1. Multimedia teaching means: including projectors, televisions, computers, stereos and other multimedia devices, which transfer knowledge through images, audio, words and other means to enhance the teaching effect.
2. Online teaching methods: including online classes, remote video conferences, online lectures, online education, etc. Online teaching and learning can save time and space costs.
3. Electronic reading and electronic publications: provide students with more convenient and fast learning channels through e-books, e-magazines and e-newspapers.
4. Interactive multimedia teaching means: Interactive multimedia teaching software and teaching games can be developed to enable students to learn interactively.
5. Educational games: The gamified educational form is also a technical means of audio-visual education, which can enable students to learn knowledge and exercise skills in games and improve their learning enthusiasm and interest.
6. Video teaching: By recording video materials and watching them when students need them, students can get teaching resources anytime and anywhere.
Development of audio-visual education technology
1. display and projection technology stage: from 1950s to 1970s, teaching was mainly conducted by means of slide show, physical display, film screening, tape recorder and exhibition.
2. Electronic transmission technology stage: In 1970s and 1990s, cable TV, satellite TV, CD-ROM, video tape, audio and other media were mainly used for teaching.
3. Network transmission technology stage: From the 1990s, the application of audio-visual education technology began to move towards the network, mainly including online courses, remote video conferences, online lectures, collaborative teaching and online education.
4. Mobile/converged technology stage: With the rapid popularization of mobile devices and wireless network technology, seamless switching of learning has become a new trend, and the education field has begun to try to realize interactive and multi-directional learning of courses by using mobile and converged technologies.