▼ Ledong Excellent CEO Xing Shanhu:
Through friends of friends, the so-called uncle party, the author learned the information of the producers and developers behind My Name is MT3. These are purely second-hand information. Tell it as a story, and laugh it off if it is inaccurate.
In the whole game industry in China, few companies have successfully developed turn-based games. Four and a half years old? . The so-called successful development gives a definition, that is, the maximum online (PCU) per game exceeds 6.5438+million, and it must be maintained.
The first one must be Netease, the most powerful company in this field; The second is Gigabit, and the PCU of Wen Wen is also more than one million; The third is SHEN WOO's rising star Duoyi; The fourth is the Fisherman, the development of Water Margin.
In addition to these four companies, two other companies also made good games, both of which exceeded 654.38 million +PCU. But for various reasons, they didn't succeed in the end, that is, two and a half. The first one is perfect, "Dreaming of Immortals", the first turn-based game that can fly; The second is Kirin, Dream Liaozhai, the first full 3D turn-based game, with PCU exceeding 1.5 million.
▼ "Dream Liaozhai" once used a 3D picture to kill a way in the turn-based end tour.
Having said that, people who know the industry better have basically guessed some eyebrows. Xing Shanhu was the former president of Kirin before he founded Zhuo Yue.
At the MT3 conference, Xing Shanhu invited two senior executives to take the stage. One is the project leader of MT 1 and MT2. He still has one identity he hasn't said. He is the main server program of Kirin Dream Serial Project. Another executive, Zhu Jialiang, is the producer of MT3. This person is older and more famous. He is the master planner of the list of gods, the partner of Kirin, the master planner of Genghis Khan and the producer of Dream Serial. There is also a partner named Chen Song in Zhuo Yue, who is the general planner of Dream Liaozhai.
20 1 1, when Xing Shanhu was still in Kirin, he said in an interview with the media that according to user feedback, turn-based players prefer the feeling of 2D, which should be the core reason why MT3 finally adopted 2D.
Following the line of Kirin, I saw many old MT3 players who played turn-based games: Zhao Yao, the general planner of MT3, an old player with 13 years of turn-based experience, an hardcore player of magic baby, an hardcore player of dreams, and Kirin, the general planner; Zhou Yinghua, general manager of Kirin overseas business department, project leader of MT3, customer of Dream Studio. Dong, product director of Kirin, is responsible for the operation and maintenance of Dream Chat, and general manager of MT3 product distribution. In addition to the above-mentioned project leaders, MT3 project is said to have 15 or more people who have done turn-based development before.
After watching the behind-the-scenes developer team and then watching the game content, there are many ways to play MT3 and Dream Liaozhai. For example, daily copy = ghost hunting, three-world talks = arena, three-world blessing = treasure chest, master task = professional task, gang task. Of course, MT3 should learn from the experience of that year and develop more contents, such as land mounts and flying mounts; For example, there are four more occupations than dream chat; For example, a big copy of the guild, six races and so on.
There are some classic systems in Dream Studio, such as marriage, mentoring, becoming sworn friends, etc. I wonder if MT3 will join in the future?