First, the age requirement must be 15 years old and not more than 24 years old, because the golden age of professional players is around 20 years old, and the older they are, the less likely they are to become professional players, so we must understand this. In fact, as we all know, e-sports is an industry that eats youthful meals, and the traces of time are more obvious on the field. Moreover, the field of e-sports is cruel, and wasting time is harmful to the cause. If you miss the opportunity because you are in a bad state, you will definitely leave regrets. In multi-dimensional teaching, students can grow up quickly and complete the transformation from players to professional players.
Second, in terms of quality, e-sports also have high requirements. In fact, "no rules, no Fiona Fang", the e-sports industry has its own rules and regulations. E-sports itself is still a sensitive industry and has not been fully recognized by the whole society. Professional players represent the quality and image of employees in this line. Many players, due to the lack of relevant professional quality education and institutional learning, may bring the bad habits of playing games in the past to their posts, damaging the image of the whole industry at that time, which is also detrimental to others. In fact, these related rules and regulations can only be completed through professional professional quality education and the example of experienced people.
2 What is the major of e-sports major?
E-sports majors mainly study e-sports introduction, MOBA technology teaching, FPS technology teaching, mobile game technology teaching, office automation, photoshop, premiere, physical training, career planning courses, project training courses, event planning, event execution, anchor commentary, video editing, planning and execution, game content production, post-production and so on.
After graduation, students can engage in many occupations such as e-sports athletes, coaches, referees, professional managers, event planning and execution, tactics and data analysis, club operation and management, e-sports hosts and anchors, event reporters, game planning and operation, post-game and game interface design.