Who knows how to play Red Ten in QQ games?
1. Basic rules Number of players: 5. Number of cards used in the game: Take 3 cards from a deck, making a total of 50 cards. Team formation: the members of Red Ten are one team, and the rest are another team; When a player has two reds 10 at the same time, he is on his own team and the rest of the players are on another team. 2. basic game process licensing-> decide whether to play-> play-> game over-> calculate score 3. Deal cards in sequence: Deal cards counterclockwise from the previous game. If it is the first game or a new game, randomly select a player to start dealing counterclockwise. Playing order: The player of four hearts plays cards first, and then takes turns to play cards counterclockwise. 4. Before the light and dark games begin, players with hearts or diamonds can choose "bright cards" and show their red tens to show their identity. Name's Minda. If one player shows his cards and another player doesn't, it's also a clear. If the player has two red tens at the same time, if the card is bright, two red tens will be displayed at the same time. Mingming's team scored twice as much as winning or losing. If no player shows his cards, it is a black game. 5. Card flyer: Any single card. Pair: Any two cards with the same number of points. Three cards: Any three cards with the same number of points. Four cards: Any four cards with the same number of points. Double red tens: two red tens. Double king: big and small king. 6. Card type comparison The order of card point comparison is: King, Xiao Wang, Red Ten, 2, A, K, Q, J, Black 10, 9, 8, 7, 6, 5, 4, regardless of size. Double Red Ten is smaller than Double King and can handle any card except Double King. Wang Shuang belongs to the sub-card type, which is the largest card in the sub-card type, ten times larger than Double Red. You can't compare other cards with different sizes. When the cards are the same, you can compare the sizes according to the points. 7. In the case of two reds, after a player has finished playing cards, if there is still one player in his team who has not finished playing cards, he will directly get the right to play cards counterclockwise from the next player of that player and can play any card type. 8. Game End Conditions When all players in any team have finished playing cards, the game is over. 9. Judgment of winning or losing by integral calculation: After the game, if a player is the first player in the team that finished playing cards first, the team is judged to win. The other team lost. After the game is over, if neither of the two people plays the cards first, the one who wins the first place. Then the game is judged to be a draw. If the player catches four tens and wins directly, the points are calculated according to the first place who catches double red and ten dozen dark cards. The victory of the Red Ten Party: 3 points for each family caught. The loser will be deducted 2 points each. Six points for each of the two families. The loser will be deducted 4 points each. If you catch three families, each family will get 9 points. The loser will be deducted 6 points each. Catch four (one person catches double red ten) and get 24 points, and the loser will be deducted 6 points. Red Ten loses: 3 points will be deducted for each team caught, and 2 points will be deducted for each team won. Six points will be deducted from each of the two families caught, and four points will be awarded to the winner. If one is caught, 8 points will be deducted (double red ten), and each winner will get 2 points. In the case of a draw, no score is calculated. On the basis of the above score calculation: when playing the winning number, the scores of both parties are doubled on the basis of the above score. 10. Grade setting grade title points 1 private