Under the channel column, enter, find the polySmoothFace node, click, find the division attribute, change its value to 0, and it will be restored to its original appearance. Please note that after several rounds of smoothing, you will have several polygon smooth surface nodes. You have to change the division attribute value to 0 one by one, and you will get something if you change it to more than 2.
Of course, you can also find the polySmoothFace node in the property panel, or hypergraph, or outliner, and modify the division property value.
If you have cleared the history without saving it, please close the software and open it again.
It is necessary to enable advanced methods, open the mel editor, intercept all traces of the operating language, remove the statements after the polySmoothFace command, and run in the new scene to get the previous model. (Not applicable to non-experts, not suitable for novice research)
If you have cleared the history and saved it, please close the software and open it again.
Honey, the Su Can brothers can't save you. Remember to save a file labeled xxx_00n every few steps in the future, because the system will restart frequently, the unit will lose power and the boss will change his mind. . . . . . . . .