The original painter needs to learn:
Hand-painted basis: including skull, head sketch, plaster portrait human anatomy sketch.
The artistic basis of the original painting: including the PS basis, the original painting appreciation business case.
Original painting character setting: including realistic character setting, realistic character costume props setting, cartoon character setting and cartoon character costume props setting.
Animal role setting: including animal anatomy foundation, realistic animal role setting and cartoon animal role setting.
Scene setting: including Chinese and foreign architectural style appreciation, realistic style scene setting and cartoon style scene setting.
Game UI designers need to learn:
Overview of UED: basic concepts of UE, UI and IXD, basic principles of user experience, case analysis of user experience, and application of AXURRP prototype design software.
Basis of GUI design: Photoshop software application, Illustrator software application, graphic design knowledge and theory.
Web UI design: web page layout and color matching, portal website page design, e-commerce website page design, enterprise website page design.
Software UI design: PC application interface design, iOS application interface design, Android application interface design, WindowsPhone application interface design.
Game UI design: game UI overview, game button design, game icon design, game logo and icon design, game framework and interface design, mobile game UI design.
Game scene designers need to learn:
CG Art Foundation: Learn the basic knowledge of Photoshop, the basic principle of perspective, the overall composition of structural space, color matching, material expression and so on.
Game scene props: learn the interface and basic operation of maya and 3ds Max, the production method of Poiy model, and the production process of Game model.
China Scene Making: Understand architecture, understand the basic rules of architectural composition, understand the brief history of China architecture, appreciate China architecture, and make China indoor scenes.
Western-style scene making: Understand the brief history of western architecture and master the scene making, texture baking and simple normal effect of western architecture.
Environmental creation and scene combination: making plants, stones and other objects, making terrain, making environmental spheres and sky.
Q version of the scene production: understand the artistic characteristics of Q version of the game, learn Q version of Game model production, learn Q version of the game map production.
Game role designers need to learn:
CG Art Foundation: Understand the skeletal structure of the head and the proportional structure of the five senses, analyze the large skeletal structure and basic morphology of the human body, analyze their respective characteristics from the skeleton of the trunk to the skeleton of the limbs, understand the relationship between muscle distribution and movement, and analyze their characteristics from the muscles of the trunk to the muscles of the limbs, the structure of the face, the texture of the skin, the expression of metal materials and the expression of cloth.
Game props: the production of props shield: the understanding and basic operation of Maya software and modeling methods, the model production of props knife: the basic interface and basic operation of 3dsMax, the production method of POIY model and the production process of game props.
Quadruped animal production: the creation of cartoon animal low model: the software application of UV segmentation plug-in, the method of making realistic animals: the basic knowledge of Bodypaint software and the method of drawing maps.
Game role making: role head modeling: explain head modeling, male body modeling and modeling skills, analyze human body structure, head UV, head mapping method, explain head anatomical structure and human body mapping, deeply explain human body structure and human body expression techniques, master the modeling method of role clothing (equipment), and learn the UV splitting and rational use of clothing (equipment).
Q version of persona: copy the business case of online game persona and learn to map Q version of persona.
Monster character making: create a monster model according to the monster's physical characteristics and UV splitting skills. Bodypaint: draw color maps, express the character's texture through the superposition of materials, and copy the classic model business case.
Game special effects designers need to learn:
3Ds max game special effects production case explanation: 3Ds max game special effects production case explanation, max's first understanding and basic object understanding, object mirror image, its application and replication, etc. Understanding of modification panel, creation, modification and application of two-dimensional curve, and modification of basic geometry.
Introduction of game special effects and application of magic software: The introduction of game special effects and application of magic software can bring great sense of accomplishment to players when they play various killer skills or magic by manipulating characters. In fact, the performance of some classic killer skills has made many players relish and indulge in it.
Max software particle system: Max's first understanding and basic object understanding, object mirroring, its application and replication, etc. Understanding of modification panel, creation, modification and application of two-dimensional curve, and modification of basic geometry.
Special effects editing of game engine: Special effects editing and explanation of game engine This major will systematically study various special effects in 2D\3D games, including the special effects of different physical weapons props such as knives, swords, axes and guns, as well as the special effects design and production of various magic such as healing spells, auxiliary spells, elemental spells and summoning spells, as well as the production of various special effects in game scenes.
Illustration of game engine special effects: Illustration of game engine special effects. This major will systematically study various special effects in 2D\3D games, including striking special effects of different physical weapons props such as knives, swords, axes and guns, special effects design and production of various magic such as healing spells, auxiliary spells, elemental spells and summoning spells, and the production of various special effects in game scenes.
Game animators need to learn:
Motion rules: including animation foundation, motion rules, role studio introduction, skeleton erection, model skin binding.
Character characteristics: including cartoon character standby and combat standby animation, cartoon character attack and attack animation, cartoon character death animation, cartoon character running and walking animation, hero attack animation, hero running and walking animation, hero weapon collection animation, hero standby and combat standby animation.
Four-legged characteristics: including four-legged attack and attacked animation, four-legged standby and combat standby animation, four-legged running and walking animation.
Action characteristic rules of monster NPC: monster attack, attacked animation, monster death animation, monster running and walking animation, monster standby and combat standby animation, double-headed monster attack and attacked animation, double-headed monster death animation, double-headed monster running and walking animation.
Features of cloth animation: including game cloth animation and clothing swing effect.
Features of scene animation: including game scene architecture animation and sci-fi game scene animation.