It takes about 2-3 weeks to learn sketch. In the later period, I will learn to operate the software while consolidating the foundation of practice (geometric structure sketch, still life structure sketch, character structure sketch practice; Photoshop junior ambassador
You can learn very well after one year.
Later, I studied two-dimensional and three-dimensional.
The design basis of the original painting: animation art overview, artistic perspective, composition, formal beauty rules; Structure sketch and modeling training, figure dynamic sketch, light and dark sketch shaping; Photoshop basic tools, filters, color principles, color setting methods, picture effect production; Illustrator 1 1 tool basic operation application, vector diagram.
Props and scene design: animation props, still life sketches, original painting design and props drawing; The originality and painting method of the original painting of the scenery, the painting method of mountains, stones, trees and buildings; Color setting of original painting in Photoshop scene and scene drawing in Illustrator 1 1
Animation character design: animation character overview, detailed anatomy of human body structure, facial features drawing, head dynamics, muscle structure; Originality and drawing of the original paintings of male and female characters; Brief introduction of animal structure anatomy, animation animal monster, humanized animal monster; Creativity and drawing of original paintings of animals and monsters; Color setting of original Photoshop figure painting, Illustrator 1 1 figure painting.
Two-dimensional animation design: understand the various functions of Flash and the basic principles of animation; Master the use of components, libraries, layers, timelines and other related elements; Combined with effect sound and background music, the video is played continuously by using media stream; The use of animated mirrors, the expression of storyboards, and the use of lens technology.
Basic knowledge of 063D: overview and basic operation of 3Dsmax, window operation and toolbar use; The foundation of model creation, the use of lighting and material editors, UV extension and the use of UV editors.
3D props and scene design: 3D animation props modeling, 3D game props modeling, UV and mapping drawing; 3D cartoon scene modeling, editing skills of shaders in the scene; 3D game scene modeling, UV extension and mapping.
Animation three-dimensional character making: the creation of three-dimensional cartoon animals, monsters, male and female characters, the use and editing of character materials; Three-dimensional game animals, monsters, male and female character creation, UV expansion and mapping.
Three-dimensional animation and special effects design: bone creation and skin binding design in 3Dsmax; Create IK control bones, weight processing, expression design, installation and use of human and animal bones; The application of animation editing curve, the use of animation types and action rules.
Three-dimensional animation project production: combine the two-dimensional and three-dimensional knowledge learned to create graduation works.
Employment guidance courses: career choice and employment motivation, business etiquette and public-private relations, team consciousness and ability to resist pressure, career development planning, and correct attitude of professional people; Job preparation and methods, interview skills and negotiation skills. The above courses are selected from: Guangxin Animation Education.
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