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E-sports and management majors are emerging. How to treat this phenomenon?
E-sports and management are undergraduate majors. Remember, you can't "get an education by playing games". E-sports and management majors not only need to play games and watch videos to get credits easily, but also need to study sports, business, information and management systematically. If you want to get a degree certificate, you still need a strong knowledge accumulation and pass the qualification certification.

At present, the e-sports industry is developing too fast, and there is no corresponding talent training mode in the existing education and teaching, which leads to the lack of a large number of corresponding professionals and greatly restricts the development of the whole industry. The major of "E-sports Sports and Management" mainly trains employees related to the e-sports industry, including e-sports athletes, coaches, referees, professional managers, event planning and execution, tactics and data analysis, venue operation and maintenance, club operation and management, e-sports hosts and anchors, e-sports business and other related talents.

The development of e-sports is not so smooth. In the eyes of the older generation, e-sports are only poisoning teenagers. Participating in e-sports is no different from playing online games in Internet cafes, and there is no learning or skills. With the rapid development of the times, e-sports has become a hot industry.

E-sports in China is still on the rise. The emergence of new projects and the intervention of the government have made e-sports regain the hope of a higher level of progress. In today's world e-sports environment, the development of e-sports in China should be close to the world and develop independently. While absorbing the world's e-sports and game culture, we should ensure the uniqueness of China's local e-sports culture. Starting with players, fans and e-sports players, we will promote China's unique e-sports culture to the world through large-scale sponsorship and brand competitions.

I hope that the future development trend of e-sports in China will be guided by the government, led by manufacturers and sponsors, with the participation of players and fans, and lead to a better future.