At present, the e-sports industry is developing too fast, and there is no corresponding talent training mode in the existing education and teaching, which leads to the lack of a large number of corresponding professionals and greatly restricts the development of the whole industry. The major of "E-sports Sports and Management" mainly trains employees related to the e-sports industry, including e-sports athletes, coaches, referees, professional managers, event planning and execution, tactics and data analysis, venue operation and maintenance, club operation and management, e-sports hosts and anchors, e-sports business and other related talents.
The development of e-sports is not so smooth. In the eyes of the older generation, e-sports are only poisoning teenagers. Participating in e-sports is no different from playing online games in Internet cafes, and there is no learning or skills. With the rapid development of the times, e-sports has become a hot industry.
E-sports in China is still on the rise. The emergence of new projects and the intervention of the government have made e-sports regain the hope of a higher level of progress. In today's world e-sports environment, the development of e-sports in China should be close to the world and develop independently. While absorbing the world's e-sports and game culture, we should ensure the uniqueness of China's local e-sports culture. Starting with players, fans and e-sports players, we will promote China's unique e-sports culture to the world through large-scale sponsorship and brand competitions.
I hope that the future development trend of e-sports in China will be guided by the government, led by manufacturers and sponsors, with the participation of players and fans, and lead to a better future.