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Which is better for maker education?
Better maker education institutions include Maker Lab, Chongqing Maker Space, Lego Education, Newcomer Robot Club and Octopus Education.

Related introduction:

1. Maker Lab:

Founded on 20 14, it is a maker incubation platform initiated by Haier Household Appliances and Information Management Center of the Ministry of Education, with the participation of Intel Corporation, JD.COM, Maker Space, Venture Commune and Hard Chuangbang, and online technical support provided by Tencent and Baidu.

Second, Chongqing Maker Space:

Chongqing Maker Space is a non-profit public welfare organization initiated by a group of technicians from Chongqing machinery, electronics, art, software and hardware industries, emphasizing sharing, cooperation and creativity.

Third, Lego education:

Lego Education, a subsidiary of Lego Group, was founded in Denmark 1980, providing rich, challenging, interesting and operable learning tools and teaching solutions for teachers and students all over the world.

Lego education and learning programs are designed according to the characteristics of different age groups (3- 16 years old), involving science, technology, mathematics, design, sociology and other disciplines. It is not only suitable for classroom teaching, but also for extracurricular activities and skill training.

Fourth, the new robot club:

Relying on the curriculum system and educational resources of American Maker Space, North American Children's University Federation, American Children's Creativity Laboratory, etc., using the constructivism principle, multiple intelligence theory and fluency theory, adopting the teaching mode of 5C 1E, and using the teaching AIDS such as Lego EV3 in Denmark and Arenino in Italy, the children aged 3- 16 are given comprehensive quality education in creative science and technology.

Five, octopus education:

Octopus Education has a professional space design team from well-known construction companies in the industry. Based on environmental psychology, the demand of STEAM course and the education of building kiln scenery, the team has done a lot of research and testing in color matching, desk design, student operation, teacher-student interaction and finished product display, aiming at creating a high-quality teaching and learning environment for teachers and students.