There are several models: ANIMO, TOONZ, RETAS PRO and USANIMATIONANIMO, which are two-dimensional cartoon animation production systems developed by Cambridge Animation Company in England, running on SGI O2 workstation and Windows NT platform. They are the most popular and widely used systems in the world, and the famous cartoons >:,>, gt; These are all successful examples of applying animo. It has a working interface designed for animators. The scanned draft retains the original lines of the artist. Its quick coloring tool provides the functions of automatic coloring and automatic line sealing, and is integrated with the color model editor to provide unlimited colors and palettes. A color model can set multiple "color assignments". It has a variety of special effects, including lighting, shadows, camera lens push and pull, background blur, water waves, etc., which can be combined with two-dimensional, three-dimensional and real shooting. The new version of Animo6 has made a lot of updates and supplements in terms of ease of use and functions, thus improving the efficiency of the entire production pipeline of Animo users from system construction, scanning, processing and coloring to synthesis and output. The best Animo system ever
Since the beginning of the new century, two-dimensional animated films with traditional hand-drawing as the main production method have gradually declined. Except for the comic book Lilo&Stitch, no two-dimensional animation has grossed more than 1 billion dollars in North America. Even Disney's annual blockbusters Atlantis: The Lost Empire and Treasure Planet were not spared, and with the tragic addition of Sinbad: The Legend of the Seven Seas by DreamWorks, two-dimensional animation completely fell to the bottom. After FindingNemo, a three-dimensional animated blockbuster, achieved unprecedented success, reports that two-dimensional animation was about to quit the historical stage frequently appeared in major entertainment media. It is far-fetched to draw the conclusion of "the revival of two-dimensional animation" only by a Legend of the Bear, and the performance of The Legend of the Bear can only be said to be quite satisfactory. Now Disney is at a crossroads, and two-dimensional animation is like chicken ribs for it. Contradiction! /kloc-at the end of 0/0, Disney announced that it would continue to cooperate with the director of Legend of the Bear for the next animated film, but it didn't have the courage to say whether it was a two-dimensional animation or a three-dimensional animation. 165438+1In mid-October, Disney, which lacked self-confidence, decided to give up the plan of making a two-dimensional animation "Several Good Ghosts". As a result, the future of the 258 traditional animators in the Florida studio becomes confusing, and the limited job opportunities will force them to face such a choice: either study computer graphics or change careers as soon as possible. For many years, DreamWorks animator Kevin Coach has been painting a colorful animation world with a brush. Now, it is the mouse and keyboard that keep his job. Like animators in many film companies, Coach spent nearly 65,438+00 years polishing the paper-and-pencil drawing technology. However, just this year, the management of DreamWorks suddenly announced that due to the low box office of the traditional two-dimensional animated films produced by the company, the company decided to turn to the field of three-dimensional animation. At the same time, the company suggested that 2D animators put down their brushes, take computer training, learn to draw with software, or leave immediately. In fact, in the process of making the legend of Sinbad Seven Seas, some animation workers were already fired. Jeffrey Katzenberger, one of the three DreamWorks, even called the staff of PDI Studio, which specializes in 3D animation, and asked them to take over the production. As the president of the Animators Association, Coach knows very well that all this is caused by 3D animation. Thousands of animators in California have to make a choice: either go overseas as cheap labor or get fired and change careers. Coach's answer to himself is: "study again, once you get used to the coordinate ruler on the screen, the future is still bright." The overall failure of individual success is not too long, and two-dimensional animated films are still a hot potato for everyone. In the mid-1980s, the great director Steven Allan Spielberg first discovered the huge business opportunities in the animation market. The animated film "American Tail" specially produced by his subsidiary Amperin Company has unexpectedly achieved very good box office results. Thanks to this reminder, the animation giant Disney carefully produced The Little Mermaid. In order to maintain a good development momentum, Disney, which is running at a high speed, began to hire 2D animators on a large scale. In the 1990s, Disney released a two-dimensional animated blockbuster almost every year. Beauty and the Beast, Aladdin, The Lion King and Romance in the Wind are the masterpieces of Disney's two-dimensional animated films in the most glorious period. Other film companies jealous of Disney quickly squeezed into the animation market and set up their own two-dimensional animation production departments. However, faced with an inseparable animated film, these film companies can only be described as "bleak management". From Warner Bros.' Looking for the Magic Sword of Camelot to 20th Century Fox's Titan A.E, the box office of every animation is pitiful. Even DreamWorks, which is infatuated with Disney everywhere, seems to be unsatisfactory in its animation works as far as The Prince of Egypt is concerned.
USAnimation, the world's number one secondary animation production system, is the most practical application of creative tools. You will get the most powerful arsenal in the industry to serve your creation, allowing you to freely create effects unimaginable by traditional animation technology. Easily combine 2D animation and 3D images. Using multi-plane shooting, rotary focusing can push and pull the moving lens, infinite palette and infinite layers. USanimation is the only absolutely innovative interconnected synthesis system. After any layer is modified, the simulation effect of all layers can be displayed immediately! Fastest production speed: Every link of the initial design of USanimation software takes into account how to obtain the fastest production speed at all stages of the whole production process. The automatic scanning and real-time preview of DI quality make the system work quickly. USanimation's vectorization-based coloring system is recognized by the industry as the fastest system. Shadow colors, special effects and highlights are all automatically colored, which saves 30%-40% time in the whole coloring process and will not lose any image quality. USanimation system produces the most perfect "hand-drawn" lines, retaining all the strokes and lines of the artist. When the schedule is stagnant for some reason, the non-parallel synthesis speed and production speed will give you the greatest freedom. Impressive means and tools! Production tools include: color modeling, shot planning, dynamic inspection, color filling and line coloring, special effects for synthesis (2D, 3D and real shot) and so on. Including self-generated actions and 3D animation software. Color reference system for cartoon with international standards. The most professional output quality! The excellent quality of Usanimation system has been confirmed and tested many times, and the number of products processed by this system is also increasing. At present, there are more than 1800 American animation systems running around the clock in more than 30 countries. ANIMO, a two-dimensional cartoon animation system with representative works such as Beauty and the Beast, is a two-dimensional cartoon animation system developed by Cambridge Animation Company in England and running on SGI O2 workstation and Windows NT platform. It is the most popular and widely used system in the world. More than 65,438+0,200 sets of ANIMO systems are used by more than 220 studios in the world. Well-known cartoons & gt,<& lt sky blue >>,<& lt prince of Egypt >; & gt These are all successful examples of applying animo. It has a working interface designed for animators. The scanned draft retains the original lines of the artist. Its quick coloring tool provides the functions of automatic coloring and automatic line sealing, and is integrated with the color model editor to provide unlimited colors and palettes. A color model can set multiple "color assignments". It has a variety of special effects, including lighting, shadows, camera lens push and pull, background blur, water waves, etc., which can be combined with two-dimensional, three-dimensional and real shooting. The visual scene diagram it provides enables the animator to complete complex operations in just a few simple steps, which improves the work efficiency and speed. Input, output and editing of 3D scenes: 3D models can be input from 3D scenes, including their positioning, lighting, camera and material information, and displayed together with any scanned, drawn or synthesized 2D drawings or images. This new 3D tool can move, zoom and rotate 3D data, lights and cameras. Three-dimensional animation can be modified by F-curve editor, and all adjustments and modifications can be stored and used in three-dimensional software. Texture mapping: All 2D elements in Animo 3 can be synthesized in 3D coordinates by using cameras in 3D scenes. Animo's 3D nodes can input 2D elements as textures. Cartoon rendering: Animo 3' s new image generation module can be used to generate the final 2D and 3D composite scenes. It will display 3D elements in the familiar way of Animo 2D cartoon generation, and artists can also browse and edit animation cartoon images generated in Maya or 3DS Max. Output 3D data as Animo layer file: 3D data can be directly output as pre-drawn partition Animo layer file and its color designation in Maya or 3DS Max. These areas are defined by material or object icons. These three-dimensional data can also be output as sketches before drawing the basic gray level, which is the most useful feature in two-dimensional and three-dimensional synthesis.