (the language of runes) with your eyes, but I usually use the deceleration fork (the water magic trap), which is very cool to slow down. You can also use other equipment with halo. If you don't recommend the aura of power, it will conflict with mercenaries.