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Killer 3 contract detailed strategy.
[Level 1: Psychiatric Sanatorium] Take care of the aftermath

1. Get the car keys.

Drive away

There is nothing to say at this level. As soon as you get into the elevator, go straight to the second floor and change your swat suit at the door. There are still a bunch of weapons on the ground. It depends on you going to the front office to get the car keys. There is a sniper rifle next to you. Don't answer it yet, because it will expose your identity. Try to avoid the swat team and escape to the yard. Before you get to the car at the exit, climb the ladder leading to the next balcony, go in to avoid the patrolling special police, take an enforcer sniper rifle in a cupboard, and then you can slip away.

[Level 2: Meat King Party] Meat King Party

1. Kill lawyer Wang Ruan.

2. Find the kidnapped girl

Drive away

Put on the workers' clothes, put down all the guns and go to the slaughterhouse. It is suggested to take the girl's broken arm first, so as to escape later. Then quickly go to the room with the red waiter's clothes and change them before the waiter enters the room. As long as the waiter is not in the hall, go get the pipe, send it to the box of the first target, and kill it with a knife or hook when you get the cigarette. Then hurry back and change back to the white tooling, get the meat plate and give the meat to the meat king. Pay attention to draw the curtains and take the knife from the front room. Kill the meat queen. Look at the map. Going up and down from the nearby ladder to the roof just happened to see the truck, and then the truck came down and left.

[Level III: Bomb Factory Bjarkhov Bomb

1. Kill the naval commander

2. Kill the assassination target

Blow up a submarine

Step 4 fly away

Basic requirements, "fast"! Get off the plane from the back, go straight to the passage below the navigation tower, go through big warehouse, get the Dragunov sniper rifle here, and then return to the tunnel. Then you should choose to give injections to the soldiers or workers in the tunnel, indicating the workers, then get dressed and go back to the engine room (be careful to leave the sniper rifle outside the cabin, we don't need guns), carry a wooden box into the kitchen where the target person is located, get laxatives there and then serve the pan, then go to the toilet opposite the kitchen and hide in the opposite door, strangle when the target person comes in with his back to you, get dressed and go out with the soldiers to the warship, and throw away all the guns. After getting off the warship, I went directly to the warehouse on the far left of the map, went in to change my protective clothing, got on the submarine, loaded it with a bomb, and then I walked all the way back to the tunnel to detonate the bomb. Then it is recommended to walk back to the plane instead of taking the slide rail. Try to avoid people retreating to the engine room, remember to pick up the sniper rifle and leave, and then take another gun and SA.

[Level 4: Assassination of Manor Owner] Berdingford Manor

1. Kill two leaders.

save sb's life

flee;escape

This pass needs some unethical ways to play: using bugs. Come out and turn right in the stable. Be sure to use all obstacles beautifully and avoid the sight of all guards. It's hard to be patient in this part. Then go to the place where there is a ladder on the second floor (you can pick up hydride), and then go out into the room where there is a girl taking a bath in front. If you want to get through quickly, use bugs. Carefully observe the action "O" of girls taking a bath, and they will bend over when washing their left legs. After calculating the distance, you can quickly go through the secret door behind the mirror to reach the target's bedroom. If the target is sleeping, it's okay, or poison the milk at the bedside, or take the pillow on the bed to suffocate the target (the target struggled violently when he died without waking the girl next to him -_-b). Go out of the house and pay attention to the bookshelf next to him. There is a secret door here. (This is also a feature of this custom. There are many organs.) There is a fireplace on it. Picking up a petrol tank under the wine cellar can be dropped from here to kill the target, but we don't do that. The original intention of the game is to poison the target in whiskey, but let's do it harder and faster. Go down the stairs to the first floor, go around and go to the room with bookshelves behind the target. It is best to follow the housekeeper, wait for the housekeeper to go out, regardless of the guests next to him, and strangle the target. BUG, the guest can't find it. Quickly drag the body back to the bookcase house and drag it to the spiral staircase next to it. Remember to bring a short-tube shotgun (you can hold it in your arms), go out from the spiral staircase here to the second floor and actually enter a bedroom, put on clothes here (it seems that the word "_" is completely reversed), bring a long-tube shotgun, and try to quit the library and escape. Take two shotguns.

[Level 5: Meet in Rotterdam] Meet in Rotterdam.

1. Kill the leader

Kill a prisoner

Taking Pictures

flee;escape

This gap also needs speed. Go to the opposite third floor to change clothes and then go directly to the underground torture room. The torture room should avoid everyone, change into the clothes of the senior wild one and solve a goal (knife or electricity) by the way. Don't go up the stairs here, go out of the yard into the garage next to it, and pay attention to people in suits when entering the bar. When going to the toilet, anesthetize them to change clothes, take envelopes and throw away all knives and guns. (Be sure to be quick before. Otherwise, we won't catch up. Then go to the bartender to meet the party leader. After meeting the party leader, strangle him when he opens the safe, pick up all the things, especially the golden eagle, and then you can escape. I want to take AUG or AK74 out of the torture room, but I can't do anything, and I can't change my senior party clothes. -_-b Fortunately, I got the golden gun.

[Level 6: Ship of Death] Dead cargo

1. Kill the assassination target

flee;escape

Go directly to the bar to find a woman to attract the attention of the car guard, install GPS, go back to the bar, go straight through the underground wine cellar to the back tunnel leading to the police station, then sneak into the police station and put on the police uniform. The next step is more complicated. The next play needs attention. Rush to the gate of the ship guard and turn left into the alley. Watch out for a door, pry open the lock and get in. Avoid the guards and enter the sewer. You don't have to go to the wellhead above the map to find M4, but to the wellhead below the map. There are many stripes drilled. Although wearing police uniforms, we tried to bypass SWAT, bypass the shelf on the second floor opposite, and use a ladder to enter the room. There are swat snipers on it. Our purpose is swat uniforms and R93 sniper rifles. Don't move now. When SWAT started attacking the ship, he climbed up and shot the sniper. Put on the police uniform and take the sniper rifle outside. Note that at this time, if you are wearing a swat uniform, you must hold the M4 or empty-handed, and any other guns will be seen by the police and swat. So throw away the sniper rifle and get on the bus empty-handed, find the car according to the GPS instructions on the map, and turn off the nuclear bomb. Then go out to the deck and find a ladder to the top control room. There are two doors in the control room. Don't enter the door pointed by the swat gun. Find a ladder to bypass the back door and enter the control room. Strangle the target with your back to you, and then leave calmly. After disembarking, pick up the sniper rifle and retreat to the exit. You can go back the same way, or you can avoid the police and run past the sentry at the door. A pair of R93.

[Level 7: Traditional Trading] Industry Tradition

1. Kill both sides of the transaction

2. Obtain chemical bombs

Step 3 escape with a chemical bomb

Pick up the things on the body next to you when you come out, but throw away all the guns. It is suggested that you get your police uniform at 108 before entering the lobby. There's an episode here. I didn't know there was a police uniform at the entrance of 108 when I first played, and I didn't know if it was a video card or a special game. Suddenly, a ghostly figure entered 108 through the wall. After breaking out in a cold sweat, I decided that there was something wrong with 108. As a result, I found the police uniform and alarmed a policeman -_-b). Put on the police uniform and go straight to the room with black guards on the left of the third floor, pry open the door and enter the upper terrace, jump into the target's house, dodge the bodyguard to kill the target, and leave quietly from the main entrance with something. There's nothing wrong with carrying a box in a police uniform. Just go. We can turn off the gun inspection system on the third floor, but we don't have guns, so we don't need to do this. Before going to the flower shop on the second floor, you can choose to bypass the bar on the left to poison whiskey, but it is recommended to unlock the door from the lobby on the right, but this will test your timing. After the target was poisoned, he quietly took the key to the bomb room, jumped into the area where the bomb was on the third floor, escaped the sight of the guards, returned with the bomb and then left. We must give up the SPAS 12 shotgun in the gift box here, but we will get it later.

[Level 8: Dragon Slayer]

1. Kill the red dragon gang negotiator.

2. Blue Lotus negotiators must live.

flee;escape

After coming out, you can go to the well next to you to get rat poison, and then immediately go to the wellhead where there is only one guard at the bottom of the map to stun the guard and change clothes. Don't throw away the W2000 sniper rifle in your hand. ) Go directly into the garden where the target is located to avoid poisoning the teapot. Note that a gardener in front of you will turn around and find you poisoned, so seize the opportunity. Or if you act quickly, simply strangle the cat while the target is drinking tea. Then, without dragging the body, go out from the nearest exit and leave all the way. Remember not to throw away the box, so you will get a W2000 sniper rifle, and this SA will be muted by MP5.

[Level 9: Wang Fu Event] Wang Fu Event

1. Kill the leader of Blue Lotus.

2. Kill 6 Blue Lotus members.

flee;escape

This level really makes me rack my brains to find a way to complete the task without hot weapons. At the beginning of the mission, you can choose to strangle two bridge guards first, or you can choose to strangle them at last and sneak into the hotel from the ladder at the bottom of the map to pry open the lock. We only need the suit of the Red Dragon Gang, and only those who didn't get the W2000 can sneak into the toilet on the first floor with this gun and kill the two targets one by one. Pay attention to the previous movements, or one of them will not come to the toilet again. Then I came to the small round hall and saw three targets. Killing them is a little abnormal. Enter the rotunda first, pay attention, walk slowly but don't sneak around, and attract two bodyguards to stand up with their backs to the leader. It is best to keep their faces at an angle of 30 degrees from the entrance to the rotunda. It's time to do some technical work. Stick to the wall, click the keyboard every second, and exit the rotunda sideways. Make sure the bodyguards don't follow you, and then catch your breath outside the rotunda. "_". Stick it on the wall as before and bypass the rotunda from the other side. Don't crouch secretly, or you will definitely alarm the bodyguards. Bypass the vase behind the leader, squat down, quietly strangle him, and then quietly strangle two bodyguards. If you kill two guards guarding the bridge, then the task is completed. Pay attention to the silent pride of the leader's bodyguard, pick it up and leave from the map on the right side of the gate to the exit. We are useless to bombs and sniper rifles. Absolutely quiet. "_"

[Level 10: Seafood Massacre]

1. Kill the red dragon gang negotiator before he reaches the restaurant.

2. Hide the body of the red dragon negotiator.

3. Kill the blue lotus negotiator and the police in the restaurant.

4. Put the waist tag of the red dragon gang negotiator on the dining room table.

flee;escape

From the beginning, I went to the basement of the restaurant to pick the lock and change the chef's clothes. Then I rushed out to pay attention to finding the target of the red dragon gang. I was relieved, avoided the eyes of passers-by, strangled him, took something and dragged the body into the sewer. The game uses a doll system, trying to drag the body to the sewer, and the body will drop as soon as it is released. Then go to the sewer opposite the basement to pick up rat poison and turn off the gas in the basement. A real chef will come and watch, to prevent him from poisoning the kitchen, to prevent the bar owner from serving the wine, to put the dragon card on the table, and to leave after they are poisoned.

[1 1 level: kill Li Hong] kill Li Hong

1. Kill the leader of the Red Dragon Gang.

Find the statue of Yulong

flee;escape

The task of this customs clearance is actually not very difficult, but getting MP60 is complicated. Go to the advanced bar, talk to the bartender, get the invitation, and get the laxative on the left side of the bar. Changing the chef's clothes in the basement on the right can save the FBI. In the kitchen, two chefs directly drugged the soup. They didn't respond. They came to the round hall with soup, waiting for Li Honglai. When the soup is delivered to Li Hong, the fat man will drink it up first, and then leave to go to the toilet. He took the opportunity to strangle Li Hong and dragged the body to the place where the fat man was just behind the table. Remember to bring the password, so you don't have to bring the sword. B. Now we can get the dragon statue, but we have to go to that MP60. I kept the chef's costume and went back to the ground for a walk. You will find some areas not shown on the map, where there are several ammunition depots and an MP60 machine gun. If you choose to leave by speedboat from the sea later, you have to go through the following three levels. The first level is that there is an unavoidable enemy behind the door of the sewer bridge. Run to another small bridge next door, run a few steps to look at the map and let him face the wall (at least 90 degrees away from the door), then sneak past with a gun. The second level is that two guards will inevitably leave the big ammunition depot. They will throw away their guns and go out to the doors of the two guard stations, so that their eyes will rush to the doors, just with their backs to the exits. Don't go back, go back to the big ammunition depot around a big bend, take out their guns and throw them at the door of the underground elevator. Don't get on the elevator now, because we are going to the third floor. There are two guards watching the elevator entrance on the second floor. One is right and the other is wrong. A big guy like MP60 can see through it at a glance. We should concentrate on getting rid of the guards facing the elevator. The method should be understood by everyone. Just walk around the hotel, make some noise behind the guard and turn him around. Then we will go down to the warehouse on the first floor and knock out the only red dragon guard there, get dressed and go back to the elevator to take the gun to the second floor. Be careful not to throw the gun into the elevator. Although the doorman at the elevator entrance on the second floor is facing the elevator at 90 degrees, he will see you when he turns his head left and right. Stand up straight in the elevator and put down the gun. Look at the law of the guard's line of sight and wait for the opportunity. When his sight began to deviate, he bent down and went out through the door behind the guard with a gun. It leads to the backyard from here. Be careful not to let the only guard see you with a gun. There is a gap on the right side of the yard, where you can jump into the water and go to the exit point where the speedboat is stored. Leave the gun on the iron gate here (don't leave it at the exit point at the stern, or you won't get it). In order to avoid the guards there, I opened the safe from the third floor above the iron gate to find Yulong, returned to the speedboat and left with a gun. Wow, this gun took 22 minutes.

[12: hunting and hunted] Hunting and hunted

1. Kill the police chief

flee;escape

Whether this level can get the SA level or not, it is very important not to cause any discovery of the first wave of special police officers who confront you head-on. As soon as you go out, there is an elevator in the middle of the corridor and a switch at the end. You can turn off the switch first, but no matter how fast you run, the swat will notice you before you get close to the switch. I chose to jump into the elevator directly. What needs to be noted here is that I must run to the elevator and bend down quickly, so that when I land, I will be silent. Jump to the wall on the left side of the elevator. Don't climb the ladder or jump in the middle, because there is a crack in the elevator on the second floor in the middle, and the police will see you. When no one gets out of the elevator and walks to the left corridor, turn around and you will find a policeman with his back to you, poke him, pry open the door in front of him and drag him in, get dressed and remember to take all the equipment by the bed, then go out and go downstairs to the nearest sewer. Avoid the crowd, go in, come out from the nearest sewer, and go around the back of the target. This is the second key to obtaining SA. Make as much noise as possible to turn the two swat officers behind the target around. It is best to face the crowd and move the line of sight away from the two special police officers through the "one second key". Because there are many spectators behind, we can only get SA without disturbing, so we secretly strangle the target and drag it to the alley quickly. As long as the speed is fast and the distance is close, the spectators can't see it. Then beat the policeman crouching next to motion sickness, drag him to the alley as quickly as possible, change his clothes and take away the shotgun SPAS 12 that he never got. After turning off SA, he will get a silent PGM sniper rifle (that is, a stealth gun). Then you must go out from the exit point next to the police car where there is no audience. Be careful not to run. We've never fired a shot. It's been quiet. "_"

Although my final total customs clearance record took nearly three hours at the expense of time, the number of shots fired, the number of non-assassination target deaths and the aggressiveness were all zero, and the ammunition depot in the practice room was rich in trophies. "_"

The strategy I wrote is very simple. The specific location and some important dodging processes pass by, which is suitable for players who have passed customs clearance. If you are interested, you can play like this. Although it looks a bit like a pervert-_-B. We have a lot of guns, but we haven't fired a shot yet. So what's our purpose? Hehe, now let's go back to those checkpoints with MP60 and be butchers! "oh"

Have fun! -