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Pioneers, Anger of Justice, Introduction of Rangers' Profession
There are many occupations for players to choose from in the Blazers' Wrath of Justice game. Each profession has different branches and genres, and each branch has different points and fighting methods. Next, deep space high play will bring you the career strategy of the pioneer's righteous anger. Players can refer to the following branches to add points.

Brief introduction of each branch of Ranger

Ranger: strong, high reflexes, low will, full of BAB growth; Divine magic table, self-perception magic (spy is charm), up to 4 rings.

Ranger's entry time is 4 -7-10-13 respectively. The key spell is:

1 ring: the blade of heavy pressure, the shape of falcon, the bow of hurricane;

2 rings: bark, see through the gate of life;

3 rings: regard it as an enemy (directly gain the target's highest enemy bonus);

The fourth ring: animals will change and move freely.

Job characteristics:

(1) (1) is good at military weapons/light armor/shields;

②( 1 level) Old enemy: Select a biological category to gain +2ab/ damage bonus, and select another category every 5 levels, and you can add +2 to one of the selected categories. It is approximately equal to level 20+10ab/ damage. Generally, humans are selected first, and a demon is selected at level 5, and then the same demon is selected every time the old enemy is strengthened.

③ (Level 2) Fighting genre expertise: Level 2 +4n can gain an additional expertise from the selected genre without any conditions, which is practical.

④ (Level 3) Defensive power (does not affect the list of build), and preference for terrain: generally, cities and plains are selected in the early stage, and abyss is selected in the fourth chapter, and +2 bonus is given for the first attack and some skill tests.

⑤ (Level 4) Hunter's fetter: You can choose a +5ab/ (unless you have a good partner's specialty, the level can't be synchronized), or Ranger's fetter (the movement action shares the old enemy effect with a single enemy, and you can't combine the whole team except yourself at Level 20).

⑤ (9/ 16) reflex avoidance-proficient in reflex avoidance.

⑥( 1 1 level) Hunting the target: mark the movement, gain insight into the target +2 ab/ automatically confirm the heavy blow, and increase the bonus to +4 while changing the free movement at 19 level. There are matching -2AC gloves in the game.

As a complete bab class, Ranger has a huge amount of extra ab and good team assistance. At full level, you have 10 old enemy +4 hunting target+1 falcon type = 14 extra ab, and at the same time provide +5ab/ damage (including gloves +7ab) to the team through the shackles of enemies and rangers.

* * As for the old enemy of the Ranger, update it, that is, different types of old enemies shared by other Rangers can be superimposed with their own old enemies. For example, they are the enemies of magic demons, and their teammates, Rangers, are the enemies of killing demons. So no matter what the enemy is, as long as two people regard them as enemies+Rangers, then both can eat the highest self 10+ share 5= 15. The picture below shows an example of a cat and a bug ordering a 10 spy.

Demon Hunter

One more protection against evil/sharing-

* Variant increase:

(1) (1 level) Slayer's old enemy: automatically acquire the old enemy against evil alien creatures, 1 level +2, and then automatically +2 every 5 levels, with the highest level of 20+10; At the same time, you are immune to the old enemy and get a bonus of half the old enemy's bonus. There was a serious bug before, but the current version should have been fixed almost, and it can take effect normally according to the test results.

//Note that when you regard human beings as enemies, that is, you regard human beings as enemies, this exemption bonus will not take effect. Although ab can enjoy an old enemy bonus, its immunity to the enemy will not increase. At the same time, this skill is written about evil aliens, but there are actually only three types of demons, and not all demons show evil aliens in the panel.

② (level 3) Demon knowledge: Mystery check+1/2 level;

3 (11level) monster hunting: similar to hunting targets, the effect is to give up +2 insight into ab and change to weapons kindness;

(/kloc-level 0/9) Mastery-standard movements, giving up +4 insight into ab, and getting sacred collateral damage by changing weapons.

Although the description is to give up the effect of hunting targets and gain some other bonuses, in fact, you can have them all, you can freely put a hunting target and a mastery, and you can get +4ab and 2d6 damage by fighting monsters. It is worth noting that mastering hunting monsters and writing weapons can gain sacred characteristics. In fact, it is an independent collateral damage, which can be collateral twice or even through the sacred entry of the weapon itself.

* Variant removal: toughness; All the enemies you choose.

Evaluation:

There are many human beings/humanoid creatures/undead monsters in the early stage. Compared with the variant ranger, it may be a little uncomfortable in the early stage. However, the monsters in the module are mainly demons, so the impact after opening the road is not great and there is an advantage. As long as they are demons, they can get the highest bonus, which greatly saves the use of treating them as enemies. Possession of 19' s mysterious bonus and additional damage has been stronger than the ontology since the middle period.

Dharma itself has powerful spells such as severe hurricanes, which can be played both remotely and in melee. Later, it will explode even more because of additional damage, or it can be cos Cui Heitan.

As a pendant, it is feasible to work part-time at level 2 (old enemy 2ab+ 1 specialty), level 4 (take 1 ring+fetter) and level 5 (old enemy +4).

pirate

* Variant increase:

①( 1 level) Pirates break the enemy: When moving, the team will cause +5ab/ damage to the target,+1 per level, and the highest level is +5.

② (Level 4) Pirate fetter: moving action, +2ab when attacking in a team, lasting 1 min. Note that if the monster is proficient in flash, he can eat fetter +2 even if he can't attack.

* Variant removal: old enemy; Hunter's fetters.

Evaluation: The variant with clear positioning of the pendant has no obvious advantages in losing work and saving the old enemy. The common variant can also share the old enemy with +5ab at level 20.

The most common part-time job is level 5, breaking the enemy 2+ fetters 2=4 melee ab, plus flank 2 and flank 2, which is not bad in actual combat. If teammate Ryan wants to turn into a pirate, he'd better turn into a melee, otherwise these Canadians will be a little weak if they can't eat themselves.

information expert

* Variant increase:

(1) (1 grade) gets the bonus of+1/2 occupation grade; ② (Level 3) Gain the bonus of+1/2 occupation level by bluffing/hiding;

(3) (level 4) The main attribute of casting spells becomes charm;

* Variant removal: toughness; Preferred terrain (only one terrain can be selected when the grade is 13); Animal companion (that is, you can only choose to be a ranger).

Evaluation: the variety of love sauce is also very powerful, so don't do too much analysis. The advantage lies in the skill test, plus the high purchase point of love sauce, Wu Di.

Other variants of ranger

① Nomads: You can't choose to be a ranger, and your animal companion has changed from level 4 to level 1, so you can only choose horses. Genre expertise is limited to archery, and you will get an extra close-up shot at level 5.

The design quite conforms to the characteristics of nomadic riding and shooting. The advantage is that they can pat the whole wheel with horses in the right position, and they can also fly kites and pat their faces at close range. The disadvantage is the loss of the ability of the auxiliary group. Because it's good to have an old enemy ab, the common part-time idea is to take an old enemy +4 or 6 at level 5 and add a specialty. If it is full-time, in the case of bug fixing, butchers are basically nomadic substitutes except for the low level of babies.

2 Fire Watcher: Sacrifice the baby/share the old enemy and reflex evasion in exchange for several fire spells and abilities. It is said that Brother Chun, a 20-level recruit, has not installed it yet. The highlight may be that 16 can cos self-destruct trucks.

3 Storm Walker: Although I am embarrassed to lose my baby/fetter/hunt for the target, I am really handsome when I flash, and I am quite handsome.

The above is the raiders of some professions in the Blazers' wrath of justice game. Players can choose their favorite branches to add some games according to the characteristics introduced above. I hope this article can help you and introduce more in deep space.