E-sports are introduced as follows:
E-sports is a kind of sports in which electronic games reach the level of "competition". E-sports is a competition that uses electronic equipment as sports equipment and combines intelligence and physical strength between people.
E-sports can exercise and improve participants' thinking ability, reaction ability, physical coordination ability and willpower, and cultivate team spirit, and professional e-sports also have higher requirements for physical strength. E-sports is also a profession, similar to non-video game competitions such as chess.
1986, on the live broadcast of ABC channel in the United States, two children tried to play Nintendo games through live TV, which was regarded as the beginning of e-sports. From 65438 to 0990, Nintendo held game competitions (Nintendo World Championships) in 29 cities in the United States. This event is the first formal video game competition in history, which was born 10 years earlier than the World E-sports Competition (WCG).
In Asia, e-sports first prevailed in South Korea, and then gradually developed to China, Japan, Viet Nam, Thailand and other countries. On June165438+1October 18, 2003, the State Sports General Administration officially approved e-sports as the 99th official sports competition.
In 2008, the State Sports General Administration approved e-sports as the 78th official sports event. The 20 18 Asian Games in Jakarta listed e-sports as a performance event.
On June 65438+February 65438+June 2020, the OCA announced that e-sports would become the official event of the Asian Games and participate in the 2022 Hangzhou 19 Asian Games.
E-sports, as a new type of sports, has different competition forms with different categories and platforms, and the corresponding competition systems and rules are also varied. At present, well-known e-sports events, such as WCG, IEM, WEG, CPL, NEST, etc. , including single loss elimination system, double loss elimination system and double cycle system within the group.