1, the market, e-sports development has been a relatively perfect ecosystem for so many years, as the downstream of game products and the main link of the industrial chain such as live e-sports content.
The value of literature, animation, games, e-sports, movies and IP has been enlarged, and the public enjoys various forms of spiritual and cultural products and services.
Not long ago, the Shanghai municipal government issued a policy to build Shanghai into a cultural and creative capital and promote the development of animation, e-sports, film and television industries.
After more than ten years of ups and downs, e-sports broke out in 20 17, and the capital blessing policy started media coverage, which was the golden age of e-sports.
The home and away games of the club are the home and away games of LGD snakes EDG WE JDG RNG, Hangzhou, Chongqing, Beijing and Xi 'an;
Basketball, football and other traditional sports layout e-sports: NBA established NBA2K league, and most teams arranged e-sports to recruit e-sports player FIFA football e-sports.
Olympic Games and sports events: The International Olympic Committee recognizes e-sports as a sport, and 2K FIFA and others believe that e-sports will be the event of the 2022 Hangzhou Asian Games. There will be six e-sports as official performances in the 20 18 Asian Games, which is the first appearance of e-sports in the Asian Games, and League of Legends was selected as one of them. 20 18 Asian Games will be held in Jakarta, Indonesia from August 18 to September 2, and the final round of League of Legends will be held at the end of August.
With the development of the industry, there is a great demand for posts such as explanation and presiding of operation and management analysts of event planning clubs. Many undergraduate professional universities have set up e-sports majors or e-sports courses.
E-sports majors are offered in talent training colleges (recently, more than 50 colleges have opened e-sports majors, and some undergraduate colleges have opened e-sports majors, including Sichuan film and television. )
Tencent has signed a trade agreement with Britain: it will offer e-sports courses at Oxford University. Tencent is the world's largest e-sports company, and the conclusion of this trade agreement has become another way for the company to expand global trade. After York University and its partner ESL UK started the e-sports course, Oxford University and other British universities also joined in.
Only Tencent, including Tencent e-sports? Penguin e-sports and Tencent Sports are both laying out talent training plans in the field of e-sports, and game development operators such as Netease and Perfect World;
Netscape Technology, the operator of Hangzhou esports town, an integrated esports service provider;
Live broadcast platform-battle flag; EDG Club, VG, etc.
Transfusion for the sustainable development of the industry is the original intention of many educational institutions and e-sports game companies to lay out e-sports education and personnel training services.
2. Correctly understand e-sports, expand employment direction, and combine hobbies with work.
There are not a few college students who play games. They spend their time on entertainment and socializing. Many of them are so addicted to games that their normal study is affected. As a university, in order to enhance students' interest in learning and their employment rate, we should match the market demand and set up e-sports major, so that students can understand e-sports correctly:
E-sports is not playing games. E-sports is a competitive sport based on electronic equipment, the 99th national sport.
E-sports professionals need extremely high talent and high-intensity training. Behind-the-scenes work outside the players is one of the choices for many college students who love e-sports to graduate as a job search direction.
How is the game designed and planned? The value of socialization to game products, the historical culture and IP value in the game, etc.
Let students play games reasonably, have a deep understanding of e-sports, and make this love valuable.