Matters not specified in these rules shall be governed by international (standard) basketball rules. All competitions should be started or ended by two or three players.
The game lasts seven minutes per half, with a two-minute break. The organizer had to change the time of the game.
There are only four fouls per player. The game was decided by the referee.
The top team in the schedule controls the ball first in the first half, while the latter controls the ball first in the second half.
Each team has a one-minute pause in the first half (the game clock doesn't stop) and can't stop in the second half.
If there are obvious injuries, the referee may give a one-minute timeout due to the injury (the game clock will not stop).
You can ask for a substitute in any dead ball situation. Only the captain is the spokesman of each team.
The referee's decision is final and there is no provision for appeal.
Exchange the ball rights after each pitch.
When fouls and violations occur during non-shooting, the possession of the ball is also exchanged.
Send the ball to the tee every time you change the ball. The server must stand on both feet in the service court. If there is a violation, the ball will be lost.
When serving from the tee, the ball must pass, and shooting or dribbling is not allowed. If there is a violation, the ball will be lost.
The defender must touch the ball every time he serves, but the defender can only hold the ball for two seconds. After touching the ball, the defender shall not stay in the service court, except after serving. The attacking team must serve from the teeing ground within five seconds.
The defender must send the ball back beyond the three-point line after grabbing the ball or rebounding. Players' feet should stand outside the three-point line. At this time, the game will begin immediately. The defending team can defend, and the attacking team can throw, pass or dribble.
The situation of free throws should be based on the standard basketball rules. If the team at the free throw line misses the free throw and grabs the rebound, they can shoot immediately. If the defender rebounds, the ball must return to the three-point line before attacking the basket.
The penalty for technical foul is two free throws plus possession.
If the scores are equal, three players from each team will be fined to decide the winner. If the score is still equal, both teams will make free throws, and the player who wins first will not be allowed to take part in the free throws to decide the outcome.
Note: If there are only two players in a team at the end of the game, these two players will only score two goals in the first phase of the free throw match, which will be a decisive match with the other team. However, if they enter the second stage of the free throw competition, the two teams will still make free throws alternately.
I'll teach you more!
Article 57 A player fouls five or six times.
1. In the 2x2O minute system, when a player commits five fouls, including the total number of violations and technical fouls, he should be told that he has committed all the fouls and should automatically quit the game.
2. In the game system of 4x 12 minutes, when a player commits six fouls, including the total number of violations and technical fouls, he should be informed that he has committed all the fouls and should automatically quit the game.
Article 58 Team foul-penalty 1
1.2x2O Minute Competition System
Every half hour (20 minutes), when each team player commits 7 attacks and technical fouls:
A. After that, every player will be punished twice for personal foul, and the penalty will be borne by the player who is found guilty.
B. If the foul is more serious than that of the superior, the provisions of relevant rules shall apply.
Article 58 Group Foul-Punishment 2
2.4x 12 minute competition system:
In each quarter (12 minutes), when a player of each team commits four attacks and technical fouls:
A. After that, every player will be punished twice for personal foul, and the penalty will be borne by the player who is found guilty.
B. If the foul is more serious than the individual foul, the provisions of relevant rules shall apply.
3. If a foul occurs, the team of the foul player is the control team, and Rule 47 and Penalty 3 apply.
Article 60. Penalty times
A player is sentenced to make a free throw directly in the semicircle behind the free throw line to get a chance to score a point. This is called a "free throw"
When an individual is convicted of a foul, if the penalty is a free throw:
1. The staff shall designate the violator as the referee.
2. If the penalty player needs to leave because of substitution, he should make a free throw before leaving.
3. If the designated penalty player leaves the field due to injury, the substitute player will be punished. If there is no substitute, he may be punished by the captain or any player he designates.
B when a technical foul is announced, any player of the opposing team can be punished.
C. penalty shooters
1. Stand behind the penalty line in a semicircle.
2. Throw the ball in any way. Before the ball touches any player, the ball should enter or touch the basket from above.
The ball should be released within five seconds, counting from the moment when the staff handed the ball to the referee.
4. Before the ball touches the basket, the penalty shooters shall not touch the penalty line or the ground in front of it.
5. Don't intentionally dive the free throw.
6. Don't touch the ball during the free throw.
7. When the ball touches the basket soil, it is forbidden to touch the basket and backboard.
8. When there is a follow-up free throw, when the ball has a chance to hit the basket after the free throw, the penalty shooters are not allowed to touch the ball or the basket.
Campus basketball 3-on-3
Simple rule
Matters not specified in these rules shall be governed by international (standard) basketball rules. All competitions should be started or ended by two or three players.
The game lasts seven minutes per half, with a two-minute break. The organizer had to change the time of the game.
There are only four fouls per player. The game was decided by the referee.
The top team in the schedule controls the ball first in the first half, while the latter controls the ball first in the second half.
Each team has a one-minute pause in the first half (the game clock doesn't stop) and can't stop in the second half.
If there are obvious injuries, the referee may give a one-minute timeout due to the injury (the game clock will not stop).
You can ask for a substitute in any dead ball situation. Only the captain is the spokesman of each team.
The referee's decision is final and there is no provision for appeal.
Exchange the ball rights after each pitch.
When fouls and violations occur during non-shooting, the possession of the ball is also exchanged.
Send the ball to the tee every time you change the ball. The server must stand on both feet in the service court. If there is a violation, the ball will be lost.
When serving from the tee, the ball must pass, and shooting or dribbling is not allowed. If there is a violation, the ball will be lost.
The defender must touch the ball every time he serves, but the defender can only hold the ball for two seconds. After touching the ball, the defender shall not stay in the service court, except after serving. The attacking team must serve from the teeing ground within five seconds.
The defender must send the ball back beyond the three-point line after grabbing the ball or rebounding. Players' feet should stand outside the three-point line. At this time, the game will begin immediately. The defending team can defend, and the attacking team can throw, pass or dribble.
The situation of free throws should be based on the standard basketball rules. If the team at the free throw line misses the free throw and grabs the rebound, they can shoot immediately. If the defender rebounds, the ball must return to the three-point line before attacking the basket.
The penalty for technical foul is two free throws plus possession.
If the scores are equal, three players from each team will be fined to decide the winner. If the score is still equal, both teams will make free throws, and the player who wins first will not be allowed to take part in the free throws to decide the outcome.
Note: If there are only two players in a team at the end of the game, these two players will only score two goals in the first phase of the free throw match, which will be a decisive match with the other team. However, if they enter the second stage of the free throw competition, the two teams will still make free throws alternately.
Basketball skills
Shooting essentials
Shooting is the general name of all kinds of actions to throw basketball from the basket to the basket. The outcome of the basketball game is determined by the number of points scored by both sides.
One-handed in-situ shooting:
Especially for teenagers, it is a basic shooting method. Let's take right-handed shooting as an example:
Hold the ball with your hands flush with your eyes, slightly to the right, with your right foot slightly ahead of your left foot, and your knees slightly bent. Lift the ball, and extend your right wrist backward, so that most of the weight of the ball falls on your right hand. Hold the ball gently with your left hand, use your forefoot to exert your strength, lift your heel, straighten your knees and stretch your right arm to throw the ball (refer to shooting). Shooting starts with the wrist bending backwards, then goes up and forward, and the fingertip is the last place to leave the ball.
Second, the marching one-handed shooter:
Take right-handed shooting as an example. When running, you can cross the ball with your right foot, take a small step with your left foot and jump up hard, bend your knees and lift your right leg. Lift the ball forward and upward with both hands, and when the body is close to the highest point, assist both hands to leave the ball. The shooting arm fully extends your wrist in the direction of the basket, and gently throws the ball with the power of your middle finger. After the ball is released, it will fall to the ground and bend its knees to cushion it. Action points: lift the ball high with one jump and two jumps, and your fingers are soft and powerful.
Three jumpers:
The advantage of jump shot is that it is not as easy to be blocked by opponents as in-situ shooting. Young athletes may not be able to jump shot well because of the lack of muscle strength in legs, arms, shoulders and back, so they can give up temporarily, otherwise the wrong action caused by insufficient strength will affect their self-confidence, and it will be difficult to obtain the ideal jump shot technique after the strength meets the requirements.
The technical essentials of jump shot are: hold the ball with both hands, and put the non-shooter in front of or on the side of the ball (according to your comfortable position). The shooter puts the ball behind his back, knees slightly bent, hands holding the ball from his chest to his eyes, and then his feet bounce. When jumping up, bend your elbow (forearm backwards) and turn your wrist backwards. When jumping to the highest point, reach forward with your forearm, throw the ball forward and down with your wrist, follow the ball with all your strength, and keep your eyes on the basket all the time.
One-handed low-handed shooting during marching: shooting in the middle of the action partner, but the shooting method is to use the strength of the wrist and fingers to pick up the ball from the bottom up to wipe the board or pick up the empty basket.
5. Dribble, catch and block the jumper: the action is the same as the jumper. Change or stop a series of steps to get rid of defense before shooting, and then jump shot.
Precautions for shooting
There are many different shooting methods in basketball training and competition, but no matter which shooting method, there are two things that must be done:
First of all:
Power comes from the soles of the feet, that is to say, although shooting by hand, power comes from the front foot, and then passes through the ankles, knees, crotch, upper body, arms and wrists to the fingertips, and finally the power is passed to the fingertips to throw basketball. The whole transfer of power should be a coherent and coordinated process.
Second:
The arm posture should be 90 degrees between the upper arm and the forearm, and the wrist extension should be nearly 90 degrees with the forearm and parallel to the upper arm. Hold the back and lower part of the ball with your fingers. When shooting, the arm is extended upward and forward (pointing to the basket, of course), the wrist is bent upward and forward hard, and finally the ball is pushed out with your fingers. This will make the basketball spin down, and it won't cause a big rebound when playing rebounds or baskets. You should also keep your hand in contact with the basketball for as long as possible (that is, follow the ball for a long time), which is conducive to controlling the direction of the ball and improving the shooting percentage. Don't think too much about whether the ball is thrown into the basket at first. The focus is on body posture, movement and the rhythm of the whole shooting action. Repeat the same action essentials every time you shoot. When the correct shooting action becomes smooth, the hit rate will naturally increase. You should also practice shooting from different positions and angles under the basket.
Experience of American NBA shooters;
Steve kerr teaches you jump shots.
What I am good at is shooting. If I can't shoot, I'll lose my job. I'm not good at rebounding and passing. When I first entered the NBA, I couldn't even control the ball well, so I had to have a killer. In the middle of the season, I will practice 100 jump shots a day, and at the end of the summer season, I will practice 200 to 300 jump shots a day. You all know that my three-pointer is accurate, but I like to shoot near the basket in practice. The most important thing about jump shot is to practice more and pay attention to gestures.
Adrenaline secretion increased in the game, and I can hit it by retreating four or five feet to the three-point line. Sometimes, I also play a little game with my friends. At this time, I also practice breaking and covering.
When I first started playing professional games, I often couldn't sleep if I lost the game. Indeed, if you want to be a scorer, the most important thing is to forget the game the night before, forget the way you shot, and throw yourself confidently into the next game, so that you can hit every shot. ?
Step 1: Shooting is the same as building a house. The most important thing is a solid foundation. Before shooting, I always keep my feet shoulder-width apart and bend my knees to stabilize the footwall. The strength of take-off comes from my legs. If my feet are too far or too close, I will lose my balance and throw the ball askew.
Step 2: catch the ball with your fingertips, not your palms. I shoot with my right hand, and my left hand only aims at the ball, which does not affect the shooting. In order to aim at the basket, the arm that throws the basketball game should be retracted and pointed to the basket.
Step 3: When shooting, your arms should be fully extended to make the trajectory of the ball open into an arc. When I hit the ball, my right hand has a forward motion to catch the ball and make it spin. At the end of the action, it landed smoothly. These are just the basics. Everyone's shooting action will be slightly different, and the same person will be different every time.
Dribble skill
Dribble is very important in basketball training or competition. It allows players to take the ball forward when they can't pass it to their teammates. Move the ball to a more favorable position and pass it to teammates; Or wait for teammates to control the ball and receive the pass; Dribble to the basket and finish shooting or layup. You should learn how to dribble, and when to dribble and when to pass the ball.
You should dribble the ball with your fingers, not with your palms. It is best not to dribble above the waist (it is easier to control the ball). When dribbling, relax your wrist and slap the ball with a downward squeeze, not a whipping action. Train hands to dribble skillfully. Learn to dribble in place first, and then you can walk while dribbling. Don't think too much about your moving speed when dribbling, but master the dribbling technique first. After mastering the dribbling skills in walking, we will gradually increase the moving speed until we move at full speed. What speed to take is based on whether you can dribble comfortably.
Keep your head up when dribbling and always observe the situation on the court. If you just look down at the ball when dribbling, you will be easily caught by your opponent steals the ball. You can't see your teammates in a favorable position, and you don't even know where to shoot easily.
Control dribbling
When you find it difficult to pass the ball and can't move forward quickly, or when you are observing the situation on the court and preparing to pass or shoot, you should use the control dribble. Dribble from knee to waist. Bend your knees slightly and lean forward, so that you can control the ball and shift gears quickly. The arm that does not take part in dribbling should bend its elbow and extend outward to keep balance and prevent the other side from approaching.
Quick dribble
At this time, the body should also lean forward and shoot the ball slightly forward. The dribbling height is slightly higher, between the chest and waist. Face the moving direction and observe the whole audience with your eyes.
Variable speed dribble
The dribbler can use variable speed dribbling to break through the opponent's defense. Variable speed dribbling not only changes the dribbling speed, but also changes the dribbling height. Close to the opponent in a small step, then suddenly accelerate, drop the dribble height to the knee position and quickly break forward. Variable speed dribbling needs a lot of practice to be used effectively.
Rebound and jam
Introduction to rebounding: As a C, the first task is rebounding (except for one case, the team PF is excellent). For C with 1- 10, the first thing to learn is not to rebound, but to reduce unnecessary jumps. Many balls you stand in the wrong position, knowing that you can't catch them, you still have to jump, which delays the defense time and even.
What you need to do next is not to rebound, but to hold on. The method of getting stuck online is more general, which is nothing more than standing under the basket and then W. This is more useful for the situation that the other party is a dish, but if the other party is an experienced C, this method is more stupid, especially for those who like to use the arrow key +W, and the other party's C can easily cheat you out. For example, the opponent's G is 45 degrees, 3 points to the left. At this time, standing at the basket is a great loss. If you are trying to grab an offensive rebound, you can stand a little below your opponent C. When you use W, remember that your back is at a 45-degree angle with the basket. If the ball falls in your direction, it must be yours. If it is in his direction, you have a chance to cut into his position and take off to grab it! It is very useful for beginners to study what I said. Of course, there are many ways to shift gears, and I can't list them one by one. You have to figure it out for yourself.
If you have mastered the above skills very skillfully, you should know how to judge the departure time. What is said on the internet is also very vague, and all kinds of statements are inconsistent. Let's give an example and figure it out for ourselves. For example, if you stand directly opposite the basket, the opponent C stands directly outside and he shoots directly. If you don't push, he will have grabbed the rebound before you know it. In fact, I can tell you that when the ball bounced off the basket, he jumped, so when the ball fell, he just jumped to the highest point, so you saw that the point where he grabbed the ball was quite high.
This is also what all ace C likes to shoot, because if he doesn't score, he can guarantee the second offensive rebound (provided there is no PF).
Of course, many positions are very suitable for the second rebound of C. You can study it yourself.
Advanced rebounds: If you have a good grasp of the take-off time, then of course you should grab some rebounds that C is hard to grab. For example, the ball jumps all the way to the left of the basket. I seldom see a c grab this kind of rebound. Let me explain how to rob (provided there is no PF and no PG). At this time, if you stand under the ball, you will never get the rebound again. There is a simple reason. C, grab the backboard directly above your head and be sure to be higher than the position where you raise your hand. And it must be more than 2CM high. If you really want to grab a rebound like that, you must leave the basket and jump about 3-4 cm below the left outside ball. At this time, you will see that when you catch the ball, that person leans back. Of course, if there is a PF, his air sliding distance is relatively long, which is convenient for him to grab. I said it's more convenient for you to grab in that position, because C was slower in the past.
Another is that the ball is very flat and bounces outward directly (this is all based on experience and position, and the take-off time is earlier)
Rebound Master: If you want to improve, you must learn to use the keyboard. I don't know how you use the key. Many people are right-handed, which I disagree with. It is best to use left-handed and right-handed ASDW. In reality, not many people are left-handed. If the cerebellar response is controlled, the ring finger of the right hand is faster than that of the left hand. Even 0. 1 sec is fatal when fighting with a master.
Rebound expert: If you have all the above conditions, then you must learn to predict the impact point of the ball. This is also the most difficult, because the ball will not land at the same position. Even the placement of the lens in G, SG, PG, F and SF. The PF.C in the same place is different. So how to judge, there are many ways. I will introduce one that is easy to learn. You must be in the basket. Visually check the distance between his hand and you (remember it's not the distance between the ball and the blue box). Then immediately get a midpoint (here must be instantaneous). Be careful, if the ball crosses the midpoint and is the highest point, you must come out a little. When the ball has not passed the midpoint, it will reach the highest point. If he throws on the left, you use W to move to the left under the basket. If the ball passes the midpoint and then reaches the highest point, you use W to move to the right under the basket, and so on. This method is quite difficult, but the simplest of several methods is this one, which can't be practiced in a few days. Just play the game of 1VS 1 more. It is used for practice and is very easy to use.
Master Rebound: No, I hope the master task can give me some guidance.
Say a few last words. C should rebound, and pay attention to not the opponent's C, not the basket, but the place where the ball is a few centimeters away from the basket. Don't care about the opponent's C card position, because I always stop at 45 degrees outside the opponent's C at the basket, as long as I can move left and right. Don't look at my position with my eyes, it will distract my attention. If you can clearly know where you are in your heart without looking at yourself,
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Besides, the location of the card-
Card slot has two skills. You can use whatever you are used to (depending on the individual) ... and then say first:
3-point card location:
The position depends on the defender's behavior. If the defender stands at a 45-degree angle from left to right ... then C is best to stand outside the center (try to keep the opponent C inside) and then most of the balls will rebound at 45 degrees or in the middle, which is why you should stand outside the center! Then I saw that opponent C had to start winding in both directions. Then where did he go? You just stick him there, and at the same time press the direction forward, press D, haha! Rebound you!
Similarly, the defender throws 90 degrees in the middle, which is the best judgment. First, stand in the middle and outside. When the defender makes a shot, he can do a wood test. You can definitely see which side of the basket the ball falls on, absolutely! Then pay attention to the rhythm! When the ball bounces to the left basket or pops out on the right, just move left and right a little further and pay attention to the time! There is no way to say this, you have to understand it yourself! Then press the arrow keys, and then press D to absolutely blue your board!
If the defensive side is at a 0-degree angle, say it together to save time! If the parabola is not high and straight, then the ball will definitely go straight at an angle of 0 degrees. You can directly clamp the back of the basket in advance and wait for the ball to come to your side! Haha ~ ~ then press the arrow keys and d to bounce yours, haha!
If you see the parabola is very high (almost out of the screen), stand where the ball falls and move! The ball may bounce back next time, or go straight in! But you have to get stuck in this position! The parabola is also very high (but it doesn't appear on the screen), so you stand in the middle of the backboard and the ball bounces back to the middle. ..........................................................................................................................
Now let's talk about the position of the 2 o'clock card:
2 points is harder than 3 points! Because 2 points have been running around, there is no definition, so everyone will be very worried about 1.2 points! How many points are there at two o'clock? Let me tell you something! ... the first stop is a 45-degree angle on both sides of the distribution line. If you don't score, you will definitely go to the 75-degree position! ! .. and vice versa, not much to say! ... the first two points ... if you don't score! This depends on the reflection. You'd better let your opponent C get stuck in it because the ball will run on both sides!
As soon as you focused on the ball and ran there, you went in the direction of the ball for the first time. As long as you walk faster than your opponent C. 0 seconds, the game will reward you with this rebound! Ha ha! The side angle of 0 degree is 2 minutes, usually there are 3 directions, 1 is to swing out at 45 degrees twice, and 2 is to pop out at 90 degrees directly! 3 is a light bounce, hehe, don't be afraid. If you throw the ball on the left, stand directly under the basket and don't move! When the ball comes down, just press D instead of the arrow keys. If you do, the backboard may not be there or someone took it away in a hurry. Introduction to rebounding: As a C, the first task is rebounding (except for one case, the team PF is excellent). For C with 1- 10, the first thing to learn is not to rebound, but to reduce unnecessary jumps. Many balls you stand in the wrong position, knowing that you can't catch them, you still have to jump, which delays the defense time and even.
What you need to do next is not to rebound, but to hold on. The method of getting stuck online is more general, which is nothing more than standing under the basket and then W. This is more useful for the situation that the other party is a dish, but if the other party is an experienced C, this method is more stupid, especially for those who like to use the arrow key +W, and the other party's C can easily cheat you out. For example, the opponent's G is 45 degrees, 3 points to the left. At this time, standing at the basket is a great loss. If you are trying to grab an offensive rebound, you can stand a little below your opponent C. When you use W, remember that your back is at a 45-degree angle with the basket. If the ball falls in your direction, it must be yours. If it is in his direction, you have a chance to cut into his position and take off to grab it! It is very useful for beginners to study what I said. Of course, there are many ways to shift gears, and I can't list them one by one. You have to figure it out for yourself.
If you have mastered the above skills very skillfully, you should know how to judge the departure time. What is said on the internet is also very vague, and all kinds of statements are inconsistent. Let's give an example and figure it out for ourselves. For example, if you stand directly opposite the basket, the opponent C stands directly outside and he shoots directly. If you don't push, he will have grabbed the rebound before you know it. In fact, I can tell you that when the ball bounced off the basket, he jumped, so when the ball fell, he just jumped to the highest point, so you saw that the point where he grabbed the ball was quite high.
This is also what all ace C likes to shoot, because if he doesn't score, he can guarantee the second offensive rebound (provided there is no PF).
Of course, many positions are very suitable for the second rebound of C. You can study it yourself.
Advanced rebounds: If you have a good grasp of the take-off time, then of course you should grab some rebounds that C is hard to grab. For example, the ball jumps all the way to the left of the basket. I seldom see a c grab this kind of rebound. Let me explain how to rob (provided there is no PF and no PG). At this time, if you stand under the ball, you will never get the rebound again. There is a simple reason. C, grab the backboard directly above your head and be sure to be higher than the position where you raise your hand. And it must be more than 2CM high. If you really want to grab a rebound like that, you must leave the basket and jump about 3-4 cm below the left outside ball. At this time, you will see that when you catch the ball, that person leans back. Of course, if there is a PF, his air sliding distance is relatively long, which is convenient for him to grab. I said it's more convenient for you to grab in that position, because C was slower in the past.
Another is that the ball is very flat and bounces outward directly (this is all based on experience and position, and the take-off time is earlier)
Rebound Master: If you want to improve, you must learn to use the keyboard. I don't know how you use the key. Many people are right-handed, which I disagree with. It is best to use left-handed and right-handed ASDW. In reality, not many people are left-handed. If the cerebellar response is controlled, the ring finger of the right hand is faster than that of the left hand. Even 0. 1 sec is fatal when fighting with a master.
Rebound expert: If you have all the above conditions, then you must learn to predict the impact point of the ball. This is also the most difficult, because the ball will not land at the same position. Even the placement of the lens in G, SG, PG, F and SF. The PF.C in the same place is different. So how to judge, there are many ways. I will introduce one that is easy to learn. You must be in the basket. Visually check the distance between his hand and you (remember it's not the distance between the ball and the blue box). Then immediately get a midpoint (here must be instantaneous). Be careful, if the ball crosses the midpoint and is the highest point, you must come out a little. When the ball has not passed the midpoint, it will reach the highest point. If he throws on the left, you use W to move to the left under the basket. If the ball passes the midpoint and then reaches the highest point, you use W to move to the right under the basket, and so on. This method is quite difficult, but the simplest of several methods is this one, which can't be practiced in a few days. Just play the game of 1VS 1 more. It is used for practice and is very easy to use.