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Wulin hero control department
KB plus ...

Let's take a look at the attributes of the martial arts hero assassin obtained by adding some control daggers: 1 arm strength =0. 1% attack 1 posture =0.3% attack +0. 12% dodge 1 bone =1%.

Obviously, it is hopeless to control the dagger and add arm strength. There are only three dagger control attributes: 1. Body control II. Root control.

Similarly, it is impossible to concentrate on hitting the ball (evasion can replace hitting the ball in a sense). So it is divided into: 1 in terms of characteristics. Blasting control II. Avoidance control (the choice of blasting or breaking depends mainly on the opponent, so it is unified. )

Specific analysis:

First of all, because of its variables, the combined control can not accurately point out its characteristics, and it will not be pointed out separately in the specific analysis. It can be inferred from the following extremes.

1. Body control+blasting

The attack power of this dagger control is the highest among all kinds of dagger controls, which has both the attack bonus of posture and the 150% chance of breaking the defense. Kill, absolutely fast, extremely lethal in the short term.

2. Body control+evasion

This kind of control dagger is extremely evasive, not inferior to other types. Moreover, due to the attack bonus of posture, this control dagger has the highest pure attack power (excluding blasting factors).

3. Root bone control+blasting

This dagger controls the blood thickness, and the attack is not bad, just like a brown bear. In addition, the attack speed itself is relatively fast, and the long-term lethality is extremely strong.

4. Root bone control+evasion

This kind of dagger is the most durable, very good at war of attrition, giving people the impression of a stubborn stone, comparable to or better than a blood cow.

Comprehensive analysis:

I read a lot of posts about dagger control, saying that dagger control adds equipment and the rest adds bones. In other words, they generally believe that the root bone has strong control. Another post said that controlling knives is a war of control and attrition.

Indeed, in the case of the fourth type of dagger control, fighting the war of attrition is the way out-but don't forget that the strength of dagger control lies in skill, and over time, the internal strength will naturally be insufficient. Of course you can retort that your opponent's interest is gone. I'm telling you, the concept of not being able to control a dagger can't be compared with other professions. What passive skills do you have to control daggers? -There's only one poison. As far as its own properties are concerned, the speed of controlling daggers is fast, but it is still not as good as CB. And control and consumption? It is a conceptual confusion! Containment is worth spending! Control, the longer the time, the worse! Qin is a good example. Can the king of Qin control people? Centralization! Over time, the control becomes weak. Don't tell me that's because the king of Qin is a tyrant. When you control the dagger, aren't you abusing people?

Therefore, it is concluded that root bone control+dodge and fight is useless.

Let's discuss the third dagger control: root bone control+blasting. This kind of dagger control is bound to reduce the disadvantages mentioned above, thus enhancing the combat effectiveness, and it is also the choice of players who control more knives. However, this kind of control knife will have some headaches when it encounters CB, because CB flashes high and the attack doubles when it explodes. Moreover, the blood bonus of knife control itself is not very optimistic, so it often becomes the soul of CB. In fact, more simply, CB can be understood as the attack speed becomes 5 seconds/time, or the blood volume doubles, and the blood of the same level will never exceed CB.

Therefore, it is concluded that root bone control+blasting is very strong, but not as good as CB.

Of course, it is also possible to use both level 3 and level 4 control knives (for equipment reasons), and then. . . . . . I won't say much nonsense. Based on the above, I can draw a conclusion: root bone control+evasion+blasting, which is a great control, and the breakthrough point lies in internal interest.

No.65438 +0 and the second dagger control: body control+explosion and body control+evasion, the difference between these two is not strong, so few people use them. Its weakness is similar to the corresponding root bone type, because adding evasion can be said to be adding blood in the opposite direction.

But these two kinds of control knives can also be used at the same time (because of the equipment). This new control knife is characterized by high attack and high flash, which can be said to be a real killer. Say they have something to do with ...

Compared with the strength of the combination of roots and bones, it should be equally divided, because the routes they take seem completely different, but in a sense they are the same. The difference is that the combination of body posture and posture has less disadvantages in internal interest, but it always has less blood, which will be very unfavorable if it is bounced back. Conclusion: Body control+evasion+blasting is a very difficult control, and the breakthrough point lies in rebound injury.

Page (abbreviation of page) s I just took the blood control route, not bragging, I can play anyone who is three levels higher than myself ~

Knowledge base skills ...

Auxiliary skill of knife control

1. Despair. Warlike. Fighting with high blood volume is good, especially against robbery. High blood volume gives the defendant a capital to deal with robbery. The higher the opponent's blood volume, the more valuable it can be! .

2. Evil fighting spirit. The evil fighting spirit must be shaped, and its effect will appear. It is 14 evil. If the evil fighting spirit is combined with piercing the heart, it will have a very good effect. Playing heavy armor is equivalent to taking the initiative to wear the heart! It can be seen that the two auxiliary skills of controlling dagger are effective for heavy armor, but less effective for blood flash. Profession has completely lost its function, and the most typical one is stabbing a dagger. When you stab a dagger with your life, do you say draw his blue or suck his blood? Isn't this interesting? It is suggested that online developers give a control tool that can play light armor! way

Skills of actively controlling tools:

. 1. There is nothing worth scoring in the previous skills. I remember that the learning levels of the two skills were staggered at that time. For example, 14 level learning three-level hamstrings, 15 level three-level soul-chasing (I can't remember clearly) don't care too much, which level is higher, the early stage will soon pass! Online playability is not bad

2. Disarmament. It can be used to deal with broken guns and epees, and it can also be used to prevent robbery. The reason why unloading weapons ranks second is because this skill is so useful! But unloading weapons is the most inconsistent with the mainstream equipment collocation method! First of all, a perfect shot! Broken gun 12 hit must be guaranteed! Otherwise, it would be right to miss it once. Fang is likely to give you the news right away! In fact, it is to ensure enough interest! Don't pile up too much to dodge. 33 flashes and 40 flashes have similar effects on dodging a broken gun dragon. Give up evasion properly, multi-point blasting, and make up for the lack of internal strength with high attack of blasting. .

3. sunder armor. It can be specially used to prevent robbery, pile up blood and break guns. It is suitable for all departments and has poor effect on the fare evasion system. The ability to control the highest attack is the least characteristic! With sunder armor, heap attack is the most necessary! After all, you are now comparing with the damage per second. In addition to the necessary hit avoidance, it is also possible to pile up explosions. Don't pile them up! Armor-piercing bullets are often more powerful than flat cuts! way

Heartbroken heartbreak is as featureless as sundering armor. It is suitable for almost all professions, except ... robbery prevention. Why does the dagger control have the high attack skill of armor-piercing projectile and the bleeding skill of heartbroken? The difference lies in sucking blood and rebounding. When your bloodsucking is greater than your opponent's rebound, it is recommended to use sunder armor. For example, when Jianzong bounces back with an addendum, it is better to use heartbroken. In addition, fans can also use heartbroken to make their opponents bleed and reduce the proportion of opponents returning blood. When using heartbroken, you must ensure high hit and high dodge, pile up more blood and ignore the attack and explosion. Another function of heartbroken is to beat Wang Lang. feel

5. wear a heart. Penetration+14 level evil fighting spirit (it is best not to use penetration if the evil fighting spirit is not formed) is said to make any heavy occupation crazy for you. It is necessary to maintain a high hit rate with penetration. Yes, dodge, try to pile up some explosions. After all, if you can't catch your opponent, what are you fighting for? The unique insights of

6. Urging the heart: it is a skill specially used to bully negative people. Note that if the opponent uses the blue back assist, the heart-urging is not available. Since it is specially used to bully airbender, the attribute point looks at the opponent and walks away. Yes! .

7. Stay calm: Why put staying calm last? Because this magic skill, which was once used to control daggers, has been weakened now, but it is still the most commonly used skill to control daggers against high-flash occupations! The most fundamental reason why knife control is suppressed by high-flash occupation is that knife control has no skills against high-flash occupation, whether it is active skills or auxiliary skills! It is not difficult to use other skills well. If you can make good use of your body, you are God! You will find that the control dagger is the department! The difference between the control dagger and the stabbing dagger is that if the stabbing dagger is Qin and Jing Ke, it is hard to see, and life and death have long been ignored! Hide the sword, who is in charge of the dagger, and Zhuan Xu who stabbed Liao Wang to death, must first find the weakness of the other side, and then he will be killed and run away! In the face of a high flash career and a battle, when you and your opponent are both 4 flashes, you should try to adjust your hit and dodge so that you can flash .5 times and your opponent can only flash 3 times. This can be done. You are the winner. Online playability is not bad

This is not. You can make it clear in a few words. You need to constantly explore, analyze the battle report and find the gap. Even if the winning rate of controlling the dagger to reach the body is 1: 10000, I believe that after in-depth analysis and exploration, you will find that probability. Probability is not a character, but something hidden in the data of both parties, close to a fixed value! explain

Of course, skills are not formed at the primary level, and only when the level is high can the effect come out. Try to upgrade.