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Tribal conflict: how does clash royale quickly improve its combat power, novice?
One: Gold coins are not good enough to panic. How to use gold coins and diamonds in the early stage?

1. Cards are divided into: ordinary (white), rare (orange), epic (purple) and legendary (blue, cool card with changed card border). We often say that 3/6/8 refers to the purple/orange/white card level.

2. Early diamonds are more precious, and diamonds only buy gold coins!

In view of the shallow card pool in the early stage and the pseudo-random mechanism of CR, the fewer cards you have, the easier it is to open them from the treasure chest. It is suggested that those who want to open boxes or buy boxes quickly, please wait until the 6th and 7th arenas (A6, A7) are rich in card pools before making plans. Then let's exchange diamonds for gold coins, which is also the most cost-effective way of diamond consumption in this game (that is, the timeliness is relatively slow).

At present, CR and gold coins are absolutely not left. You can buy white, orange and purple cards in daily stores with gold coins; Card upgrade also needs to consume gold coins, and cards that only need 5, 20 and 50 gold coins can be upgraded at will. After that, you need to consider giving priority to upgrading the card according to your card usage and that of the mainstream card group. Because the consumption of gold coins in the later card upgrade is quite high, white card 6-7 needs 1000, and 7-8 needs 2000 gold coins! Of course, this is another story.

4. The following are personal suggestions on the priority of upgrading cards with 800 cups before A0-A2:

Priority 1: archer, giant, bomber, musketeer, arrow rain, goblin, goblin house.

Priority 2: Ordinary goblins, pickup trucks, fireballs, bomber towers.

Priority 3: Knight, Little Skeleton, Undead

"1" has the highest priority, then decreases in turn, and "x" has the lowest priority. There is only one "X"-Valkyria. Personally, I really don't recommend it Later, I may be able to prevent the combination of barbarians and wild boar knights, but in the early stage …

Unmarked is the orange card-skull tombstone, the priority can be "1", and the effect is very good. Of course, all purple cards will be promoted, but only if you have …

5. A virtuous circle of gold coin shops and card donation: buy 5 white cards and 2 orange cards according to the card quality of gold coin shops "5+2" or "3+ 1" every day, and then collect some cards that are not particularly scarce every day.

Two: the box is full at once. what can I do?

If the box is full, you can either wait for the time CD and open it in time. If you want to be quick, you can only open it with jewelry.

Counting CDs well, avoiding opening less and opening later, is very useful for non-R players. Because little by little accumulation will have unexpected effects.

Three: There are six king towers opposite. How to quickly upgrade the level?

At present, there are only three ways to gain experience and improve your level:

A. Upgrade the card. The higher the card level, the more experience you gain;

B. you can get experience and gold coins by donating cards in the tribe. Only white and orange cards can be donated at present;

C. Complete achievements and gain corresponding experience and diamonds.

Four: Why do you always lose? This game is too difficult ... you need to understand the mechanism!

1. First of all, CR is a game that needs to earn money and master the rhythm. Earning fees is intended to solve the problem of high-priced cards with low-priced cards and make the difference in fees.

Generally, there are two situations:

A. You attack with the giant on the right, and your opponent ignores it. You put a wave of attacks on your left, which cost the goblin brother+pickup truck+archer = 1 1, and you want to win your left in one fell swoop. It happens that you have fireball+spear-throwing goblin =6, which can perfectly solve this kind of attack, and your tower will not bleed if you operate properly. Then you cracked the attack of 1 1 with the defense of 6 fees, and earned 5 fees. The giant on your right should also be able to knock out a lot of blood on the other side tower.

B. The opponent launches the attack of Prince+Bomb Skull =8 first. You can use the defense of knight+tombstone =6, and you can get rid of your opponent perfectly, thus getting 2. The knight should still have half of his blood. At this time, you still have 5 spear-throwing goblins to fight back.

In this way, you accumulate the cost difference, and the blood volume of your opponent's tower is higher than yours. Force your opponent to turn from attack to defense, so that you can master the rhythm.

2. Secondly, understand the deck you will encounter in most cases in the early stage (excluding those unscrupulous players who take the initiative to step down and collect cards).

If you are a player thinking about 350 cups, then you should pay attention. Your opponent may be a player with a skull, a skull and a bomb tower. Skeletons and tombstones have a miraculous effect on containing giants and princes. When using a giant or prince, you need to test whether the opposite card has these cards first. The next time you place a giant or prince, you need to force the opposite card to use this card as soon as possible.

So how do you know when and which card will cross the street? Two words-calculation. In fact, CR is relatively simple in card order. Prepare eight cards for each game. During the game loading, the order of your eight cards is randomly disrupted, and the cards are replenished according to the order you use in this game. It means that if you play a card and you make up another card, then the first card you play will be at the end of the queue and become your ninth card. Your second card becomes your tenth card. For example (by the way, recommend the deck, which can be fine-tuned):

The first four I started were Goblin House, Arrow Rain, Archer and Xiaolong. The next picture (the fifth picture) is the bomb skeleton.

A. I placed the baby dragon and supplemented the bomb skeleton with my hand. At this time, it can be seen that the next picture (the sixth picture) is a musket;

B.i have an archer with a musket in his hand. At this time, it can be seen that the next (seventh) card is a goblin;

C. I fired a musket and added goblins to my hands. At this time, you can see that the next (eighth) card is a giant.

D. I placed the house and added giants to my hands. At this time, you can see that the next picture (the ninth picture) must be the first baby dragon you used.

Ok, and so on, the tenth is an archer and the eleventh is a musket. Of course, if the second use order changes, the replacement order will also change.

Back to the tombstone, the skeleton restrained the prince and the giant. When we see the tombstone coming out, we must be conscious. He still has five cards to play the tombstone again. As long as we put the prince down before he plays the next three cards, we will seize the opportunity. On the other hand, if you swap with your opponent and you want to use the tombstone to guard against your opponent's prince, you can also use this method.

This is the role of calculation, seeking advantages and avoiding disadvantages, looking for opportunities and turning points.

Five: I feel that the opposite side is always very powerful. What should I do?

Not afraid to stand up. I didn't know Liebu was strong until the war broke out. In the war, I can clearly see the opposite arms and the level of arms, and I can tell whether I lost to IQ or trench. Most importantly, you can reflect on where you lost from the video.

Six: other people's card sets are very powerful! The skill of using spells.

Tips: 1. The damage of the royal tower mentioned in the spell damage is only for the side tower and the king tower, and the damage value of other building cards (houses and defensive towers) refers to the damage range.

You have to find out how many kinds of defense arms or buildings are opposite. When soldiers come, they will cover up the water, and the buildings of all arms have corresponding restraint spells. On the contrary, they are ineffective means of cover.

3. It is ok to smash the tower and smash the building, but before knocking out the side tower, remember that you must not activate the king tower in the middle with spells! !

4. Spells can mend knives, but don't rush to mend them. When you are ready to defend in the last 8 seconds or so, you can use this spell again. Remember the damage your spells can do to the Royal Tower! !

Arrow rain:

For defense, earn the difference. Perfect craniotomy corps with similar levels, short knife goblin, spear throwing goblin, goblin flying fight (family fight), demon, demon corps.

Predict the cover. You know, the opposite side will use demons and skeletons against your prince and wild boar. When the prince and the wild boar approach the side tower, predict the release of the arrow rain in advance.

Fireball:

For defense, earn the difference. Fighting in buildings can perfectly solve the problem of arrows and rain, except for the skeleton corps, but it can solve archers and bomb skeletons (because of the small scope, the solution is not clean). You can also maim a wave of barbarians at the same level or below and then hand them over to the royal tower to clean up.

Attack is also a solution. When placing a princess, musket or flame mage one level lower than your fireball across the sink, it can be predicted that when they are about to pass the side of the side tower, they will smash a fireball and kill the enemy by grinding the blood of the tower, killing two birds with one stone.

Predict the cover. Similar to the usage of arrow rain, but it can only solve the demon group.

Lightning technology:

Attack is also a solution. Similar to fireballs, princesses can be solved because of higher damage, and they don't need low-level muskets, dual wizards and witches. It can also consume buildings and defensive towers placed on side towers.

Solve the field. Suitable for opponents with more than two arms such as musket, mage, witch and pickup truck at close range. Then don't hesitate. Sending lightning is absolutely profitable.

Predict the cover. Similar to the arrow rain, but the lightning solution is mostly muskets, mages and various defensive towers.

Flying bucket:

95% is used for attack. At first, hit the royal tower, fool with arrows and rain, hit the tower with fireballs, in short, hit the tower!

5% is used for clearing and defense. When you really have no soldiers, beware of giants, stones, wild boars and princes.

Rocket:

Attack is also a solution. Similar to fireballs, because ultra-high damage can solve princesses, muskets, dual wizards, witches, and even pickup trucks and barbarians. It can also consume buildings and defensive towers placed on side towers. But don't do it, just throw it at the opposite tower. After all, it costs six yuan, and you will give yourself a chance to be attacked by a wave of fast break ~

For defense. Throw the X crossbow when you see it, and throw it when you see a wave of intensive and high-cost attacks. But for the latter, we should pay attention to the prediction, the rocket takes a long time to take off … it is best to drive in a straight line opposite.

Berserker:

95% is used for attacks. Scatter a wave of soldiers, but remember not to crowd. When you get close to your opponent, be furious.

5% is used for defense. Forget it ... you'd better put an extra defensive tower. ...

Freeze:

80% is used for attack. Cooperate with prince, wild boar and balloon. When approaching the other side's tower, the predetermined placement range should be able to cover the arms or defensive towers and towers placed by the other side. This requires you to lay a good defense and accumulate expenses.

20% defense, earn the difference. The opposite giant Stone came to challenge with a follower, a mage and a young dragon. When all opponent units cross the river, all freeze and don't go, and the devil waits in the back row.

Electroshock therapy:

Predict the cover. Similar to the usage of arrow rain, but he solved the skeleton soldier and the spear demon.

For defense, earn the difference. Can solve the lower level of short knife goblins. It can cripple and stun demons, demon groups, archers and flying barrels of the same level, and then hand them over to the royal tower for cleaning.

Poison:

Consumption. After your large army attacks the river, it should be able to cover your opponent and place weapons or defensive towers and royal towers. When large troops cross the river, they should be placed in a range that can cover all the troops crossing the river and your defensive tower or royal tower.