The number 5000 c PK 5000 e“5000 "has a unique charm in the underground city. Many times we like to use 5000 to measure a player's construction, but it is also 5000, and their meanings are really different.
5000c: refers to the main C of panel 5000. According to the situation of 100 equipment and high panel blessing, it is basically necessary to be red all over 10 to reach 5000 panels (some occupations can't reach it), so generally speaking, 5000c can be regarded as a mainstay in the game. After all, it is still difficult to have 10' s whole body red.
5000e: it means that the damage reaches 5000e, which is different from the panel, and the damage gap is very large. Even if they are in the same occupation and the same set of equipment, the damage they can produce may be very different, but in short, at this stage, 5000e is already a very high standard.
So our current question is, if there is a 5000c and a 5000e on our panel, who would you choose as the team leader?
In fact, the main struggle is whether 5000c can hit 5000e damage? After all, when we play a league game, injuries must be the first factor. As long as your injury is high enough, I don't care if you are covered in garbage.
Therefore, under normal circumstances, the head of the team will choose 5000e for the simple reason that most 5000c can't hit 5000e damage!
Take the headstrong man himself, the panel is close to 5000c, but this panel is all piled up with equipment, and the equipment is not very well matched, so don't say 5000e, half is good; On the other hand, 5000e, regardless of the equipment, panel and collocation, as long as it can hit 5000e, it must have taken a lot of thought and spent a lot of real money, so high injury is also justified.
Pursuing the group or hurting? As can be seen from the above, theoretically, 5000e is more powerful than 5000c, so there should be no doubt about it.
But brothers, do you remember what we said at the beginning? There is no "damage calculator" in the game!
This is a very important premise. The key is that 5000e is very powerful, but who knows you can play 5000e? Suppose you can really play 5000e, but only 4000 panels, then the most likely situation is this: don't say how much damage, you just can't enter the league. ...
On the other hand, 5000c, although we don't know how much damage it can cause, is not important. At least in the head's view, seems to be a big shot. Put it in the group first ...
So the truth is so humorous, and theoretical analysis can also draw the conclusion that 5000e is more powerful than 5000c; But in the actual game, 5000c is more popular than 5000e!
So as an ordinary player, should you give priority to the pursuit of damage or the pursuit of the panel? Actually, it's really hard to say If you don't want a panel to pursue harm, you may not be able to enter the group. But the pursuit of the panel does not hurt people and may be thrown away.
In fact, it's a question of choosing to deceive the colonel or yourself. Pursuing the panel can fool the colonel, but not yourself; The pursuit of injury can deceive yourself, but it can't deceive the head of the team.
If you have to choose between the two, then the headstrong man still suggests giving priority to the panel, which is more important than joining the league, and the higher the panel, the lower the damage.
Generally speaking, the injury is definitely more important than the panel, because the panel can be superimposed by equipment, but the injury can only be reflected by krypton, but because the panel can be more direct, I know that the injury is more important than the panel, but in order to join the group, I still chose the panel!
Most of the main damage comes from details, so the player panel with higher damage will not be too low, and most of the 5000e player panels are above 5000c; Players with high panels do not necessarily have high damage. For example, the headstrong man himself is a "giant" with equipment piled up. Only 2500e of the 5000c panel is damaged. ...
The panel is intuitive and can see the degree of construction. You can't see the damage, and you may not believe it.
You said you hurt 5000e, who knows how you played, 5000C is different, everyone is watching real cards.
Since Antoine, DNF has been an era of looking at panels. You said you could play 5000e, but the colonel didn't know, because you didn't know your technical level. Panel 5000 more directly reflects that you have to get hurt. Although you don't know your technical level, the injury will never be bad. At present, most leaders think so.
What's the comparison between DNF people? Look at the panel, Xu Xu Jr. Have you ever seen him show off when he's okay? He was also persuaded by the expert group, because every profession has a civilian-capped expert group. For example, red-eyed civilians whose strength is 10 to 4,000,4,000 or more will be assigned to another column like local tyrants, gods and heroes.
Panel is the fastest and most direct way to identify occupations. They won't judge you by the wound in your mouth. The panel can look straight and won't lie.
So this is an era of looking at panels.
If DNF reflects the recent piling injury in personal information in the future, it is estimated that it will become an era of seeing injuries.
Because there are too many idiots, many people don't think at all, only look at the panel occupation and don't look at the equipment, so it is much more leisurely to start a group.
This is the same as going to the company for an interview. The panel is like your resume, 5000 strength is like a junior college diploma, and 5000e is a secondary school diploma. The colonel knows from your strength of 5000 that at least you have certain strength, not strong but not bad. He will read your details slowly. If your panel is not up to standard, you have strength, but no one will listen to your explanation. Moreover, the national service environment is not the key, but the organization of talents is the key.
As we all know, a work-related injury is simple data, which is derived from various attribute values through a complex formula. When the team leader chooses teammates in the game, in fact, many team leaders can't accurately judge which attribute sets can play high damage, so choosing the basic attributes that everyone cares about will lead to the above results!