Current location - Education and Training Encyclopedia - Resume - Brief introduction and detailed information of Paul.
Brief introduction and detailed information of Paul.
Characters experience spent his junior year at Paul University of Business, Japanese Tongshe University, during which he studied China Boxing. 1990 After graduating from college, he, like others, started a difficult job search and finally entered Kapukong. On the third day of this experience, Paul told reporters like this. "Why should I enter the game world? This problem, because I want to engage in manufacturing or something. Many people are engaged in manufacturing in factories, but for me, manufacturing is creation. When I applied for a job before, I was often turned away because I wanted to go to Nippon Steel for planning. I like playing games very much. From the age of 20 until I entered the game industry, I became a game cripple, playing like a monkey (Japanese prefer to use monkeys as a metaphor). I have been to Nintendo when I participated in job hunting activities, but I always feel that something is wrong. This company seems to be complete and has its own channels. For me, it is great to be able to lay a world on my own. For CAPCOM, to be honest, I didn't know the name of this company at all before ... I started to know Laoka from my love for Majie Village. CAPCOM's inauguration briefing will be held at the Hilton Hotel in Osaka. After listening to the president's speech about his future goals, I was very affected and decided to apply for this game company. The written test of the senior high school entrance examination was eliminated by "beauty". But in the end, I was decided to join the club, and I don't know why until now. " In this way, Paul entered Capcom on 1990, and successively participated in the development of a series of Disney-themed games such as The Capcom Problem: The Adventures of Hadyna, Aladdin SFC, Gofi Adventure, and Max One Pirate Island, and won the respect of Yoshiki Okamoto and other predecessors for their efforts and imagination.

1At the end of 994, Taro Fujiwara, the backbone of Capcom, left the club to help SCE plan PS platform games. The original 3D AVG Resident Evil faces the crisis of dying halfway. Yoshiki Okamoto took Fujiwara's original plan and asked Sanshang Paul if he was willing to take over. Sanshang, who has always had a soft spot for European and American horror movies, had a strong desire to challenge after reading through the planning book and generously agreed to write the script of this game. Fujiwara Tomuro's original plan was quite rough, and it only outlined a story structure. Thirdly, Paul fully draws inspiration from European and American horror movies and weaves a story outline full of suspense and danger. The vivid images of Chris, Jill, Veske and other characters are also on the paper. CAPCOM was quite satisfied with the work of Sanshang, and finally formally decided to put the development plan into practice. There will be many unexpected difficulties in the actual development process. At that time, Capcom was in the era of alternating old and new hosts, which was hit hard in European and American markets. Millions of SFC and MD cassette games are unsalable, and enterprises are in jeopardy. Therefore, the development budget of Resident Evil is quite low. In fact, at that time, almost no one in Capcom's top management was optimistic about this brand-new game except Yoshiki Okamoto, and the sales target set by the club was only 500,000 copies worldwide. What is particularly frightening is that Capcom is in a painful period of transition from 16 to 32-bit technology. There has never been any experience in making such a large-scale 3D scene game before, and technical bottlenecks appear almost every day, which is undoubtedly a severe challenge for Sanshang Paul, who is taking on the heavy responsibility for the first time. Thirdly, Paul patiently discussed and studied with his colleagues, constantly adding, deleting and modifying the original project. In the production process, he boldly borrowed the cutting and replacement technology of focus plane, which not only rendered a real sense of presence, but also skillfully reduced the consumption of polygonal materials in the large scene. The unremitting efforts of him and his colleagues such as Yukio Kobayashi have laid a solid foundation for Capcom to be unique in the field of 3D AVG in the future. "Resident Evil" leads the trend of the times, gives full play to the hardware characteristics of PS console, and fully explains the evolution concept of the host developer's organic integration of movies and games.

1March 22, 996 is a historic day. At this moment, almost everyone's attention is focused on the shocking news that SQUARE released the PS version of FFVII. Resident Evil FAMI was released quietly, just three weeks before the release, and it just showed its head at the end of Famiton's new TOP30 list. The sales volume in the first week was only about 654.38+10,000. However, the super-high quality of the game has triggered the so-called strange effect among players, and there has been a rare phenomenon of long-term sales for more than one year. By the end of 654.38+0996, Resident Evil's shipments in Japan exceeded one million in one fell swoop, which is also the first original game of PS console that exceeded one million. The unexpected success of Resident Evil made Capcom ecstatic. In addition to immediately planning Resident Evil 2, the overseas version and SS version of Resident Evil were also released on July 25th of the following year. In addition, with the help of Virgin Interactive, the PC version of the game has also achieved great success. Capcom also got rid of the financial crisis completely because of the unexpected sales of Resident Evil, and Paul, a little-known third-party businessman, became a famous man of the hour in the industry. Originally, Resident Evil didn't consider the possibility of serialization. In order to keep the brand developing, Capcom hired a famous screenwriter named Shinichi Sugimura from Toyotomi as the script editor. Thirdly, Paul took over from Resident Evil 2 as the coordinator and producer of the series.

The production of Resident Evil 2 was delayed for nearly two years for various reasons, when the influence map of Japanese industry changed greatly. On the third day, when the production of Resident Evil 2 (that is, Resident Evil 1.5) came to an end, Paul was dissatisfied with its quality and decisively pushed it down, thus making Resident Evil 2 a completely different story from the previous one. This story is still circulating today. Facts have proved that the extension is worthwhile. 1998 65438+1The sales volume of this work released on October 28th is more successful than that of the previous work. On the day of the release of Resident Evil 2, a shocking scene happened in Shinjuku, Tokyo: by 9: 00 am, the longest queue in front of major game stores waiting to buy Resident Evil 2 had reached more than 300 meters, and the number exceeded 1000! Sell even more than the original SS and PS. On the day the game was released, Japan sold 6.5438+0.8 million sets, and the United States sold more than 200,000 sets. Resident Evil 2 became the first game in CAPCOM's history with daily sales exceeding 2 million sets. Resident Evil 2 finally sold 6.75 million sets (PS version) worldwide, which was also a hot seller when it was launched on the PC platform, and most of the first-line original PC masterpieces were eclipsed. The release of this novel really made Resident Evil famous. After its launch, it set off a frenzy of horror games, and even the sales of the first novel of Resident Evil were greatly boosted. In addition, the Sanshang team launched the 3D AVG dinosaur crisis, which was developed with the same engine as Biochemical, and achieved remarkable sales results. Resident Evil 3- The Last Escape was released on September 22nd, 1999, which easily broke through one million again. Thirdly, due to Paul's outstanding contribution to the development of the club, he was appointed to set up the fourth development department and hold the post of minister.

Since then, Capcom began to feel good about himself because of the great success of Resident Evil and other works, and his business policy has also undergone major changes. It has started to work closely with Sega and Nintendo to become a software manufacturer that can really influence the industry. After SEGA released DC, Capcom immediately followed up. The fourth development department released the new work "Resident Evil-code name: Veronica" for Sega DC platform, and claimed that it would only be sold in DC. However, the first complete 3D masterpiece in this series did not achieve the expected success, and the flat sales of 400,000 copies forced Capcom to retract the preface and transplant it to the PS2 platform. To this end, Sanshang Paul had to apologize to DC players. Practically speaking, the quality of "Resident Evil-code name: Veronica" is still very good, but it's a pity that nature makes people, and heaven doesn't follow people's wishes. This also shows from another aspect that Resident Evil needs to be changed, and it is difficult to attract players only by disgusting and horrible pictures. Later, in the process of developing PS2 "The Devil May Cry", Sanshang Paul repeatedly bombarded Sony and publicly complained to the media about the hardware defects of the mainframe and the imperfection of the function hall. Because of Sanshang Paul's position in the industry at that time, it caused great repercussions. At this time, in order to prepare for the launch of the new host NGC, Nintendo secretly negotiated cooperation with Capcom. Shigeru Miyamoto also met with Sanshang Paul for many times. Under the strong promotion of pro-Nintendo backbones such as Yoshiki Okamoto and Sanshang Paul, a bold cooperation plan was quietly brewing in Capcom.

On September 3, 2000 1,1,also on the eve of NGC's public offering in Japan, the fourth development department of CAPCOM held a large press conference in Tokyo. On Wednesday, Paul announced that the orthodox series of Resident Evil will be completely monopolized by NGC, and the first work will be a remake of the original Resident Evil. Sanshang frankly said that this bold decision was made because of the like-minded game production concept and NGC's excellent hardware performance. Nintendo genius producer Shigeru Miyamoto also broke the convention and never attended the press conference of other manufacturers to congratulate him. The amazing move of Sanshang immediately caused an uproar in the whole game industry again. However, due to objective reasons, such as the difference in user level, the Japanese market continues to be sluggish. Although the quality of the reprints of Resident Evil and Resident Evil 0 is very high and has been unanimously recognized by everyone, the sales volume is not satisfactory, with only 400,000 copies sold in Japan. In a live interview on a radio station, Paul, who was depressed, suddenly made a surprise statement: "Things with poor quality like PS2 and kingdom hearts can sell well. This is the Japanese brain. Ironically, PS2 Ghost Warrior 2, which was released at the same time as NGC's Resident Evil, once again successfully exceeded one million. To this end, Keiji Inafune also criticized the younger NGC users. Subsequently, the indomitable Sanshang Paul, together with all the colleagues in the fourth development department, published five new works corresponding to NGC on June 5438+065438+1October 4, 2002, namely, P.N.03, Joy in the Red Hero, Killer 7, Viewtiful Joe and Dead Phoenix (.

After entering 2003, the competition situation of NGC in the global market has turned sharply, and the voice of Capcom's internal adjustment of the cooperative relationship with Nintendo is growing. Taking the fiasco of "P.N.03" as an opportunity, Paul had to take the initiative to resign as the director of the fourth development department and take full charge of the game development and production. In addition to local games such as Resident Evil 4, Paul is also responsible for hosting large-scale original games commissioned by Nintendo. "Now I have returned to my original position seven years ago, and I am not particularly sad about it. It may be a good thing for me to personally participate in the game production process again! " This is what he said to the outside world after he resigned as the fourth minister. Third, Paul experienced ups and downs in Capcom only because he insisted on the quality of the game and the ideal game in his heart. On the contrary, he put the market in the second place, which may be the reason for his loyal support for NGC. In order to revive the Resident Evil series, Paul, the third merchant, invested a great deal of effort in Resident Evil 4, and insisted that Resident Evil 4 should only be shown in NGC, otherwise his head would be cut off. So that when Capcom said at the end of 2005 that Biochemical 4 would land on PS2, most NGC players denounced Capcom as a traitor. Third, Paul paid a heavy price for his ideal, but his unremitting pursuit of enthusiasm deserves our sincere respect. A man who fails for his ideal has no reason for the world to blame and laugh at him.

After the dissolution of Clover Studio, famous game producers such as Sanshang Paul (Resident Evil Series), Inaba Zhi Dun (Iron Ride, Great God) and Kamiya Hideki (Devil May Cry Series, Great God) newly established independent studio SEEDS, which was later merged with Japanese ODD Company and renamed Platinum Games. Platinum is platinum, and the seed hopes that the new company after merger and reorganization will continue to innovate and develop more platinum-level game works that are applauded and popular. After more than two years of silence, Platinum Games finally released its new work. On May 14, 2008, local time in the United States, Platinum Games and SEGA jointly held a press conference, at which it was announced that the two companies had established a partnership since then. In the future, the game works developed by Platinum Games will be released by SEGA, and four brand-new game works opened by Platinum Games will be published one after another. These four games are Wii's new work MADWORLD, PS3/X360' s new work BAYONETTA, NDS's new work Infinite Route, and an unpublished new work developed by Sanshang Paul. I wish Paul more excellent works for players on Wednesday.

Main Works Resident Evil Series Resident Evil 1(PS, PC)

Resident Evil 1 Director's Edited Edition (PS)

Resident Evil 2(PS, PC)

Resident Evil 2 Shock Edition (PS)

Resident Evil 3: Nemesis (PS, PC)

Resident Evil: Holy Code (DC, PS2)

Resident Evil 1 Replica Edition (NGC, Wii)

Resident Evil HD remastered version (PS3, PS4, Xbox360, Xbox One, PC)

Resident Evil 4(NGC, PS2, Wii, PC)

Evil Spirit Possession Series (ps3, xbox 360, pc, ps4)

Tango Gameworks, led by Paul, a third vendor, is responsible for the development and Bethesda is responsible for the distribution. It was listed on 20 141June14.

Dinosaur Crisis Series Dinosaur Crisis 1(PS, DC, PC)

Other Games Ghost Cry (PS2)

The shadow of the cursed

Conquer (PS3, XBOX360)

Reverse referee 1, 2,3 (GBA)

Killer 7(NGC)

Great God (PS2)

Hand of God (PS2)

"The Hand of God" (2006)-Director

Phoenix Wright: Lawyer Ace (2005)-Executive Producer

Killer 7 (2005)-The Story, Executive Producer

Resident Evil 4 (2005)-Director

Gyakuten Saiban 3 (2004)-Executive Producer

Dino crisis 3 (2003)-Executive Producer

View Joe (2003)-Executive Producer

Announcement No.03 (2003)-Director

Gyakuten Saiban 2-Executive Producer

Resident Evil 0 (2002)-Executive Consultant

Resident Evil (2002)-Director

Viewtiful Joe 2- Executive Producer

Gyakuten Saiban (200 1)-Executive Producer

The devil may cry (200 1)-executive producer

Resident Evil gaiden (200 1)-consultant

Onimusha: Warlord (200 1)-Consultant

Dinosaur Crisis 2 (2000)-Executive Producer

Resident Evil Code: Veronica (2000)-Producer

Resident Evil 3: Nemesis (1999)-Producer

Dinosaur Crisis (1999)-Producer and Director

Resident Evil 2 (1998)-Game Producer

Resident Evil (1996)-Director

Troubled troops (1994)-game design

Aladdin (1993)-Planner (SNES Edition)

Unnamed F 1 game (1992, cancelled)-Planner

Who framed Roger Rabbit? (199 1)-Planning (Game Boy Edition)

Cap quiz: Hartner? No Daib & ampocirc Ken (1990)-Planner (Game Boy Edition)

Vanquish (ps3, xbox 360)(20 10) is a return work developed by Paul, a three-merchant, after four years' absence.

Resume CAPCOM Company (1990-2004)

Clover Studio (2004-2005)

Seed Company (2007)

Platinum Games Company (2007-20 10)

Established Tango Studios (founded on 20 10).

Tango Studio was acquired by Max ZENI (20 10. 10~).