According to the professional direction, this major has courses such as art foundation, animation modeling design, game role creation, game scene design, script creation, computer 2D animation, computer 3D animation, animation movement law, film and television post-editing and production, film and television language, photography art, animation director skills, introduction to film and television animation, animation market, animation performance, animation clothing and so on. Recruit candidates who have a good foundation in painting and love animation and game art.
This major aims to cultivate professionals in film and television animation design, game art design and related industries, close to the needs of the rapid development of animation industry in modern society, pay attention to the combination of animation art and technology, and cultivate a group of high-quality comprehensive artistic talents in line with international standards.
MAYA software is the main learning software for film and television animation, which is very different from 3D: MAYA can do what 3D can do, and do it better, and MAYA can do what 3D can't do! Maya covers a very wide range.
Employment units: game companies, animation companies, film production companies, software companies, advertising companies, film and television companies, television stations, educational institutions, magazines, publishing houses, real estate, online media, relevant institutions and scientific research units, self-employed individuals, etc. Employment is very extensive and the salary is very considerable.
Attached:
Domestic more formal film and television animation companies:
Shanghai: IDMT global digital media technology; Miaoba Film and Television Animation Creative Production Co., Ltd.; Yao Ju Film Animation Production Co., Ltd.; Aurora film and television advertising production company; Today animation movie and television production co., ltd
Shenzhen: Jiuding Animation Art Co., Ltd; Sixiang Digital Architecture Animation Production Co., Ltd.; Xin Technology Animation Co., Ltd.; Film and Television Dragon International Advertising Co., Ltd.; Shenzhen Grain Rain film and television production co., ltd.
Beijing: 5DS Film and Television Production Group Company; Brilliant animation company; Beijing Film Animation Co., Ltd.; Creative International Advertising Co., Ltd.; Jia Chuang movie and television animation production co., ltd
Xi 'an: Hesheng Cartoon Animation Production Co., Ltd.; Shaanxi Hengdewei Exhibition Co., Ltd.; Longxiang Film and Television Culture Communication Co., Ltd.; Donghua Ding Sheng Digital Animation Technology Co., Ltd.; Hu Rui human resources development co., ltd
Film and television animation major:
1, main course
(1) core courses: introduction to film and television, introduction to comics, appreciation of film and television animation works, graphic image processing, film and television animation scene design, comic creation and technology, and advanced application of Flash animation.
(2) Certification courses: multimedia material collection, introduction to film and television production, video clip synthesis foundation, two-dimensional animation design and production, video synthesis special effects, three-dimensional animation and special effects.
2. Employment direction
(1) Advertising companies, film and television companies, TV stations, post-film companies, various manufacturing industries, service industries and other enterprises are engaged in film and television special effects.
(2) Studios, TV production centers and other institutions are engaged in film special effects and film editing.
(3) Film and television companies, television stations and animation production companies are engaged in two-dimensional animation and three-dimensional animation production.
(4) Producer of TV programs.
(5) Architectural consulting companies are engaged in the production of architectural renderings and architectural animations.
Prospect treatment: 3000-20000 yuan/month
About animation industry
1, industry development status
Rich market resources, immature local industries and serious shortage of human resources.
Animation and multimedia industries have the characteristics of today's knowledge economy, involving culture, art, science and technology, media, publishing, commerce and other industries. In Europe, America, Japan, South Korea and other countries, a complete and mature industrial chain has been formed, forming a virtuous cycle structure of input and output, which has brought considerable economic and social benefits to the animation and multimedia industries.
In 2005, the output value of global animation industry reached 250 billion dollars, while the output value of peripheral derivatives related to online games and animation industry was more than 500 billion dollars. In recent years, the animation market in China has also shown a rapid development trend. As far as the online game industry is concerned, according to the latest Research Report on Online Games in China in 2004 released by iResearch, the online game market in China was only 370 million yuan in 20001year, reaching 2.55 billion yuan in 2003 and 39.66 million yuan in 2004. By 2006, the market scale of online games in China has exceeded 8 billion yuan, that is, from 200 1 to 2006, the compound annual growth rate reached 92%.
Although we have a huge market, we have failed to develop our own related industries. According to a survey, among teenagers' favorite cartoon works, Japanese and Korean cartoons account for 60%, European and American cartoons account for 29%, and the original cartoons in Chinese mainland, Hong Kong and Taiwan account for only 1 1%. Japanese and Korean products occupy the main position of online games in China. In addition to the economic operation mechanism and development level, the main bottleneck is the lack of various film and television animation professionals in national enterprises.
2. Talent demand
According to experts' statistics, the animation industry needs 1.5-0.2 million talents at present, but only 1.0 million talents can be provided every year, which is a big talent gap. At present, the employment rate of graduates majoring in animation and related majors is already very high. In 2004, the employment rate of students majoring in animation in colleges and universities reached 100%, of which 12% was employed in the central and provincial radio and television departments, 9% was teaching in related art majors in colleges and universities, 72% was engaged in animation design and production in major animation industry companies in China, and 7% was engaged in other related work. The income of animation talents is also considerable. 85% of animation talents earn more than 5,000 yuan a month, which is twice that of the traditional IT industry. The annual salary of an experienced senior animator can reach about 300,000 yuan.
With the further development of the industry and the further maturity of the market, the demand for all kinds of professionals will be more extensive, and the requirements for the quality of talents will be higher and higher. Practical and compound talents who are proficient in professional skills, creative and planning skills and have good humanistic quality will be very popular. The huge contradiction between the huge animation multimedia market in China and the shortage of relevant professionals in China undoubtedly brings excellent development opportunities for animation multimedia education in China. It is urgent to seize this opportunity and develop animation and multimedia education in China.
3. Relevant policies
In 2006-2065 438+00, the Ministry of Personnel will take animation, games and other fields that are currently in short supply as the breakthrough point, identify ten key majors, and train 600,000-700,000 senior talents in the information technology field.
The state stipulates that domestic cartoons must be broadcast in "prime time", and the ratio of the number of imported cartoons to the number of original cartoons of production institutions is 1: 1, and will discuss with relevant departments to give support in terms of financial support and tax incentives.
In the main points of radio, film and television work in 2006, the State Administration of Radio, Film and Television clearly pointed out that this year, the planning of film and television animation will be strengthened, and measures will be taken to encourage and support TV stations at all levels to broadcast excellent domestic cartoons in prime time.
In July, 2006, the General Office of the State Council forwarded "Several Opinions on Promoting the Development of China's Animation Industry" from the Ministry of Finance and other ten ministries, and proposed to increase investment and financing support to help animation enterprises enhance their competitiveness.
(B) On the system of double certificates
"Double-certificate system" refers to the education system that organically combines the examination and training of industry skill certificates with the academic education of schools, so that students can obtain both academic certificates and industry skill certificates without extending the academic system. The key to the implementation of the "dual-certificate system" is to develop a "dual-certificate course" that meets both the industry skill training standards and the national academic education requirements, that is, to integrate the industry skill certificate training course into the academic education curriculum system and promote the academic education reform with the industry certificate training. Experts pointed out that it is not only the historical experience of foreign vocational education, but also the only way for China's vocational education to implement the "double-certificate system" in higher vocational education and the "double-certificate course" that reflects the professional (technical) standards and industry needs.
The CG animation designer employment class will organize teaching according to this scheme, which has a distinct industry background and strong technical support.
Animation majors are mostly interoperable. Whether it is a junior college or an undergraduate depends on the specific school ... Some junior colleges have better animation than undergraduates.