1. Determine the theme: select a theme, such as family members, friends, celebrities, etc. In order to better organize the materials.
2. Collecting information: Collect relevant information from photos, magazines, the Internet and other places, including photos of people, famous sayings, signs, backgrounds, etc.
3. Determine the style: Determine the style of the card, such as size, color and shape.
4. Design cards: Use graphic software or hand-drawn design cards to reasonably arrange materials and adjust the size, color and font.
5. Printing: The designed card is printed from suitable materials, such as cardboard, glue, scissors, etc.
brief introduction
A character card is a card that describes your character (or paper, notebook, anything that can be written), which records the basic information of your role in detail, as well as your personal experience, skills you have learned, spells or combat skills you have mastered, and so on. In short, the life of the character is recorded on this small piece of paper.
At the beginning of your TRPG game career, your role card may have only a little basic information. But with the deepening of the game, with the fighting, adventure and growth of the characters, your character card will be refined bit by bit, and your character image will gradually be full.
(full name)
People can't have no names, can they? Even if it is called "nobody", it is still a name. Moreover, we suggest not to make the name too divorced from reality. Assuming that the background is similar to the setting of swords and shadows in the Middle Ages, the sudden appearance of a "mark of fei cun" will make people feel inexplicable.
Of course, it can be assumed that the character is from the Far East, so at least the resume of the character can not be less than 600 words. It is necessary to explain in detail why they live in a foreign land, and be prepared to be regarded as eccentric by local people and cheated in business.
age
This is related to the attribute of the role. Don't be too old. Usually, adventurers start to travel when they are young, but they haven't finished their adventure after middle age, or they have failed too much. After years of adventure, they have achieved nothing, or they have succeeded, and most of the things don't need to be done by themselves.
Being an adventurer is a very dangerous and cruel profession, and most of them have "died of natural causes" before they get old. Yes! The chest was pierced by a long sword and the head was thrown into the ditch. Nature will die!