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Conference of Star Cup E-sports Competition in Bay Area and Launching Ceremony of College League
20021May 19, the opening ceremony of the Bay Area Star Cup E-sports Competition was held in Shenzhen Xiechuang Senior Technical School under the guidance of Shenzhen Municipal Bureau of Culture, Radio, Film, Tourism and Sports, sponsored by Du Quan E-sports and Jiechuang E-sports, and sponsored by famous brand manufacturers such as NVIDIA and Kingston hyperx.

The launching ceremony of the Star Cup E-sports Competition in the Bay Area and the launching ceremony of the college league are: Mr. Li, Director of the Law Enforcement Supervision Department of Shenzhen Culture, Radio, Film and Television Tourism and Sports Bureau and a first-class researcher; Mr. Liu Hongbang, Co-President of Shenzhen Internet Culture Market Association; Mr. Li Mujie, Executive President of Shenzhen Xiechuang Senior Technical School; Mr. Gaijingjing, Director of the E-sports Committee of Shenzhen Internet Culture Market Association. Ms. Angelababy, Executive Director of Shenzhen Jiechuang E-sports Culture Development Co., Ltd., Mr. Ding Chengzhong, Vice President of Wuhan Huaxia Institute of Technology, Mr. Huang Weiwei, CEO of Shenzhen Du Quan E-sports, Mr. Xi Binqiang, Managing Director of Shenzhen Prism Culture Media Co., Ltd., Mr. Wu Yunxi, Gyro E-sports reporter of Shenzhen Mi You Tianxia Technology Co., Ltd. and other leaders, guests, industry representatives and more than 100 e-sports enthusiasts participated in this successful activity.

At the beginning of this year, Ministry of Human Resources and Social Security, China promulgated the national vocational skills standards for e-sports operators and e-sports athletes. In order to keep pace with the development of e-sports industry in China, the Bay Area Star Cup E-sports Competition aims to build a brand-new e-sports ecosystem in colleges and universities. It is sponsored by Shenzhen Internet Culture Market Association and jointly built by more than 0/00 colleges and universities in the United Nations. With the strong support of government departments,

Mr. Li, director of the Law Enforcement Supervision Department of Shenzhen Culture, Radio, Film, Tourism and Sports Bureau and a first-class researcher, said: "E-sports is the in-depth development of games, and the essence of games is the cultural industry. As an innovative event in the cultural history of Shenzhen, the Bay Area Star Cup E-sports Competition hopes that under the guidance of relevant responsible departments and the solid operation of Shenzhen Internet Culture Market Association and Jiechuang E-sports, the organizers can actively implement the responsibility of epidemic prevention and control, do a good job in various preparations, and give a positive impression to contestants, spectators and commentators. "

With the theme of "sharing the same breath with universities and developing together", the Bay Area Star Cup E-sports Competition selects new e-sports forces from China and promotes the Bay Area Star Cup E-sports Competition to become the first platform for the exchange of e-sports players in universities in Guangdong-Hong Kong-Macao Greater Bay Area and even all over the country. It is our responsibility. Build a stage for domestic e-sports youth with rich competition bonuses to show themselves. The core purpose is to integrate and consolidate the national university resources and enhance the brand cooperation value; Joint brands enter colleges and universities to gain more commercial operation space; Deeply penetrate university users and tap the reserve e-sports talents; Enhance the authority of the industry, win over the cooperation between government and enterprises, and establish an e-sports education industry alliance.

Mr. Liu Hongbang, Co-Chairman of Shenzhen Internet Culture Market Association, delivered a speech: "We hope to use the" Bay Area Star Cup E-sports Competition "as a platform link to drive more enterprises and schools to join the e-sports development platform, and work together to provide more professional talent services for the e-sports market and deliver a better talent team for the e-sports industry. At the same time, it will also influence and brand the upcoming "Star Cup E-sports Competition in the Bay Area". Jointly open a new chapter in Guangdong-Hong Kong-Macao Greater Bay Area e-sports, jointly promote the high-quality development of Shenzhen e-sports industry, raise the e-sports cause to a new height in the construction of the motherland, celebrate the 0/00th anniversary of the founding of the Party with practical actions and excellent results, and let everyone enjoy the wisdom and excitement of e-sports and feel the vitality and enthusiasm of Shenzhen. "

Under the guidance of Shenzhen Culture, Radio, Film, Tourism and Sports Bureau and Shenzhen Human Resources and Social Security Bureau, the Bay Area Star Cup E-sports Competition will open another chapter in the e-sports industry through the cooperation between enterprises and universities.

Shenzhen Network Culture Market Association

Shenzhen Internet Culture Market Association (SICA) is the first Internet culture industry service platform in Shenzhen. It was established with the approval of the Propaganda Department of Shenzhen Municipal Committee, the Municipal Bureau of Culture, Radio, Film, Tourism and Sports, and the Civil Affairs Bureau. As the only Internet culture industry association in Shenzhen, SICA undertakes the task of managing 5,600 enterprises with network culture business licenses in the city, and also accepts the guidance and support from the municipal network information office, various cultural and sports bureaus, cultural production offices and other government departments.

Du Quan esports

All e-sports is a professional theme e-sports operator focusing on intellectual sports and health e-sports. Established in Shenzhen on 20 15. The company's sectors include all-round e-sports education, DUG e-sports club, DUG e-sports lecture hall, DUG e-sports college league, Internet user behavior data research institute, GMF e-sports music festival and other brands. Among them, full-scale e-sports education is the largest and most professional e-sports education service brand in South China. It has an overall curriculum system of e-sports operation, management, service and youth training, and the teaching staff is in the leading position in the industry, matching various levels and types of running schools such as undergraduate colleges, higher vocational colleges and secondary vocational schools.

Jiechuang esports

Shenzhen Jiechuang E-sports Culture Development Co., Ltd. was established in September 2065438+2007. It is a bridgehead for cultivating high-quality talents of digital sports and an efficient service provider of digital sports industrial clusters. Adhering to the cultural connotation of "linking us and owning the world", we focus on innovative products such as digital sports and e-sports. At present, the company has all-e-sports education, Jiechuang all-V5 e-sports youth training education, Wing Wolf Digital Sports Center, "Lianwe Online", college students' entrepreneurial support promotion plan, e-sports entrepreneurial talent base, digital sports business school and other brands. Jiechuang esports uses more digital culture to link leisure space and diversified services for the broad masses of the people.