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Pokemon property map
Pokemon to the seventh generation "Sun/Moon" share 18 attribute.

1, General Department.

Generally speaking, elves are not good for rocks and steel, and they are ineffective for ghosts and have no restraint.

2. Fire fighting system

Restraint attributes are grass, ice, insects and steel, and unfavorable attributes are fire, water, rock and dragon, which is invalid for PM with ignition characteristics.

3. Water system

Restraint of fire, ground and rock is not conducive to water, grass and dragons, and is ineffective for PM with water storage characteristics. The properties of resistance are fire, water, ice and steel.

4. Electrical system

There are only two restraining attributes in the electrical system: water and flying, and the unfavorable attributes are electricity, grass, earth and dragon, which are invalid for the storage characteristic PM.

5. Grass system

There are only three kinds of properties of grass restraint: rock, earth and water, but there are seven kinds of unfavorable properties: fire, grass, poison, flying, insect, dragon and steel. The properties of resistance are water, electricity, grass and ground.

6. Ice system

Ice system has four properties of grass, earth, flying and dragon, and four unfavorable properties of fire, water, ice and steel, and only resists ice system.

7. Warhead

Five attributes, such as ice, evil, steel, stone and ordinary, are restrained, but there are also four unfavorable attributes, such as flying, super power, poison and insect.

8. Virus

Poison only restrains grass, which is not good for poison, earth, rocks and ghosts, and is not good for steel. It is resistant to grass, fighting, poisoning and insects.

9. Ground wire system

The ground system is resistant to fire, electricity, poison, rock and steel, which is only harmful to grass and insects, but resistant to electricity, poison and rock, which is ineffective for PM in flying and floating systems.

10, Flight Department

The flight system restrains the three attributes of grass, insect and bucket, which is only unfavorable to electricity, rock and steel, and resists the four attributes of grass, bucket, insect and earth.

1 1, Superman system

Superpowers only restrain two attributes: fighting and poison. The disadvantages are transcendence, steel and evil, being restrained by ghosts, insects and evil, and only resisting fighting and superpowers.

12, insect system

Restrain excessive, grass and evil, but restrain flying, poison, fighting, steel and fire.

13, rock series

The rock series has a good attack surface, which can restrain fire, ice, insects and flying, and is not conducive to fighting, ground and steel.

14, ghost system

Restraint, superpowers, ghosts, commonness and fighting are invalid, and they are resistant to insects and drugs, and are only restrained by evil spirits.

15, dragon system

Dragons are introverted, fire, water, electricity and grass, and their weaknesses are dragons, immortals and ice.

16, steel system

Steel system inhibits ice rock, but it is unfavorable to thermal power steel.

17, evil system

Restraint, ghosts, superpowers; Be restrained by fights, insects and immortals.

18, goblin system

Demon attributes resist dragon attributes, combat attributes, evil attributes, fire attributes, poison attributes, and steel attributes; The goblin attribute is immune to the dragon attribute, anti-combat attribute, evil attribute, insect attribute, poison control attribute and steel attribute.

Extended data:

Generally speaking, the performance of the department is average, but the skill is stronger than the practicality. It is a very reliable skill to enhance strength by improving intimacy, and the highest gratitude can reach 102. Slightly weaker but paralyzing suppression and more powerful but reactive collision also have their own advantages.

Fire fighting system is one of the four systems. Although it is relatively general in terms of attributes, it is worthy of the protagonist's level in terms of skills. Flame radiation power reaches 95, hit rate 100%, and PP reaches 15. The power of Chinese character fire is as high as 120, and the hit rate of 85% is enough for safe use. The only drawback is that PP is only 5.

Water system is one of the four systems, which is inseparable from fire system. Similar to the two technologies of fire system, the surfing and water pressure of water system also play the role of 95 power sum 120 power respectively, but the hit rate of water pressure becomes 80%, and the additional effect is cancelled.

The most important thing is that the amount of PM in surfing and hydraulic energy is small, which is limited to water-based PM and a few non-water-based PM, and the permeability is far less than that of fire-based PM. Moreover, the main attack skills of water-based PM are these two, and other skills have problems of one kind or another.

Lightning does well in all aspects, but the hit rate is only 70%, which is not enough. However, with the rain, there is no problem of missing. Both are skilled machines, and quite a few PM can understand them.

At first glance, the electrical system may be insignificant in the attack because it is not so good in terms of the nature of the attack. However, the incidence of actual electrical system attacks is very high, sometimes even exceeding the fire protection system.

Grass is like a rusty blunt knife in attack, and it is hard to expect to use it to cut people. In terms of defense, the grass system is restrained by five attributes: fire, ice, poison, flying and insect, ranking the lowest among all attributes.

Generally speaking, the ice system can't restrain the dragon PM from being hit by ice four times, so the attack significance of the ice attribute is still quite great. Represents skill. Freezing Light's power is as high as 95, hit 100%, and freezing effect 10%. It is widely used and has a lot of PM to learn. Even if there is no PM with frozen light, many of them will be replaced by frozen fists or awakening ice, which shows the importance of ice attack.

Fighting is a completely ineffective fighting system for ghosts, which can be described as good and bad. Next, look at the performance of the skill itself, which is also not optimistic: "Crossstab", which is as powerful as 100 and easy to understand, has a slightly poor hit rate (only 80%), but the problem is that only a few PM's can learn it, even some fighting PM's can't.

"Qihe Boxing" with a power of up to 150 is a popular skill, but it is bound to be an auxiliary skill because it is required not to be attacked and injured by opponents when launching. "Explosive boxing" is also a skill that can be learned universally. Its power is as high as 100, and it will definitely add chaos effect after hitting, but the hit rate is only 50%, so everyone is not at ease when using it.

Finally, the common fighting skill "cutting tile" can basically be learned by a PM by hand, but the power of 75 is too disappointing.

The representative skill of poison system is that the power of poison bomb is as high as 90%, and the effect of 30% chance of extra poisoning is more exciting. Poison PM has no reason to give up this excellent skill. As for non-toxic PM, it is normal to choose without any good skills.

In terms of defense, the virus system only has two weaknesses: land and super power, but it is quite rare to resist the four attributes of grass, fighting, poison and insect.

The only useful skill of the ground system is earthquake (power 100, hit 100%, PP 10). Most PM in the ground system will use earthquake as the main attack skill, while PM in the ground system can bring higher attack power output because of attribute correction, and it is an important physical attack force in the team.

Of course, due to the flood of earthquakes, the occurrence rate of PM in the opponent's grass system, insect system, flight system and floating characteristics will be greatly improved, which needs to be compensated by other attributes.

The flight system is no less than an attack, but because it has an excellent quadruple effect on some popular PM (Heraclos, mushroom kangaroo), it is still necessary to admit its value.

The problems of the flight department mainly appear in the power. The drill peck with a power of only 80 has no special effects, and the PM you can learn is limited. Dudley, who has the highest physical attack, has a racial value of only 1 10, and the first-class blood pterosaur and fast dragon have been reduced to using awakening power.

For non-flying PM, it is generally impossible to use flying skills if it is not to deal with those two PM who are afraid of flying.

The Super Power Department is also a big department, just because the PM lineup of the Super Power Department is really strong. From the traditional Alakazam and the Super Power Queen to the more heterogeneous steel crab and Starmie, they are all very common popular candidates.

In addition, because of the practicality of mental interference, it not only has excellent power and hit, but also has the effect of adding special defense. Although the probability is very low, if it is launched at a critical moment, it can also turn the tide.

Insect system is one of the important attributes of object attack output, which is because of the existence of millions of angles. If other side effects are removed, the million horns can really be regarded as the highest physical attack.

But if you look at other skills of the worm system, the signal light power is only 75. The giant pincer mantis attacks level 1 physically but can only use the silver wind with power of 60 (if the awakening worm is removed), so it is time to have a new understanding of this attribute. In fact, the worm system has never been a good attack attribute.

Rockfall power of rock series is only 75%, which is really poor. Although it has a good additional effect, it is useless for most slow rock series. Everyone knows that rock series plays an important role in physical attacks, mainly because rock series is the only physical property to restrain flying system, which can resist insects, ground and blows, and can be said to be the sworn enemy of PM physical attacks.

This is true for ghost PM, but the skill of Shadow Ball is frequently used, and it is mainly considered as an alternative for PM focusing on gratitude, earthquake and combat skills. The main purpose is to attack Gengar, Misdreavus and Ghost Cicada who are not afraid of ordinary and fighting skills, but are immune to earthquakes.

Although dragon PM is not a landscape in the game, it is undeniable that it is a good attribute. In terms of attack, the dragon system is really pitiful, and it is not conducive to the steel attribute to restrain the dragon attribute, and the skills are even more lacking. Its power is only 80, and it has no special effects. The special effect of dragon breath is acceptable, but its power is low, not to mention the scale removal with side effects.

The most impressive thing about the steel system is its resistance to nearly two-thirds of all properties. No wonder the combination of many attributes is a first-class shield. However, the Ankylosaurus of "rock+steel" is an exception. The attached rock series not only didn't bring any help, but dragged the steel series back. Fighting and the ground are two four-fold restraint attributes, which makes people not afraid.

Evil is not brilliant in attack, and it is unreasonable for two attributes to be resisted by three attributes. However, biting people has won glory for the evil system, because it is not only unsatisfactory in power and hit, but also mainly lies in the effect of 20% extra special defense reduction.

It can be said that the main purpose of people using minced meat is for it. If we are lucky, even a high-tech prime minister like Snorlax can't stand it.

Poké mon with goblin attributes are mostly petite and lovely, but they can restrain the dragon system, so they are often teased by players and dubbed as "Dragon Slayer Warriors".

Baidu Encyclopedia-the attributes of pet elves