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Producer of heaven
In September 2005, Liu Zhe was admitted to the Department of Architecture of Tsinghua University with the first prize in the physics competition. For those who study architecture, what is more interesting than architecture is to build a world in the virtual world and turn themselves into gods. I have a strong interest in games since I was a child. I not only studied in this major, but also took a double degree in digital entertainment design, and developed a set of card board games-soul world during my study. This pleasure of building a virtual world made Liu Zhe resolutely join the game industry. After graduation, I worked as a game producer in the board game "Three Kingdoms Kill" team (board game version) and zynga Company. Liu Zhe, who was born in the Department of Architecture, is particularly sensitive to numbers, and his two work experiences have made him an expert in digital planning.

Coincidentally, Liang Qiwei and Liu Zhe, two years older than Liu Zhe, the producers of Rain and Blood, are the same brothers, both of whom graduated from the Department of Architecture in Tsinghua University. Liang Qiwei is two years older than Liu Zhe, and both of them were born after 1985. Liang Qiwei studied for a master's degree at Yale University after graduating from the Department of Architecture in Tsinghua, and gained a lot in the construction industry. At the same time, the domestic RPG game Rain and Blood series was produced, which was widely recognized by domestic and foreign players. 20 1 1, soulframe is established.

And "Hero Legend from Heaven to Guard" is Liu Zhe's first real-time combat card hand tour that he left a big company to start his own business. With the unique tenacity of Shaanxi people, he insisted on making an innovative mobile game from the beginning. He always believed that the ultimate goal of playing games was not to make profits, but to bring happiness to players. Liu Zhe attaches great importance to innovation. He believes that innovation is an attitude and the trend of the future industry. Innovation will surely become the core competitiveness of China's game enterprises. Adhering to this concept, once released, Eternal Dragon Slayer was contested by many end-game mobile game giants such as Tencent, Changyou, Touch and Fun Games. Tencent even gave a very high evaluation to "Eternal Dragon Slayer". At one time, we talked about the capital level, and we were interested in purchasing or injecting capital. The overseas version was sold at the price of10 million plus one share, which shows the quality of the product.