Unity3D advantages and motivation
Unity 3D was originally a game engine developed by some Apple fans in Germany. It can only be used on the Mac platform, so it has never been known to outsiders. But this year, version 2.5 was released, and the PC version was released, and the release direction was extended to handheld mobile devices. Almost like the original Flash, it suddenly became popular. I tried, and the feeling was: I was completely at a loss. The impact I felt during the trial was the same as that I felt when I first used Flash: ultra-simple usage, convenient visual creation environment, perfect workflow and high efficiency ... But at the same time, it had incomparable advantages over Flash at that time: it already had mature and well-known scripting languages: C# and Javascript. These characteristics can be summarized as follows: it can be easily used by countless users/developers at different levels, which is the main factor for the rapid popularity of software. I only tried for more than ten minutes, and I have a strong feeling! I suggest you look at the curriculum outline and materials of U3D official training center, which is absolutely helpful for your study!
I believe that many independent game and mobile game developers are familiar with the Unity engine. 20 13 On April 25th, David Helgason, CEO of Unity Company, announced that Unity, the game engine, would no longer support the Flash platform and would not sell software licenses to Flash developers from today.
20 13 GDC (Game Developers Conference) will kick off on March 25th, local time in San Francisco. It was first initiated by game designer Chris Crawford on 1988 and has been held for 26 times.
The Game Developers Conference (20 13) opened on March 25th, but it was officially opened to the public on 27th-29th. This is also a GDC tradition that has been going on: a discussion gathering among game developers. In GDC, only Unity developers line up every day, which shows the popularity of Unity game engine. At that time, top game developers and IT industry practitioners from all over the world will gather together to show their latest works or explain their cutting-edge ideas on game development and the future of the Internet.
In 20 13 years, the global users of Unity exceeded10.5 million, and the new version of Unity4.0 engine has been able to support the release of MAC OS X, Android, IOS and Windows. More and more game manufacturers and application software development studios are using Unity to develop games and create dreams. Unity engine covers more and more countries, and Asia has always been the strategic focus of Unity development. In order to promote the development of the game industry and cultural and creative industries in Asia and promote the diversified development of online games and mobile games, Unity will hold the "20 13Unity Asian Developers Conference" in China, Japan and South Korea at the same time. More than a dozen excellent Unity development engineers from all over the world will give lectures in three Asian countries. This is an annual event for Unity developers, representing the highest level of Unity development and the highest quality technical exchange in the world.
The Unity Developer Conference landed in Shanghai for the first time, and will hold a two-day developer conference, more than 40 technical lectures and live questions and answers ... Asian game developers are getting stronger and stronger in number and development ability. Through this series of developer conferences, developers can communicate with Unity officials more quickly and effectively, participate in the highest quality Unity technical lectures, and share their development experience face to face with Unity developers from all over the world.
The schedule of the first day of Unite20 13 is as follows. We will share a lot of technical dry goods, including: 1, the use skills of shuriken particle system; 2. Unity's memory management tells you how to make your Unity game no longer leak memory; 3. How to optimize your 3D game on the mobile platform, and tell you all aspects that need to be paid attention to when developing 3D mobile games; 4. The use skills and incurable diseases of 4.Unity navigation grid.
The schedule of the second day of Unite20 13 is as follows, mainly including: 1, and Unity mainly analyzes [1] stream GUI solutions, including NGUI, UniSWF, Scaleform, etc. 2.Unity's rendering pipeline technology sharing; 3. In-depth analysis and latest features of Mecanim system; 4. Various aspects that need to be paid attention to when developing web games with Unity; 5, Assetbundle principle and use skills, tell you how to get the best packaging effect.