1, DPS, DOTA, LOL.
Yes, DPS is the damage per unit time, and the DPS discussed here is more macroscopic.
(1) team battle. This LOL is very high. Most heroes have high explosions and short CDs. In the team battle, it is required to throw the skills to the right hero at the first time. Dota's team battles often blossom more, which is also the reason why team battles are difficult to explain. Even if five heroes try their best to kill, a hero's death will not be as fast as LOL because of props such as pushing and McCann. In short, the dota group killed one or two heroes, and the LOL group battle was over. This leads to at least three or four choices for key heroes in a team battle of dota, which is why players like YYF, who are calm in team battle and can resist skills, are so powerful. In this way, dota's team battle is more technical and more sense of war. This is not the second shot, but a counterattack.
(2) Map size and TP mechanism. Why put these two points in DPS? That is to say, just now, the macro dota map is bigger, and the DPS that heroes of both sides can play to each other's heroes per unit time is less, and the TP time is shorter, which indirectly reduces the macro DPS. In this way, there can be more tactical things in dota, such as intervention, detour, diversion, ambush and anti-ambush, encirclement and anti-encirclement.
(3) extreme operation. In dota, the skill cd is relatively long, and there are few three heroes with injury skills, while LOL plus summoner skills can even reach five, and the CD is relatively short. This makes it difficult for LOL to have room for extreme operation, and LOL also has extreme counter-killing, but it is far less than dota. The extreme operation in dota can almost exist in the early, middle and late stages.
In short, the DPS in LOL is too high, leaving too little room for players to benefit from tactical games and battlefield judgment. Coupled with the reduction of extreme operation, many players criticize its low-end, which is why I often feel sleepy when watching LOL games. LOL is a brush, a team battle.
2. The mechanism of forest and wilderness
(1)LOL is a grassland mechanism, and dota is a forest mechanism. In LOL, people in the grass can see outside, while in dota, under the shade, neither side can see. This makes the control of visual field in dota more important, and there will be more encounters and more opportunities for extreme operation. LOL often hides in the grass, so you dare not chase, because the opposite side can see you, but you can't see each other, and dota players are equal, depending on consciousness and luck.
(2) Wild zone mechanism, which can be used in dota, I think this is one of Icefrog's biggest ideas, which greatly enriches dota's tactical choices and tactics. The wild area has become a multifunctional place for economy, team warfare and tactics. But you rarely see LOL holding a large group in the wild. On the one hand, it is due to the grass mechanism mentioned just now, and on the other hand, there is not much worth fighting for in the wild areas. LOL's wild field is characterized by the existence of red and blue buffs, which has a great influence on the war situation, and its function is even equivalent to a medium-term equipment in dota. However, the competition for buffs in LOL is often very simple, unlike in dota, the control and competition for wild areas often bring benefits to the tower. In addition, some heroes in dota can open forests, which increases the possibility of forest competition.
In short, LOL's map is too small, there is no open area in the wild area, and the competition for interests is single, which makes it difficult for LOL to carry out large-scale team battles in the wild area. The wild team fight is around the poor open area near the tower, but dota is different. The war is not only lit around several towers, but also the complexity of the wild area makes dota more possible. The team battle in the wild area is the ultimate test for players to judge on the spot. This is also the advantage of small 8, 430, YYF, Dundee and other players who have released team fighting skills.
3. Baron and Roshan
In LOL, the baron's regiment returns to magic and attacks buff, which gives the baron too much advantage. You can basically consume your level indefinitely with the baron. The Luoshan shield in dota provides the advantage of a single resurrection in the group battle, but there is still the possibility of the defender's counterattack, especially now that the Luoshan shield is changed to 6 minutes, the advantage of Luoshan is no longer unlimited. But LOL, if you take baron, it will be very different. However, LOL has one more dragon than dota, adding an early reason and place for team fighting, compared with dota's endless reasons for team fighting.
4. Props, outdoor shops and chickens
Magic wand, magic bottle, ashes, diaosi shoes, secret shoes, wedding rings, I have to admire Icefrog's creativity, which greatly enriches the player's game space, operation and skill release, and makes the master become a real master. The existence of wild shops and chickens can make heroes such as nightmares, bounty and bats continue to attack. And LOL must go home to update equipment, which is particularly slow. Well, if you pay attention to the recent LOL game, many teams use it to formulate tactics and time difference.
Step 5 equip
Dota has a wealth of activity props. Open the prop store of dota2, and you will be surprised that dota has so many equipment to choose from. This gives players a lot of room to play. According to different heroes, different lineups and different situations, it is very important to choose equipment, which is why after each game, everyone can always grasp the point of loading and spraying. LOL, ADC, APC, and meat are just a few, and the loading order and selection are relatively fixed.
In addition, dota also has many active team props, such as Macon flute and drum, displacement props, pushing and jumping knives, aiming and outputting props, green sticks, sheep knives and wind sticks. So the meaning of money is not higher production or more meat. Let dota become a real game of restraint and anti-restraint. The economy brings different benefits to each hero. You can choose how to play.
6. The fog of vision and deception
Another great idea of Icefrog is the fog of tricks. Dota's tactical spiral has raised the horizon to another stage, and a team's understanding of the horizon determines its height to some extent. The existence of the fog of trickery, the lengthening of eye CD and the increasing purchase of real gems make the word "rhythm" truly realized in dota. For a strong team, it is very important to grasp the rhythm. After controlling the field of vision, the opposite side is dark, and constantly changing the rhythm of gank and pushing the tower can make the other side completely desperate. The inferior side should return to the inferior position through rhythm change, which is what IG is good at. No matter good or bad, its rhythm always changes inadvertently. Many attacks are improvised by Xiao Ming and Zhou, which makes their rhythm more elusive and makes their attacks more successful. With money, LOL's eyes can be set infinitely, making LOL a seesaw in the middle and late stages. Even the early and middle stages of gank are difficult to achieve, and more are bright maps.
7、BP
LOL only bans three heroes, as if all heroes can play, but in the BP stage, the goals and games can't be achieved. Dota's two-stage BP, especially the setting of the first two paragraphs and the last three paragraphs, is really excellent. Look at the criticism of BP in small 8, the criticism of XB, and the praise of Xiaoming and the dog, and you will know that the war of dota has started from BP.
8. Others
I won't go into details here, such as whether the control line can be reversed, the influence of magic symbols on China solo, the tower defense mechanism and so on. After all, every compliment of dota is meaningless, and LOL also has some commendable small settings, such as crossing the terrain with eyes, red, blue and green bottles, salary installation and so on.
9. Also talk about playability and appreciation.
I have to admit that LOL is very popular, its playability is really good, simple and rude, and its focus is clear. The key points of Tower, Red and Blue buff, Xiaolong and Baron are clear at every time point, so players don't need to think too much. The requirement of releasing skills in team battle is relatively simple, that is, putting skills on the right person, and the timing of skill release is not so important. I can play LOL all night now, but I really can't bear to play dota. I'm sure I'm exhausted after playing three sets, but playing LOL is casual and it's no problem to get through the night. The only effect is that my reaction is slower than when I am awake. LOL's appreciation and playability are similar. It's simple. It is organized around key points. At other times, it is mostly a brush machine. Just watch a LOL and get excited with the team battle. You don't need to think, laymen can see it. Very happy.
However, dota is different. A good explanation is very important. The ever-changing situation makes the analysis of interpretation very critical. Moreover, you can't see dota games without playing hundreds of dota games yourself, let alone appreciate its subtlety. So is playability. Dota is really difficult to get started. It's hard to get started, and it's even harder to break through the bottleneck, let alone major. But now many people who play games just want to have fun, and simplicity and rudeness are what they need. So the popularity of LOL is understandable.
abstract
After nearly eight years of development, the continuous promotion of several generations of dotaER at home and abroad, and the rapid development of tactics, dota has become a complex game with all-round competitive tactics, extreme operation, on-the-spot judgment and mentality awareness. It is not easy to understand DOTA well. LOL is casual, simple and rude, enjoyable to play and looks relaxed, which is why players criticize the low end.
However, most players are light users, and they prefer to cut fruit to StarCraft II. LOL is an easier choice for players who need superiority in team games. They can eat ice cream and smoke while playing LOL. But playing dota is exhausting. When I play Labik, all six squares are active items, plus my own four active skills, it is really tiring to educate my teammates. That's why dota loves to spray. When you try your best to finish such a complicated game, the irrationality of your teammates will ruin your efforts, and most people will be angry.
However, I still feel sorry for those light users who can't understand the all-round confrontation of intelligence, mentality, experience and reaction in dota, which is as complicated as war and full of uncertainty and dramatic charm. They missed a great opportunity to experience life.