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How to play the original god 2.4 imperial daughter Fichel?
Among the original gods, it is well known that Corydalis yunnanensis can bring good bonus to the teammates who play the main attack, and the imperial daughter Fichel is one of them. Many friends still don't know how Fichel's lineup is made up. Today, I would like to share with you how to match the original God 2.4 imperial female Fitzgerald lineup. Interested friends can learn about it!

The composition of the lineup (and the requirements of living seats)

Your Majesty (Fichel): Six lives.

Yunyan: It's best to start with four lives and six lives (two lives are really not good, but zero life is not recommended)

Coconut sheep (rain): zero life and above

Ye Wan: Zero Life and Above.

[Element Resonance: Interleaving Protection]

Weapon selection

The emperor's daughter: white star in winter ≥ string vibration of flying thunder > bow hidden > night waltz > steel wheel bow >: slingshot (personally recommend winter pole)

Corydalis yunnanensis: west wind pike > try to make a star sickle

Ganyu: west wind hunting bow > sacrificial bow

Ye Wan: Oath of Freedom in Ancient Times > Nail > Sword of Sacrifice

Sacred objects (and item selection)

Imperial Daughter: Pale Cover

Crit/head injury (winter pole chooses crit, flying thunder chooses crit, other weapons look at your crit and crit panel, what is missing can be made up).

Lei Shang Cup (the choice of imperial women's six lives, not the recommended cup of six lives)

Attack the sand

Adverb column selection: explosion damage > crit > attack percentage.

Jinyun: Huaguan Tao

Head shot (the choice of a large number of crits in adverbs)

Defense Cup/Rock Damage Cup (Rock Damage Cup is ok if you want to supplement the output, but it is not recommended).

Defensive sand/charged sand (charged sand if circulation can't keep up)

Adverb column selection: defense percentage ≥ charging

Gan Yu: Imperial clan set/orchestra set/ice set (multiple choices, not required)

Critically hit the head/blow the head (mainly easy to trigger the west wind, and the ice jacket can choose to blow the head).

Ice damage cup (supplementary output)

Attack the cup/fill the cup (also depends on the situation, fill the sand if the rain can't keep up)

Blade: windproof cover

To hit/blow/control the head

Wind injury cup/proficient cup

Attack sand/master sand