1.ALt+ctrl
Drag slowly
Arrange one by one
B| When tanks are engaged, you don't have to deliberately control your dog to bite the opponent's auxiliary arm, just pull it directly in front of your tank, G or S will do; When chasing an opponent's tank, make sure your dog rushes up. In this way, the target of the opponent's tank in the movement is random, often hitting your dog, and all your shells are aimed at the opponent's tank, which will undoubtedly make a lot of money!
C| In the stalemate stage before the war between the two sides, no one wants to rush ahead, because it will easily lead to scattered formation and be scattered by the other side. At this time, you can control the dog to move forward and pretend to attack each other. Once the other dog rushes up, pull your dog back and fight in Tanqueray. When the opponent's auxiliary arm is destroyed, your advantage is reflected.
D| When small tanks engage in battle, they generally do not use mobile attacks, but point-to-point strikes. At this time, don't wait to knock out the 1 tank before changing to the next target. As soon as you see that there is the last bit of blood left in your tank, you should change the target immediately, because the network will generally delay (lag). According to inertia, the tank will fire a shot first and then change the target. Of course, this depends on the number of tanks and the network speed, and you have to experience it yourself.
E| The tank with less health will be pulled back with the U key, so it is still the firepower of 1 tank. If you put it in front, it will be gone in one shot; And the other side usually picks tanks with less blood to come and play, which is virtually taken advantage of by the tanks in front! A better skill is to use the tank Ctrl+ with high health and alt with low health, so that the former will quickly rush to the front of the latter. As a result, although the enemy ordered to hit your disabled tank, the effect was to hit the intact tank. The reason is similar to that you command tanks to attack tanks behind the bunker, but most of the shells fired fall on the bunker.
F| When you choose a unit to attack an enemy target, at the moment of point attack, the speed will suddenly slow down or even pause because the game program has to calculate the change of moving direction and angle and issue an attack command. Therefore, when the operating troops attack, they should first move to the side of the target and then attack after entering the range.
G| tanks avoid guns. Many people just walk around. The best control I have ever seen is to repel the enemy. Use fewer tanks (not too many, more than 70%) than the other side to the other side's base, and the average opponent will definitely attack. When the opponent's tank approaches the fire, you take a step back and turn your back on the opponent. When his opponent fired, he turned to avoid the gun and attacked at the same time. (mainly to grasp the time) After driving, turn around to avoid the gun and prepare for the next attack.
H| On the mobile attack of tanks (commonly known as walking tanks)
You should take the tank in two situations:
A, we have auxiliary arms, and the number of tanks is equal. Our auxiliary arms can effectively attract the opponent's firepower, delay the opponent's firing time, and thus gain an advantage for the battle. Second, we have more tanks. At this time, taking tanks can make our tanks into battle and give full play to the firepower advantage of each tank. Moreover, because the tanks are constantly moving (we have to attack the weak areas of the other side and try to disperse the formation of the other side), we can bomb the whole regiment evenly.
Two situations are not suitable for tanks.
A, the other side has auxiliary arms that can effectively attract firepower (if the other side has a small number of auxiliary arms, you can use Alt key to control some tanks to crush). Rhino tanks and grizzly tanks can move and attack, but in this case, the fire is quite random, and it is easy to hit each other's auxiliary arms.
B, Phantom, Apocalypse, Light-edged tanks can't fire when moving, which is not suitable for mobile attacks.
I| If the opponent has auxiliary arms, it is necessary to attack mainly with hand-controlled tanks, and try to avoid idling the turret and delaying the firing time because of the attraction of the other auxiliary arms.
Brief introduction of tank micromanipulation
When a tank attacks, should you point your own tank near the other tank and let the other side attack automatically? It is better to attack the target directly and attack manually. How to make a statement
G can get the highest operational efficiency?
First of all, let's take an example to understand the difference between automatic attack and manual attack.
Let our tanks turn their backs on a group of enemy tanks in the distance.
[Manual attack] Directly point at the other tank to attack.
The tank will first turn the muzzle, lock the target, then turn to the opponent, then move, and fire immediately when it enters the range (not the maximum range).
(The muzzle is always aimed at the target during the movement, and no other enemies are attacked on the way)
[Automatic attack] Point to a clearing near the other tank.
Your tank will turn around soon. When it enters the maximum range, turn the muzzle to aim and fire (aiming and firing are both in motion).