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Some skills of playing chess
First, two people are afraid of artillery attack without elephants, and two people are afraid of soldiers rushing without elephants.

Second, a car with ten children is cold.

Third, don't eat dead children in a hurry.

Four, pawns should pay attention to after crossing the river:

1. Other logistics components (vehicles, horses, guns) must be able to cooperate to promote propulsion.

2. Occupy the main points, dominate the situation, and don't sacrifice lightly.

Fifth, the layout of the first point:

1. Force the opponent to recover (repeat)

2. Urge the other party to reduce effective steps.

3. Interfere with the enemy's disposal or cause deadlock, so that the other side has no good chess to play.

Six, the horse in situ after eating seven soldiers, can use two guns to block the opponent's line of sight, in order to prance.

Seven, the advance of the frontier soldiers has three purposes:

1. Suppress the opponent's side horse. We can get off or protect the pawn. We can enter the estuary again and again.

Eight, the main points of patrol gun:

1. Sergeant, don't worry, lest you be controlled by sight. 2. River-crossing vehicles and soldiers rounded up. 3. Always pay attention to each other's flat package, uproot and kill.

Nine, estuary horse coping essentials:

1. High-powered vehicles are driving on the river. If the opponent has the chess to patrol the river and protect the horse, you can consider abandoning the soldiers and dismantling the gun rack first, and then driving with the car (both horizontal and vertical lines are acceptable)

Put the gun across the river and use another soldier as a gun rack to hit it.

3. reach the gun across the river and dive into the river as a gun rack.

Ten, when the opponent artillery sideline pawn:

1. Avoid sinking to the bottom, drawing above or blocking.

2. lure them to the bottom of the water and surround them with horses and chariots. The opponent's sunken cannon can be captured by his own chariots and horses (or chariots and horses), regardless of whether the horse is straight or sideways.

1 1. The function of "defending" or "attacking" with single function is limited, so we should think in the direction of "defending by attacking" or "defending by attacking"

One, two, obviously the attack is not easy to succeed, avoid wishful thinking, pay attention to the darkness and depth of the attack.

One, three, the gun wins the horse in the middle game, and the residual chess wins the gun.

14. If the middle road can't be broken, or our formation is defective, we must adjust (shift, transpose) the position of the middle gun.

15. When you have the first hand, you should avoid the main attack.

16. The car is not dangerous.

17. Pay attention to the chess type of the first hand after the exchange. Losing first is not the best policy.

18. Get the son → take the lead → gain the momentum → kill.

19. The thinking direction of chess is:

1. Find the feasible method that suits you best. 2. Block the other side's best and feasible way.

20. Don't treat officials lightly, avoid rash advance and avoid risks.

2 1. When the third son approaches Jiugong, pay attention to the sudden attack and kill the son.

Twenty-two, suddenly shot down six other passers-by with a horn, sometimes it will have unexpected miraculous effects.

23. The basic movements of chess thinking are:

1. Think about the intention of this move just taken by the other party. 2. Think about the most likely next step of the other party. Think about your own reaction, destroy it or plan it. 4. Always have the overall situation concept.

Twenty-four, the layout of the subsequent hand should analyze the opponent's previous chess (waiting for an opportunity to counterattack)

1. If it is good, what is good? How to stop the attack? Can you defend the middle and attack?

2. If it is soft, where is it? How to meet the needle? Is there a hidden mechanism?

When the No.25 or No.7 bus is suppressed by another car, consider:

1. Use one gun to protect the horse (e.g. high car to protect the horse, corner car to protect the horse, another gun to protect the horse, retired horse to protect the horse), and use another gun (horizontal line killing or vertical line opening).

Can you abandon the horse and let it stand in the dark? Or put your gun across the river and wait for the opportunity to double-click the car or simply kill the hidden car.

26. When my car is about to be bombarded by the other party, consider:

1. Catch the child first, or move first and then shout to kill. 2. Defeat the gun first and then extend the gun to protect it. 3. Leave the dangerous place first.

Erqi, pawn dredge than opponents should pay attention to:

1. Avoid changing cars to avoid difficulties in playing chess. 2. The car should wait for an opportunity to patrol the river and change to three or seven soldiers.

Twenty-eight, the central elephant has a horse, which can prevent the other side from riding on both sides.

Twenty-nine, wildebeest can protect a gentleman in an emergency.

Three, before the exchange of force should be judged:

1. Chess 2 after the exchange. Don't trade good sons for bad sons, live sons for dead sons, and baryons for leptons.

Third, pay attention to "fake first hand"

32. Cars occupy the line of soldiers, so we should carefully calculate the order of "withdrawing troops".

Three or three, when the opponent is short of two people, attack with chariots and horses, and you can kill one by one (eat soldiers at the same time), so that fewer soldiers can become more soldiers and turn the crisis into a turning point.

Three or four, double carbine is better than double carbine, gun is better than double carbine, and double carbine is better than double carbine.