I. Preface of the activity:
As a big classroom for students to participate in collective life and a cradle for improving students' own quality, college associations play an important role in campus life.
In order to enrich students' after-school cultural life, spread Rubik's cube art, promote Rubik's cube culture, advocate healthy and civilized entertainment concepts, and further create a good university cultural atmosphere and campus atmosphere, and at the same time, in order to launch the club's brand and enhance its popularity, our Rubik's cube club hereby holds the "Dancing Fingertips" Rubik's cube race.
Second, the activity object:
This activity is open to all students in the West Campus.
Third, the activity time:
XX years165438+1October 15 nights.
Four. Location:
Classroom of comprehensive building in west campus.
Verb (abbreviation of verb) activity flow:
1, publicity:
(1) Poster promotion: One week before the event, we will post ink-painted and hand-painted posters in the eye-catching position of the school for publicity.
(2) Set up some publicity: Set up some publicity under the big tree in front of the canteen.
(3) Broadcast publicity: cooperate with the radio station before the event, and publicize and track the event during the daily radio program time.
2. Registration: The registration time is at the beginning of 1 1, at the entrance of the canteen, in the regular activity classroom of Rubik's Cube Club.
3. Competition stage: The competition is divided into trials and finals.
The tryouts were held at the time of registration, under the big tree at the entrance of the canteen. The staff recorded the results of the players and selected the top 20~30 to enter the finals. If too many players can't do it, you can choose another time. If there are not enough contestants, you will take all the applicants. )
Final:
(1) Time: 1 1 month15th.
(2) Location: West Comprehensive Building.
(3) Competition mode: The contestants are divided into two groups, each with 10 ~ 15 people. Each group has three games, and the score is the average of the three games. After the two competitions, the top three in each group will enter the third round.
(4) Specific time flow planning:
16: 00: The staff will be present to set up the competition venue.
18: 00: The players are present and familiar with the competition site.
18: 30-18: 45 The game officially started. The host spoke and introduced the players.
18: 45 ——19: 05 The referee disrupted the Rubik's Cube, and the first round players started the competition.
19: 05— 19: 25 Submit the competition record, talent show and score calculation.
19: 25 ——19: 45 The referee disrupted the Rubik's Cube, and the second round players started the game.
19: 45-20: 00, submit the competition record sheet, disassemble the interesting Rubik's Cube and calculate the results. Count the top three in each group and participate in the final.
20: 00-20: 20 Final Six.
20: 20-20: 30 hand in the competition record sheet, calculate the results and award prizes.
After 20: 30, the staff cleaned up the game site.
5. Pre-competition preparation:
(1) Poster, competition poster, award-winning poster, thank-you letter.
(2) Make the competition registration form and scoring form.
(3) Apply for competition land and use competition tables and chairs.
(4) Do a good job of propaganda at the canteen door.
(5) apply for awards, funds, etc.
(6) Personnel arrangement: 2 field directors, 3-5 referees and 2 moderators, 1 PPT control, 1 sign-in, 2 points for statistics.
(7) Pre-referee training.
Post-match work of intransitive verbs:
Post award-winning posters in eye-catching places on campus.
Seven. Budget:
Xxx yuan.
VIII. Relevant personnel rules
1. The referee of each project shall ensure that these rules are implemented in this project.
2. The referee of each event shall not participate in the competition of this event.
3. Start the game as soon as the game time arrives.
4. The referee of each event has the obligation to implement the competition rules of the event.
5. Each project must have a Rubik's Cube jammer.
6. For special projects, the Rubik's Cube scrambler is obliged to disrupt the Rubik's Cube according to the scrambling formula.
7. All participants must obey the disturbing results.
8. The scorekeeper is obliged to record the results of the game.