American soldiers
The biggest role of American soldiers lies in their deployment mode. American soldiers deployed as machine gun positions have considerable defense capabilities, especially when large groups are assembled. At the beginning of the game, the armored strength of the allied forces was weaker than that of the Soviet Union, so American soldiers played a very important defensive role, but it was useless when attacking later.
Rocket designer
Early services with important strategic value. Because rocket pilots belong to the air force and can be mass-produced at an early stage, they are very important in strategic application. In addition, it is also the only unit that can be used to build a fortress in the early days without being injured. Generally speaking, it is usually to cooperate with infantry and engineers to grab neutral buildings, which are destroyed by rocket pilots, repaired by engineers, and then occupied and stationed by infantry.
Tan Ya
The most effective unit against infantry, Tan Ya's greatest feature is that it can not only carry explosives, but also cross the water. Using this characteristic skillfully, Tan Ya can escape the pursuit of the enemy armored forces (of course, if he meets the enemy air force, he will die). But it is best to use multi-functional armored personnel carriers and tanks to attack, which can not only kill all enemy infantry, but also rush into enemy bases to load explosives.
spy
Because when fighting with players, the other side usually deploys puppies in the base, so it is not very useful in actual combat. At most, it is hiding near each other's base, rushing in to steal money or turn off the power plant when attacking melee.
Chrono corps
The soldiers of the allied chrono corps can be said to be a kind of well-used arms. If used well, it can be said to be invincible. The characteristic of delay soldiers is that once attacked, the other side will be paralyzed immediately. So basically no one can fight him one-on-one, but as long as there are other enemies next to him, the chrono warrior becomes a meat bag. Generally speaking, in wartime, players like to sneak up on each other's mining vehicles with delay soldiers.
grizzly tank
Because of its weak armor and low firepower, it is nicknamed Greyhound Tank by players. It is very difficult to attack enemy infantry or armored vehicles, which can be said to be armored forces in the transitional period. Generally speaking, it is usually replaced by other units, and it is one of the weapons that players rarely use.
mirage tank
The standard sneak attack arms are very suitable for base defense or ambush sneak attack. Although it can be turned into a tree to deceive each other, it will be easy to be found once an attack is launched, so it is not so easy to use it strictly. It is best to put a water tank with a smooth edge.
Prismatic storage tank
The most powerful attacking arms of the Allies not only have a long range, but also have great power, which can cause heavy damage to all ground targets (especially useful for attacking buildings), and can also attack multiple targets at one time, which can be said to be super useful for defensive bases. However, the biggest disadvantage of the bare-edged tank is that its armor is too weak, so it must not be used as the main force of the first-line attack to ensure that it will be scrapped as soon as it is rushed by the enemy tank (at this time, the Greyhound tank will show its purpose, that is, to be cannon fodder in front of the bare-edged tank).
Multifunctional infantry fighting vehicle
Multi-functional infantry fighting vehicles can be said to be the most valuable arms in the allied forces. In addition to being used as an air defense unit, it can also be used with engineers to become a mobile maintenance vehicle; Match Tan Ya or snipers to become high-speed infantry killers; It can be said that it is a cheap and easy-to-use multi-functional unit that is transformed into a powerful time-space erasing car by the time-space legion. Because the attack speed of Patriot missile, the allied air defense battery, is too slow, it needs to rely heavily on multi-functional infantry fighting vehicles as auxiliary air defense units. In a word, it is absolutely correct for this unit to produce more.
nighthawk
Due to the small number of people on board, the slow speed of getting on and off the plane and the slow speed of its own movement, the practicability of Nighthawk helicopter is greatly reduced (most importantly, the Soviet air defense force is already very strong, so it is difficult to attack enemy bases), and it is usually replaced by troop carriers.
Disruptor
It is a fast attack unit with good power, but only four at a time can show its strategic value. The biggest weakness of the intruder fighter is that it can only carry one kind of ammunition at a time, so it takes four fighters to attack together to kill each other at a time. And because the armor is weak and the price is too expensive, there are not many opportunities to go out.
hunter
The best naval service used by the Allies has high vitality, can be used both on the ground and submarines, and can also attack targets on the ground and at sea at the same time, which is an indispensable role of the Allies in the hegemony of sea power. But it is easy to become the first target of enemy squid, and it is best to act with dolphins.
Aegis cruiser
Mainly naval arms carry out air defense, which is super strong, but it is not very practical because it does not have the ability to fight against the ground (the Soviet Union has no fighter planes and missiles can't hit our mobile ships). However, if the other side is also an ally, it is better to build several planes to prevent the other side from attacking!
aircraft carrier
The strongest naval arm of the Allied Forces has fighter planes that can attack any ground target from a long distance (in short, it is a self-propelled air base, and the attached fighter planes will be regenerated after being destroyed), which greatly increases its strategic value. If you seize the sea power, the aircraft carrier can definitely make the other side suffer enough (anyway, the plane will be regenerated after being destroyed, and it can harass the enemy and bases everywhere).
dolphin
The only underwater combat unit of the Allies can attack any ship and port, and it can also paralyze Soviet squid (the only unit that can kill squid at sea), which is the most important role of the Allies in sea power hegemony. Low cost and easy to use, but the armor is a little weak and easy to be killed by destroyers.
Soviet army
Mobilize soldiers
Basically, this is a consumable. Because of its low cost, it is suitable for mass production in the early stage (especially when rushing to build and demolishing materials). However, due to weak defense and attack, it is easy to suffer the fate of total extinction.
Tesla soldier
The admirable Soviet main force of human flesh has a good performance in both attack power and defense power (and tanks can't be overturned), especially in the later stage, it can be mass-produced with the replication center. Generally speaking, if the other side doesn't have infantry killer troops, it is enough to sweep the other side's base with 15 on three air defense tracked vehicles.
Crazy Ivan
It's really hard to use your arms. I thought, like Tan Ya, it was easy to use arms with bullets everywhere, but I found that it took a long time to detonate after loading (it had been killed during this time). Moreover, the damage of the bomb is not high, and in the player's battle, it is almost impossible to see anyone using this unit.
anti-aircraft artilleryman/gunner
Although it is quite useful to the ground and air, compared with allied rocket pilots, it is obviously missed in strategic application. Generally speaking, air defense missions are usually carried out by air defense tracked vehicles, while allied air forces are usually poorly armored, so only three or four air defense tracked vehicles can easily carry out the tasks. However, if you are playing against Soviet players, it is best to deploy more at the base to prevent missile attacks from the other side.
Ury
This unit can almost be said to be the glory of the Soviet Union. If used properly, it can definitely bring the battlefield back to life. There are absolutely two things to remember when using Yuri's troops. First, don't let Yuri's whereabouts be exposed (try to hide in the Woods or behind buildings), and second, don't let Yuri appear alone on the battlefield without infantry units (try to put a bunch of infantry around him to distract enemy infantry killers). The best way to use it is to have Yuri ambush around other troops. When fighting against the enemy, this unit asked Yuri to "secretly" capture the enemy alive when the enemy was in chaos, or hide around our battery when the other side attacked the base.
Terror drone
For armored forces, it can achieve miraculous results, but on the one hand, because its cost is not low, on the other hand, allied forces have mobile repair vehicles, so the practicality is slightly discounted. But if it is used against the Soviet forces in the same camp, it will be much easier to use! Because most of the Soviet troops are armored, and there is no emergency repair vehicle, so as long as a team of terrorist robots can disintegrate a whole team of armored troops, it is very easy to use!
Rhino heavy tank
Although it is the same level as the Allied Grizzly Tank, its armor and firepower are slightly stronger. 1vs 1 is definitely a grizzly bear in battle (of course, a corporal can't beat a sergeant). If the number is a little more in the later period, it can still be used as the main attack.
oracle
There is no doubt that the strongest arms on land are apocalypse tanks, which are not only thick enough in armor, but also equipped with double-tube cannons and anti-aircraft guns for armor, people and air. However, of course, armored vehicles are the strongest, followed by personnel. As for the air, it is just a threatening decoration. Unless the other side has a tank killer, apocalypse tanks are absolutely critical on the battlefield (that is, the more the better).
Anti-aircraft gun air defense weapon
Although the Soviet air defense tracked vehicle is not as effective as the allied multi-functional infantry fighting vehicle, it is still a good arm. In addition to dual use, it can also carry five infantry units, which is highly mobile and very suitable for high-speed assault. Using three air defense tracked vehicles and 15 special infantry (don't use them to carry 15 mobilization soldiers, and don't use too much force) to rush to the enemy base can make the other side anxious.
V3 rocket launcher
Very useful for attacking the base, but useless for moving things. Generally speaking, only two V3 rocket cars can eat a Patriot missile. Therefore, as long as the number of the opposing air defense positions is small or too far apart, they can be dismantled directly with V3 rockets. Unfortunately, because the launching and loading speed of the V3 rocket is too slow, it can't hit the general troops at all (unless the other party forgets to move the troops).
Kirov empty ship
This is the only air force in the Soviet Union, but … this one is definitely more fierce and terrible than any allied air force. Apart from moving too slowly, Kirov's empty boat is almost a perfect military unit. Super-thick armor (a Patriot air defense missile can kill more than five doors by one person), super-large attack power (two bombs can blow up a building) and unimpeded air movement are terrible arms for opponents to change color in PK war. Generally speaking, as long as three or five ships are assembled, a base equipped with medium-sized air defense forces can be easily dismantled. If you collect more than ten … think for yourself!
Typhoon-class attack submarine
The Soviet Union's maritime attack force was the strongest force in the first generation, but its strength was greatly weakened this time. Because the cost is not low, the attack power is not strong and the armor is not thick enough. Therefore, it usually only plays a secondary role in assisting squid attacks in naval battles.
HMS Intrepid
As long as the maritime arms equipped with double-door rockets can seize the sea control, the intrepid warship can definitely tear down all the buildings near the sea. Because two large rockets can be launched at the same time, it only takes four to launch eight at the same time. Hey, hey ~ unless you have five air defense batteries close together, you will never stop.
Sea scorpion
The Soviet Union's global maritime forces are as important as the allied destroyers, but their firepower is slightly inferior. Generally speaking, it is usually used to deal with allied dolphins and cover our squid to attack enemy ships.
The giant squid
There is no doubt that squid is the strongest unit in the sea (if there are no dolphins on the other side). As a squid attack, it will paralyze the opponent's mobility (just like the chrono legion), so one-on-one combat is absolutely invincible. In addition, the armor is not low, making squid a terrible maritime opponent. Generally speaking, squid generally act in groups. Gather three or four ambush attacks. For fear of dolphin attack, it is best to cooperate with submarines or sea scorpions.
Allied forces and Soviet troops shared weapons.
wolf dog
It has strong lethality to infantry units and is quite practical from beginning to end. Because of its fast moving speed, it is usually used to explore maps and seize important strongholds at the beginning of the war (to prevent the other engineers or infantry from occupying them). In the medium term, it is used to protect the base from enemy spies or paratroopers. Although there is the ability to kill infantry with one blow, because the armor is too weak, usually three or four people act together.
engineer
In addition to grabbing neutral buildings, engineers are actually very versatile and important. First of all, in terms of attack, we can take advantage of the chaos to occupy each other's important buildings when launching an attack. Or after we destroy the neutral building occupied by the other party, we will immediately repair it and turn it into our building. In terms of defense, we can hide behind our important building and use it for emergency repair or take it back immediately after being occupied by the other side.
pit car
Allied and Soviet harvesters have their own characteristics. On the allied side, because the mine car can be moved back to the base instantly, it can be called to a farther place to mine ore, and even if it is attacked, it can escape immediately. As for the Soviet mine car, although it is equipped with machine guns (and it can kill people, one person can kill a group of paratroopers), it is unlucky to meet the armored forces of the other side. For safety, don't leave our military base too far.
Base motor vehicle
Generally speaking, because the money in the game is not very abundant, few people will build a base motor vehicle to build a second stronghold (plus there are often neutral buildings in the game that can be used as the current stronghold), so the utilization rate of arms in the battle is not very high, and they are usually found by accident when opening the treasure chest, and they are just used by the way.
Amphibious transport boat
General transport forces are usually used to carry our special forces for assault operations (the most terrible thing is to carry self-destructive trucks for suicide attacks). Because you can attack across the sea, you are almost prepared.
As for the Iron Curtain and the nuclear silo, because the latter is related to the key to victory or defeat in the battlefield, it is usually built relatively quickly. As long as the nuclear silo is built, both sides are almost ready to fight to the death.