Then, you fill all the power privileges, iron fist privileges, major league privileges, stealth privileges and bloody privileges. If it's not enough, you can make up the anger perk (the damage is increased to less than 20% of the blood), then go to the nuclear world to take a book with a knife and weapon damage of +25%, and then take a bottle of whole blood of Sai Kobali, and then sneak to stab a super-variable warlord of your level. You will find that this originally weak knife can stab the extremely changeable warlord into a disability with one knife. If it is in VATS mode, the stealth backstab counterattack starts crit, and you click on the crit damage to increase the perk, you can even directly stab the ultra-variable warlord, which is simple and neat.
Oh, and iron pipe guns, all junk early weapons, right? Come on, try the double bomb effect or explosion effect, and then change the iron pipe gun into an automatic weapon (advanced automatic box). Fill up the commando allowance, the explosion expert allowance and the bloody allowance. If it's not enough, you can sneak up on perk and Furious perk, then come to Secco and sneak up on Brigadier General of the Machine Gunner at your level with residual blood. You will find that the garbage iron pipe can also miss the target in a second, or be disabled.
As for the explosive combat shotgun, let's not talk about whether it can be used with one hand. This thing actually doesn't work well. First, the blasting effect is indiscriminate bombing. That is to say, when you attack with blasting weapons, you may blow yourself, your companions and even the roadside innocently to eat melon NPC, especially the blasting shotgun, a weapon with a particularly large killing surface.
Secondly, when your level reaches above 200, it will be difficult to kill an enemy of the same level (especially the gunman and haunters) in the 10 gun. Yes, a shot of handyman will even hurt the overflowing explosive shotgun, and it is useless to hit more than 200 targets. It's not as good as the rocket launcher and fragmentation Grenade of explosion expert perk.
Therefore, a full perk popsicle will always find something too strong to solve, but with the advancement of the level, there are always several powerful weapons and equipment that will fall under the absolute system concept of level suppression.
So, is there any equipment that is really strong (not greatly influenced by perk) but can be obtained regularly?
First of all, the legendary melee weapon "Big Jim", which is placed on a shelf at the outlet of Walden Lake, is not harmful in itself, and it is a weapon with medium attack speed, so why is it strong enough?
Quite simply, its special effect is "disabling", that is, breaking the target's leg with a probability of 15% when attacking, so that the target can only crawl on the ground. Yes, when you meet dead claws, charred/swollen ghouls and other creatures with fast attack speed, you can consider taking out Big Jim to gamble and see if you can break their legs with a pipe wrench and let them be slaughtered.
Then there is the gamma gun "Lorenzo cultural relic gun", commonly known as the dragon roar gun. The series of tasks of Cabe Mansion are all over, and Jack Cabe is still alive. In seven days, Jack will give you this weapon. Its special effect is that it can cause huge physical damage and blow away the target, and it can also cause damage through a thin wall.
Lorenzo's cultural relic gun is characterized by not eating perk very much. However, the series of tasks of korbel Mansion are not low. If you want this gun, please get ready before you go. Secondly, Lorenzo cultural relic gun is actually not a strange weapon. Lorenzo cultural relics became detachable accessories of gamma guns.
Then there is the only weapon, the "freezing gun", where everyone knows. The special effect of the freezing gun is to freeze the target, but unlike other weapons with freezing effects and frozen grenades/mines, the freezing of the freezing gun actually freezes the target into ice, rather than other freezing weapons that only cause energy damage and slow down the target.
Therefore, the purpose of the frozen gun is actually the same as that of Big Jim, both of which are to clamp down the target action to create output/escape opportunities, and the frozen gun does not need a lot of perk support. The only weakness is that frozen batteries are not easy to find, so you can only buy them from weapons dealers, or ask agent Ji to help you find bullets after DLC, the mechanical guard (agent Ji can help you find any bullets and bombs, but it takes a little time). By the way, the drawings of the eye machine maintenance cabin are not automatically obtained after the task is completed, but should be obtained.
(Attachment: It will be easier to use the freezing gun without emitting ice crystals, that is, the original gun barrel can quickly freeze the target without using the barrel reconstruction project "Ice Crystal Gun Barrel". )
This is almost all the useful gadgets, but if you want to use equipment in output, upgrade the perk first and see which perk bonuses each weapon has eaten at the same time.
As for the 10mm pistol, it is a good weapon that can be blacked all the way in the game. The completely modified 10mm pistol has several advantages, such as lethality, firepower, accuracy, low recoil and silence. 10mm bullets are not hard to find. For example, after the task of finding Nick Valentine, you can get more 10mm bullets than you can finish.
It can be said that it is very versatile. The only weapon that can replace it is the legendary only pistol "Liberator" given by the first task of the railway (looking for the prototype of carrington). Although the total remoulding liberator's loading is 8 rounds less than that of 10mm pistol, the liberator's damage is much higher than that of 10mm pistol, and it has the legendary special effect of invisibly improving the hit rate of VATS. Other pistols are not comprehensive (such as iron pipe pistol and