The learning stage and content of VR art;
1, Art Foundation: (1) Sketch Foundation: Sketch Foundation, Perspective Principle Analysis, Light Source Analysis, Geometry Drawing, Head Drawing, Body Drawing, Animal Drawing, Monster Drawing, Scene Drawing, etc.
(2) Color basics: basic knowledge of color, basic operation of software, PS toolbox, detailed explanation of PS painting function, application of layers and filters, material drawing techniques, etc.
2.VR/AR software introduction: (1)3D software introduction: software interface distribution, menu bar and main toolbar, view and navigator, basic operations and common shortcut keys.
(2) 3D model making: creating the basic body, expanding the basic body, creating splines, modeling composite objects, lofting objects, basic knowledge of modifiers, model transformation modifiers and object modifiers.
3.VR/AR 3D scene production: (1)VR 3D scene production: VR scene modeling, polygon editing, scene mapping technology.
(2)VR high-precision scene production: VR high-precision scene modeling, material editor, standard material type, other material types, coloring and material editing manager.
4.VR 3D character making: (1)VR character making: VR/AR high-precision character making, VR/AR animal model building, monster model building, and character mapping technology.
(2) High-precision character making: high-precision character modeling, material editor, standard material types, other material types, coloring and material editing manager, and character mapping drawing technology.
5, VR/AR project actual combat: combined with actual cases, participate in the research and development of VR/AR projects of several game companies and complete complete commercial works! Accumulate rich project experience.