Now more and more companies realize the complementary characteristics of education and entertainment, so these elements often appear together. For example, gamification education has gradually become a popular trend. While constantly exploring entertainment factors, it also plays a very good role in promoting learners' interest and curiosity. At the same time, education can also be presented in an entertaining way, making the learning process more relaxed and interesting.
The combination of education and entertainment can not only increase our knowledge, but also enrich our spiritual life and make us feel happier and more fulfilling. For enterprises, education and entertainment can also meet the needs of target consumers and promote consumers' recognition and loyalty to the brand. Therefore, education and entertainment has become a business model that can not be ignored in modern society, which has brought great commercial and social value to enterprises.