First of all, adding a piece of equipment is actually a game modeling process. You need to imagine what effect you have achieved before you can decide what process and software to use. Starting with the most basic design, you need to know the following points.
1. Design style. If you add a piece of equipment, you need to know the style of the equipment on the original hero. According to my understanding of style, it is the modeling and color matching of equipment. Dota is dominated by magical style. You can refer to the classic Warcraft series in modeling, and the color matching directly refers to the original hero equipment color matching.
2. Estimation of the final production effect of the model. Game modes are divided into many categories, such as times, mobile games, page games, three-to-two games and so on. (In fact, there are still many ambiguous relationships between them), and each category has corresponding regulations on the number of faces and the size of the map. Dota takes into account the fluency of the game, without too many faces and too many mapping resolutions. It is suggested that if a small equipment part is made independently, the number of faces should be controlled within 300 and the texture size should not exceed 565,438+02 (in fact, it is better to make it below 256), but if it is only for making a work, there is no upper limit regardless of the actual game function. Maps such as normals, highlights and glosses can be used.
3. Considering the display effect, if the final effect is displayed in the game engine, it is naturally best to use the game engine, but this may not be possible, so I recommend using the Eight Monkeys Renderer for display. But if you are the god of rendering, just ignore me. .....
Furthermore, the specific production method should be considered below. In the production method, you need to consider the following questions.
What was the software used before 1. This is very important, just like building a house and laying a foundation, you need to learn a basic prophase software, and domestic mainstream modeling will use 3Dmax or Maya. Which is better? I think this kind of problem is easy to use when you get used to it. As an idle person in the university, I have also tried other software modeling, such as silo and blender. I do have certain modeling advantages in some aspects, but I think it's the same sentence, just get used to it.
2. What software will be used in the medium term? (In fact, I only divided it myself in the early and middle stages, so it is easier to write it out. In this step, you need to consider whether it is necessary to make a high-model map. In the first case, it is only a direct low-mode display of the hand-drawn model of UV painting. Case 2 (Dota production method. ), high-mode auxiliary mapping. But I feel that if the first production is the first choice, the second case will take too long to learn, and people who have no patience will basically give up this road.
The following is the production process of the first case. After a Game model phantom is made, it will be divided by Uv before it can be mapped. In terms of Uv splitting, both Max and maya have their own Uv splitting function, which is actually enough, but it is a little inconvenient compared with some plug-ins specially developed for Uv splitting. If you want to expand on the road of production and learning, you can consider trying some softwares such as UVlayout and Unfold3D.
After Uv segmentation, perform mapping. This requires mastering some basics of Ps, and it is enough to have Ps. But Bodypaint, Mudbox and the like will be much more convenient.
As for the late stage ... it says there is no late stage. ...
In the course recommendation, consider according to your own input at that time. Business courses are always learned faster than the wild way. But it costs money. But the most important thing is whether you are willing to study hard, otherwise everything will be useless.
In the free tutorial, the foreign DT series is preferred, but it is in English, and occasionally some can find Chinese subtitles. As for Mars, crystal stone and so on, there is nothing to recommend.