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How to raise children in a dream world
First, we must decide what children to raise, soldiers, wizards or warlocks, and then choose the direction of growth.

Brush represents your choice of knowledge-based children, and the initial point of "knowledge" attribute is higher.

Wood blade represents you in choosing martial arts children, and the initial point of "martial arts" attribute is higher.

Muyu represents your child who chooses religion, and the initial point of "mentality" attribute is higher.

Steamed bread represents your choice of reclusive children, and the initial points of each attribute are relatively general.

After choosing the growth direction, it is to wash the attributes. There are two points to look at when washing attributes. First, the total attribute must be 80+, and the other point is to look at a single attribute. For example, the master's children must have low martial arts. If the total attribute of 90 martial arts accounts for more than 20, what is the difference with a child with 70 attributes? Then you need to determine what kind of children you want to raise according to the entry conditions when the overall attributes and individual attributes are good. The entry requirements are as follows:

Sword martial arts > 40, mentality > 30

Blade > 35 and knowledge >; 35

Marksmanship > 45 and knowledge

Boxing Wushu > 40 years old, physical fitness > 30

Mentality > 40 years old, body > 40 years old.

Confucian knowledge > 35 and magic >; 40

Taoist knowledge > 40 and spells >; 35

Buddhist knowledge > 45 and Wushu

Knowledge of yin and yang > 35, mentality > 35

Witchcraft mentality > 45 and martial arts

The number of points automatically increased after the child begins to raise is as follows (the premise of automatic increase is the learning level >; Attribute):

1-5 days, 5 o'clock, increase a little every day.

6- 1 1 5 points, and increase one point every day.

1 1-2 1 20 points, adding 2 points every day.

2 1-26 20 points, adding 4 points every day.

Add 50 points to each item.

Use this entry condition and the child's attribute mapping to calculate the appropriate date for the child to start. First calculate how many points the child needs to eat to be full, which is the 50- attribute. SM can add 2 points every day. According to different items, each item has 1 points, totaling 2 points every day. The best case is that on the fifth day, two items have 2 1 attribute. Then the number of points that need to eat books is100-automatically add 50-2 1 point of SM. Then adjust what books to eat every day according to the situation of eating books every day. In addition, note that children should not be educated to 100 when they just start eating books, as long as they are above the attribute. And you have to eat after-school education first. Because the premise of eating every book is the degree of learning.