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Video setting and optimization of Warcraft screen.
1. See the default settings on the left? Click it to restore the default settings.

2. Are the equipment model and texture material details? Just turn it to the highest level.

I suggest you optimize the spell details? Material details? Anisotropic filtering is adjusted to the highest? Other options are different? Just adjust it according to your graphics card, okay?

Finally, explain the difficult options?

Manual gamma value: Generally, in windows, you can only adjust the gamma option to increase the brightness of the game, but in World of Warcraft, you can reach the brightness level in the video adjustment page.

Full-screen flood effect: Turn on full-screen softening and light and shadow effect-called hazy effect. After the DX8/DX9 graphics card is turned on, there is no burden, and it feels that the whole world environment has a feeling that dreams are real and illusory. Vaguely can also reduce the unhappiness caused by careless modeling of some scenes in World of Warcraft.

Death effect: Turn off this option to disable the floodlight effect in ghost state-it is better to call it soul glow. Bian Xiao didn't understand the special effects until now. After the death of World of Warcraft, the interface effect was originally gray ... Fortunately, whether it can be opened or not does not affect the speed. Open it.

Vertex Dynamic Mask: Shadow Smoothing-Turn on vertex shader to speed up animation. Turning this option on will maximize image performance. Turning on shadow smoothing can smooth the effect of people's light, but it is not obvious.

Three-line filtration: It has the same effect as anisotropic filtration, except that anisotropic filtration is more detailed than three-line filtration. Three-line filtering can provide the highest texture quality and eliminate the "flicker" effect of materials. For scene applications that need dynamic objects or large depth of field, only three-line filtering can provide acceptable materials, but this has a considerable relationship with the memory bandwidth of the graphics card.

Vertical synchronization: represents the refresh rate of CRT display. According to the display principle of CRT, vertical and horizontal are the time when two basic synchronization signals in CRT draw a line on the screen. The vertical synchronization signal determines the time for CRT to draw from the top to the bottom of the screen and then return to its original position. Because of vertical synchronization, the game process can be synchronized with the refresh rate of the display, making the picture smooth and stable. Although canceling the vertical synchronization signal can achieve faster speed, the performance of image continuity will inevitably be damaged. So if your refresh rate is set to 60, your fps will not be higher than 60. Of course, vertical synchronization is meaningless in World of Warcraft because the graphics card is not fast enough ... but there is a display bottle with a monitor.

Triple buffering: Of course, the optimized buffering FPS is used, which requires opening the strong column, which can improve a lot of FPS.

Hardware pointer: is an important mouse parameter and must be turned on. Its specific function is to smooth the movement of the mouse. If you don't open it, it will be very depressed. If you don't believe me, try it in the game.

Fixed delay: reduced the loading time of scenes and characters. After opening, there is obviously no unique loading delay of online games, and NPC can't be seen in the second half of the new scene.