Current location - Education and Training Encyclopedia - University rankings - Is it true that e-sports is good for employment?
Is it true that e-sports is good for employment?
Development prospect of e-sports industry

What are the development prospects of e-sports majors like Bai? First of all, -sports does not mean that online games and e-sports majors are unwise, but that they discuss how to play and neglect their studies. E-sports education is not a general knowledge popularization, but focuses on the organization and management of events, online self-media marketing, interpretation technology, content production, coaching guidance and data analysis.

Nowadays, e-sports has been listed as a formal sport. It is generally believed that anyone who signs a contract with an e-sports club and takes it as his main occupation can be called a professional e-sports player. It is understood that at present, the number of such players in China is around 1000, and their income mainly comes from two parts: one is the fixed salary paid by the club every month, and the other is the competition bonus. The average player's total monthly income is between 20,000-30,000 yuan, and some players also have live broadcast contracts as a source of income, with annual income as high as six or even seven figures.

As e-sports is an emerging industry, there is a big gap in e-sports talents. With the subdivision of jobs in the e-sports industry, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event contractors, venue operation and maintenance, hosts and anchors, e-sports business, internal testing engineers and so on.

At present, e-sports major is a new major offered by many schools, which involves a wide range of employment directions. Referees, players, anchors and publicity in e-sports can all be used as work directions. The e-sports industry is in the early stage of development, but it has great development potential. Rapid development needs the support of a sufficient number of talents, so the development prospect of e-sports specialty is broad. If you find a good school to study e-sports, you can not only learn practical skills, but also have professional knowledge of e-sports, and there is a good room for future development.

The gap in e-sports talents is 2 million.

Not long ago, Ministry of Human Resources and Social Security released 13 new jobs in high-paying technical fields. Among them, e-sports players have received much attention.

Video games were once considered as "children misled by others". But e-sports players have now developed into a new career with high income and good prospects. E-sports people refer to people who engage in different types of e-sports competitions, sparring, experiences and activities.

A few days ago, Ministry of Human Resources and Social Security released the "Analysis Report on the Employment Prosperity of E-sportsmen" (hereinafter referred to as the report), showing that 86% of e-sportsmen's employees earn 1 ~ 3 times the local average wage. However, with the development of the e-sports market, at present, less than 65,438+05% of e-sports posts are in a state of manpower saturation, and it is predicted that e-sports people will be employed in the next five years.

Wages are usually higher than the local average.

In the e-sports circle, Zhang Ning is known as the "champion captain". In 2009, he and several friends from his hometown formed a team and officially started his e-sports career. Not only is the play steady, but Zhang Ning's talent for arranging troops is also praised as the best in domestic e-sports.

At the beginning of 20 14, when he became an e-sports player in Zhang Ning for five years, he came to a newly established club with a transfer fee of 500,000 yuan, and led the team to win the fourth international invitational tournament held six months later.

10, Zhang Ning officially "retired" and became the new head coach of a team. And the team he led also won the World E-sports Games Finals and Bucharest Serie B two championship trophies last year.

E-sports talents need 2 million

At present, there are more than 5,000 e-sports teams operating in China, and there are about 65,438+10,000 professional e-sports players like Zhang Ning. A large number of semi-professional and amateur e-sports players are also active in small and medium-sized e-sports events. At the same time, a large number of e-sports athletes are engaged in e-sports coaching, e-sports data analysis and e-sports sparring. At present, the employment scale of e-sports people exceeds 500 thousand.

E-sports people cover positions such as e-sports players, e-sports coaches, e-sports data analysis, and e-sports sparring. Career channels are divided into junior, intermediate and senior e-sportsmen. Their tasks include: participating in e-sports competitions; Collect and study the dynamics of e-sports teams and the contents of e-sports competitions, and provide professional e-sports data analysis; Participate in the design and planning of e-sports games, experience the games and make suggestions.

According to the report, through the survey of the employment population of e-sportsmen, the education background of e-sportsmen is concentrated in junior college or technical secondary school, the employment threshold is low, the salary is generally higher than the local average, and the annual salary of top e-sports professionals can reach more than one million yuan. The income mainly includes basic salary and bonus, and those who have the ability can also advertise and sign up for live broadcast.

Accelerate the cultivation of professional skills talents

From "evil" to "healthy competitive activities", in recent years, e-sports has got rid of the disgraceful image of "misleading children" and related keywords have become "health" and "intelligence".

This change is inseparable from the "favorable" policy.

20 17 The former Ministry of Culture issued a document to support the development of new formats such as e-sports. Last year, e-sports officially became an e-sports performance project of the Asian Games in Jakarta. At this point, e-sports has achieved the same status as traditional sports in the national sports strategy.

In synchronization with the "national" policy support, local support policies for the development of e-sports industry are also strengthening. At present, the construction of e-sports towns in Shandong, Zhejiang, Anhui, Hunan, Liaoning and other places has promoted the development of e-sports employment in surrounding areas.

The rapid development of e-sports has brought great demand for e-sports talents for enterprises. According to industry insiders, e-sports professionals are very scarce, and the entire talent market is basically blank. The lack of talent training system, insufficient accumulation of talents in the industry and scarcity of talents have become the bottleneck for the development of e-sports as a new industry.

In order to speed up the training progress of skilled talents majoring in e-sports, in 20 16, the Ministry of Education issued the Notice on Doing a Good Job in the Application of the Major to be Enrolled in Higher Vocational Schools in 20 17, and made e-sports and management a new major in the national professional catalogue of higher vocational education (colleges) in ordinary colleges and universities, which was officially implemented in 20 17.

As soon as the documents of the Ministry of Education came out, colleges and universities paid attention to and declared one after another, and added e-sports majors one after another, which provided strong support for the cultivation of e-sports professionals.

At present, many universities and vocational schools have set up e-sports and management.