2.STEAM education is a comprehensive education integrating science, technology, engineering, art and mathematics. STEAM evolved from the STEM education program, which is an education program led by the US government. STEM advocates combining knowledge in various fields through comprehensive courses, strengthening mutual cooperation among disciplines, giving full play to comprehensive education functions, allowing students to study in a comprehensive environment and applying knowledge from multiple disciplines to solve problems in project activities.
3.2065438+In September 2005, the Ministry of Education issued "Guiding Opinions on Comprehensively and Deeply Promoting Education Informatization during the Thirteenth Five-Year Plan (Draft for Comment)", which mentioned the planning of education informatization in the next five years, and explicitly mentioned "exploring new education modes such as STEAM education and maker education".
4. Subsequently, various STEAM startups have sprung up. Established robot education companies, technology hardware manufacturers and programming education institutions have also crossed the border and started to develop and promote their own STEAM courses. This year, the domestic STEAM market has welcomed a group of new players, who have capital advantages compared with startups and better brand awareness than cross-border players such as resource-rich hardware manufacturers. They are multinational companies. At present, Pearson, Sony, Lego and Qualcomm all come to China to do STEAM education.