The goal of e-sports major is to cultivate skilled sports talents who have all-round development in morality, intelligence and physique, master the basic theory, knowledge and skills of e-sports, master the working rules of e-sports, have strong practical ability, and can be competent for competition, coach, referee, event organization and management in e-sports related enterprises or sports departments.
Learning e-sports is more than just playing. It is also suitable for various high-end positions, such as data analyst, event commentator, host anchor, event planning and so on. Easy employment and good treatment. It is estimated that in 20 18, the number of e-sports users returning to China will exceed 200 million, and the market size will exceed 75 billion, with a year-on-year increase of 73.28%. E-sports major is not to discuss online games and ignore academic play; E-sports education is not a general knowledge popularization answer, but focuses on competition organization and management, online self-media marketing, explanation technology, content production, coaching guidance and data analysis.
E-sports should also learn to create stories, formulate rules, innovate gameplay, communicate with programs and artists, and let the plans in the mind land and become works presented to players. Practitioners are required to have corresponding humanistic quality, innovative spirit and cooperation ability. In order to cultivate talents who can endow online games with "soul", the School of Animation and Digital Art has made a lot of explorations in training methods.
E-sports is an activity that reaches the level of "competition". Through the training of e-sports application technology in Xinhua Computer School, graduates can engage in online game/mobile game interface design, e-sports related network operation, event planning and operation, e-sports host, professional player, event anchor and other aspects of comprehensive talents. In short, junior high school students are also very suitable for learning e-sports.