In addition to the master, other loyal subjects, anti-thieves and spies have hidden identities, which are reflected by the performance of players. It takes experience to hide yourself and find a partner. For example, an anti-thief is bent on destroying his master and loyal subjects, protecting his loyal subjects and trying his best to eliminate all spies.
Each round of a military commander in the Three Kingdoms Kill is divided into six stages: the beginning of the round, the judgment stage, the card-touching stage, the card-playing stage, the card-discarding stage and the end of the round.
At the beginning, each person has four hands, and the cards are played counterclockwise from the master. In the card-touching stage, everyone can touch two hands from a pile of cards.