The e-sports industry is in the early stage of development, but it has great development potential. Rapid development needs the support of a sufficient number of talents, so the development prospect of e-sports specialty is broad. Such as professional players, coaches, e-sports data analysts, team leaders, etc. E-sports anchor, commentator, broker, etc. In the e-sports entertainment industry; Operation, planning and evaluation of e-sports industry.
basic feature
E-sports has two basic characteristics: electronic and competitive.
"Electronic" is its way and means, which means that this sport is carried out with the help of various software and hardware with information technology as the core and the environment created by it, similar to the equipment and venues in traditional sports. In e-sports, "equipment" depends on information technology, which is the difference between e-sports and traditional sports.
"Competition" refers to the essential feature of sports, that is, confrontation. As a sport, confrontation is the most basic feature. There are many categories and events of e-sports, but the core must be confrontation and competition.
Have a future.