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What are the animation majors in universities? What can I do after graduation?
1, animation related majors are: movie animation, game design, three-dimensional animation design, animation, animation design and manufacturing.

2. This major trains students who meet the needs of socialist modernization, have all-round development in morality, intelligence, physique and aesthetics, have high cultural and artistic accomplishment, and have strong animation design, creation and production capabilities. Main courses: animation technology, role modeling design. Professional courses: sketch, sketch, color, animation techniques, two-dimensional animation design and production, film and television advertising production, role modeling design, animation script, scene planning and browsing, motion law design and application, film and television post-synthesis technology, game planning and production, computer production, etc.

Generally speaking, the employment prospect of animation major is still relatively broad, depending on your development direction, such as advertising animation, commercial animation, scientific research animation and so on. It means that there will be a market space of $25 billion. At present, there are only 20,000 minutes of animation works broadcast in China every year, which is less than the actual broadcast volume of 280,000 minutes (110), and it is heavily dependent on imports. According to statistics, there are currently less than 30,000 game animation talents in China, with a market gap of 600,000. There are only 7000 to 10000 film and television animation talents, but the national demand is as high as 150000. The extreme shortage of animation talents has become a bottleneck restricting the development of animation industry and online game industry in China. Animation majors can engage in many industries after graduation in the future. As long as you like, you can find your own suitable unit. Now animation involves many fields, such as architecture, design, clothing, stage art, animation companies, games, movies, television, advertising, film and television packaging and so on.