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Goose factory didn't make the third explosive game, because there is no new game mode to break through?
The reason why Goose Factory failed to make the third explosive game is not because there is no new game mode to break through, but because the quality of the new tour of Goose Factory has not been widely recognized by players, and the new tour launched by Goose Factory is too routine, which makes players feel a little tired of aesthetics. This will naturally lead to the delay of the third explosion game of Goose Factory.

First, the quality of the new tour has not been widely recognized by players.

The glory of the king and Peace Elite, the explosive games of Goose Factory, have a common feature, that is, the quality of the games has been recognized by the players. In other words, the quality of the game is the key to attracting players, and it is also the core element of whether a game can become an explosion. However, although Goose Factory launched a lot of new tours after the glory of the king and the peace elite, these new tours were almost full of thunder and little rain in the early stage of publicity, but it rained again and again after the official operation. The fundamental reason is that the quality of the game is not high, which does not meet the expectations and requirements of the players, so it is difficult to really play with the players? Stay? In the game. Under such circumstances, it is naturally difficult for these new tours launched by Goose Factory to reproduce the brilliance of the glory of the king and the peaceful elite, which also led to the delay in the debut of the third explosive game.

Second, the new tour is too routine, which makes players feel a little aesthetic fatigue.

Strictly speaking, the game mode has never been the main reason why a game can't become an explosive game, but any game that wants to become an explosive game must make a breakthrough in the original game mode to make players feel novel, so as to attract players, otherwise players will only think that these games are similar and there is no difference with similar games on the market. So from this perspective, the game of Goose Factory also made the same mistake. After all, many new tours launched by Goose Factory are too routine, and even often use the same game template, which will naturally lead to some aesthetic fatigue of players, thus lacking interest in these new tours. In other words, in the case that the new tour can't make players interested, the third explosive game can't be produced naturally.

To sum up, Goose Factory's delay in producing the third new explosion tour has something to do with the lack of new game mode breakthrough.