After playing all night, I basically learned all the contents of the update of the dark area on September 26.
Let's start with the conclusion: thanks to the accessories changes and new contents in this version, long-range combat is no longer the mainstream, and the official encourages players to confront each other in CQB. The following will explain them one by one.
I. Firearms and ammunition:
9* 19, 7.62*39 and 5.7*28 series have been qualitatively strengthened due to the addition of bullets with high penetration and deep penetration, which significantly threatened the survival of five sets of players, but it was not so immediate for six sets.
AEK has become a 7.62*39 shoulder handle, which costs as much as m4. The firing rate of 800 makes it an excellent AP transmitter and nail crusher, and the paper data is almost the same as that of m4. What's left after the two meet is personal technical problems. ACE is cheaper. Abandoning man-machine drum loading and changing waist shooting may be able to compete with mainstream rifles.
The submachine gun is basically a battle between p90 and vec9, with half price of 3w. Pick it up and you can fight, and there is no dispute about getting close to an assault rifle by ultra-high firing rate. In contrast, MPX's cost performance is much lower, but there are more extensible modules, which are actually slightly lower than the mainstream.
The 762*5 1 series only has a short change to FAL, and the accuracy of M 1 10 drops too much, so it can be played but uncomfortable. MK 16 is basically buried, M24 toy gun, press # to query the planned medical record.
The price of 762*54 ammunition has been lowered uniformly, and now the cost of Mosin people is lower. In the future, we need a new crossbow sniper or a fully automatic armor-piercing machine like sv98. Although SVDS is stable, the firing rate of 100 is really against the sky.
The focus is still on the 5.56 series, and the middle tube m4 is still very strong and reliable. HK has advantages, but it is not too strong. MDR has sprung up and is cost-effective, which can become the mainstream in CQB environment. On the contrary, the meaning of the existence of AUG is not clear. This gun should have strong expansibility. In reality, it can be used as its ammunition from 9* 19 to 7.62*5 1. It's a waste for an artist to only hit 5.56, just because the firing rate of 50 is increased by 2w5. It's really a bit confusing to buy it back.
Needless to say, 5.45*39 requires AN94 for accuracy and RPK for firing rate.
Oh, and FN57 is expensive but strong, and it is the first choice for running pistols. Eft's top sniper configuration is AXMC plus FN57.
Second, the accessories:
The accessory properties of the previous version are a bit too simple and straightforward, but the new version is much more complicated. Judging from the mainstream rifles, let's start with the light ones.
The rear resistance changes little. If you have money, you can come to a three-piece set of red tube+cute+rear mop. If you have no money, you can have zhukov, and then consider other stocks. After the distribution of PT series, it will only make your gun more convenient for others to take away.
The back grip now affects the man-machine and waist accuracy at the same time, but it has not been differentiated, so the more expensive the better.
Generally speaking, leather rails should be installed for wood protection, which is more informative. After all, you need to spend more money.
The man-machine punishment of the sight in the new version is a bit too serious. If you want to solve the enemy in the middle distance, the assault rifle will give priority to the triple hologram, and the quadruple hologram will be directly discarded by man and machine. If it exceeds six times, it will be used by snipers.
The pattern of the front grip is basically unchanged, and the addition of hidden attributes has not achieved substantial differentiation, but has consolidated the position of shift and the old oblique grip.
The point is still on the barrel and muzzle. At present, the precision improvement of the long pipe is not proportional to the man-machine punishment, and the silencer is also deducted a lot, resulting in a low hit rate in the middle distance. On the contrary, both flame suppression and braking are detonated by peers. The data is very good, and the precision loss is also very low. Obviously, the official wants you to play the fire-breathing dragon rather than the old six.
This wave belongs to the designer who taught you to play games.
Third, summary:
(1) bullets with high penetration and deep penetration make four sets equal to no wear, and the cost of full loading is more expensive from now on.
(2) It has great advantages to change the fire-breathing dragon short. Officials encourage you to go to the profit point to fight to the death, but in fact, you can't hit people from a distance. This change can only make you return to the warehouse faster.
(3) It is normal for assault rifles not to match submachine guns. Always be careful of unarmed MDR hidden in the corner.
(4) The official did not come up with such a big update as the new map. The essence of new modes such as Beishan Express is to speed up the game rhythm. The new version is more about redoing the original numerical system. The complexity of the numerical value makes more players willing to play fast-paced mode, which obviously speeds up the loss of Cohen coins in the warehouse.
Finally, this update shows that the official hopes to operate well, but the means of forcing players to fight head-on is really far from sincerity. Of course, it doesn't matter to the author. After all, the value of 20 million can't be put in the warehouse. As a low-quality substitute for eft, the new version is just a taste, and occasionally one's fingers itch to earn two.
Finally, make some suggestions and talk about the Rubik's Cube.
(1).45RIP arrow, you know what I'm talking about.
(2) The silencer is equivalent to extending the barrel in disguised form, which improves the accuracy. If we really want to weaken the long-range advantage, we should start with the weapon itself, instead of changing accessories to hurt the fish in the pool.
(3) Restricting trading is a good way to improve the game experience. An astronaut can harvest half-loaded players in the general field.