E-sports talents are not all e-sports players, and talents in the e-sports industry need auxiliary roles in the industry more than professional players. The major of e-sports in colleges and universities is mainly for the diversified and all-round development of students. It is necessary to give full play to the advantages of human resources and fill in the shortcomings of the e-sports industry. Colleges and universities should convey a correct understanding of e-sports to the society, guide teenagers to know and understand the difference between sports and games, and let teenagers have a correct understanding of e-sports.
With the rapid expansion of e-sports industry, in recent years, many universities such as Peking University, Zhejiang University, Communication University of China, Shanghai Theatre Academy and Shanghai Sport University have set up e-sports related majors and courses.
Training methods of e-sports talents
Compared with general majors, the talent training of e-sports majors is particularly closely integrated with the industry. Therefore, according to the characteristics of e-sports industry, colleges and universities should put forward the direction of professional talent training and professional development measures, strengthen the training of professional teachers, strengthen the deep integration of Industry-University-Research, comprehensively carry out school-enterprise cooperation, formulate industry norms and standards, and realize the close combination of talent training and industry development.
In addition, colleges and universities should find their own position in the e-sports industry chain according to their own genes and characteristics, and cultivate high-level innovative compound talents who can serve the e-sports industry.