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Resume of Taiyuan nail house
Grade 9 TD: Each has its own advantages and disadvantages. The Soviet 704 project combined firepower and maneuver (the defense was weakened a lot after the revision). Although it has been weakened, its deterrent power is still the greatest. German tiger hunters, with the same level of TD, have the fastest shooting speed, but the damage and maneuver are average, and the defense is also average. American T95 has the strongest defense and good firepower, but the speed of 13 is too snail! The maneuverability is extremely poor! Top TD is not good at ranking, but personally, 704 is better.

Grade 8 TD: Soviet Union ISU 152 has the strongest firepower! This is a 704 gun. The maneuver is ok, but the defense is too weak. Ferdinand of Germany is a real gun! Both offense and defense are good, but the mobility is average. American T28 defense is slightly better than Ferdinand, but its firepower is slightly worse, and its maneuver is still the slowest in its class. The comprehensive performance is still the strongest in Nange. The real king of class 8 heavy shift!

Grade 7 TD: Soviet-made SU 152 has the strongest firepower, and the whiteboard 152 gun is very easy to use! Maneuver is also good, but the skin is crisp! German cheetah has the best mobility, fast firing rate and high accuracy, but its armor is also brittle. American T25AT has good maneuverability and firing rate, and the skin is brittle. The skin of grade 7 TD is very fragile. Generally speaking, I feel cheetah is better.

Grade 6 TD: Soviet SU 100, the 122 gun with the strongest firepower and the 100 gun with high firing rate. It can maneuver, defend, and be a magic car! German department 4 sudden, want firepower without firepower, want to defend without defense, miserable TD, the only advantage is low figure ~ if this is the advantage. Jackson, USA, TD with turret! Want to post, people have turrets ~ the front is well defended, and the back is made of toilet paper, which can be punched through! SU 100 is the strongest TD in level 6!

SU85 TD class: Soviet-made SU85, 100 cannon is very powerful and maneuverable. German system 3 is sudden, except for the crispy skin, this TD is perfect! No explanation! Wolverine, another TD with turret, has weak firepower, average maneuverability, good frontal defense and toilet paper behind it! Level 5 TD, level 3 burst is better.

Materials: 3000 pieces of minor repairs, minor first aid and manual fire extinguishers are the three treasures of all tanks! Who knows who uses it! Disposable consumables, once used, will disappear. If not used, many battles will not disappear until used.

Below level 5, it's basically the same, so I won't talk about it. Give you an overview of tanks in various departments and recommend upgrade routes, hoping to help the landlord!

Soviet-made: strong firepower, but low hit rate and slow firing rate; The blood volume is less than the other two systems, but the body is low, it is not easy to be hit, and the ricochet rate is higher than the other two systems; Most of them have good maneuverability. Top cars: Chongtan -7 is the main force of the league, TD704 is the king of fighters, Zhongtan T54 is the most coquettish "urban management", and all cars hate it. Artillery events 2 12 and 26 1 have the highest hit rate among the artillery of the same class. In short, the Soviet Union is the father! It is impossible for anyone to make this game by Russians.

Recommended route to upgrade the Soviet Union:

(1) To develop the route from T26-to KV, you can play three of the four modes: Chongtan, Zhongtan and Artillery. KV car is very important, and it is also a car with strong fighting capacity and ability to brush money in Class 5. KV3 developed by KV can continue to play in the pool, and S5 1 can directly play with the 6-level artillery! But it needs 10 tens of thousands of experience. We can play Zhongtan by developing KV 1s-KV 13-T43.

(2) Develop the route from BT-2 to T34, and you can also play Zhongtan, Chongtan and TD. Play until T34 develops SU85, and you can switch to TD route. T34 continues to develop T34-85 and can continue to play Zhongtan. KV 13-IS is a heavy platform developed from T34-85, which can be converted to level 7, but it missed the level 5 KV.

German: high hit rate, fast firing rate but weak power: most of the blood volume is weak, most of the defense is weak, and the ricochet rate is average: the maneuverability is generally poor, but the turret speed is generally fast. Top car: Heavy Tanrat is the car with the most blood and the highest defense. It is common to win the medal of the immortal bird! Is the absolute leader, big brother! TD Tiger Hunting is a good destroyer with the fastest shooting speed in its class! But deterrence is not as good as 704, and defense is not as good as T95. Zhongtan E50 completely surpassed the previous 9-level Zhongtan "Black Gun Prince" Panther 2! With a weight of 60 tons and a speed of 60, it will crash badly after getting out of the physical engine! Artillery: The middle-term wild bees and panthers are very easy to use, and the later tiger guns and e guns are medium, which requires more experience and technology to play well. German cars are basically technical cars, and the repair cost of German cars is the highest among the three series cars. More importantly, we should make money to raise advanced cars: No.4, 360 1H, wild bees, panthers and the like are all good.

Recommended upgrading route for German department:

(1)R&D 35(T)- Go to Tank Line 4, mainly Tantan, or transfer to TD and Zhongtan. 38n, hunters can transfer to TD route, and the route to Zhongtan is as follows: Take VK3601H-VK3002D DB-Panther from No.4.. The route to the beach is as follows: No.4 -VK 300 1p- Tiger P starts with Tiger P, VK4502PA can play with mice, and Tiger P can play with E 100. I think this is the best route to Germany.

(2) Develop No.2, from No.2 to No.3/4 (No.2 is the best place to develop wasps). 3/4 wild bees can play artillery, panthers can play Zhongtan when they leave VK300 1H, and tigers can play Chongtan until E 100.

American Department: Generally speaking, it's not the best! Firepower: It's hard to generalize, some are very strong and some are very weak, but generally speaking, most cars are very elastic ... Blood volume: medium, but tanks are basically steel-toed! The turret is hard but the lower body is weak. Hiding behind a stone, revealing a turret. No one can hit it except the artillery! The ricochet rate is average, and the handling is ok. Generally speaking, although the speed is not as fast as that of the Soviet Union, the rotation speed of the car body and turret is still relatively fast. Top car: T30, the most powerful altar! Can be full of blood in seconds -3! The American system is heavy, that is, the 7-level T29 and the top-level T30 are good cars, and everything else is basically cheating. TD:T95 is the only car that dares to face the mouse head-on. It is called "invincible head-on". It has the relationship of "super nail hammer" and "super cow nail house" with the mouse, but its top speed is only 16, and T95 without turret is obviously not as strong as the mouse. E 100 is superior to mice in mobility, but its blood volume and defense are weaker than mice. Zhongtan: Barton, except for his larger body, which is almost equal to 54, is slightly less maneuverable but has the strongest firepower in Zhongtan. Artillery: T92' s most abnormal artillery! Super high lethality! Terrible 9-meter long sputtering! Hit by it, dead or disabled! Even if it is splashed, it can be skinned!

Recommended route of US Department: The best route: developing T2 medium tank-M3 Grant. Pastor M7 developed by Grant can play with artillery. The development of T 1 heavy tank can take the route of heavy tank. Grant left M4 Sherman-M4A3E8, T20 can go to Zhongtan, M36 Jackson can go to TD. This route can push all American models to the top.