2.? Zb is mainly used for the normal output of games and movies, as well as some still-frame works (which can be seen on CGTALK). So you must know the human body structure very well.
3.? ZB is mainly aimed at models. (PS: There is a plug-in for animation expression, which is only available in zb4.0. If you modify the expression in zb, an animation node will be generated directly in maya. )
Conclusion: Both can be learned together. When using ZB, only the structural foundation, maya modeling and wiring are considered. Then use the laid lines to lead ZB into the model, and then carve it, so that you learn to shape and practice carving. Stick to it and you will become a "model" god. It is suggested to carve for an hour every day, look at the wiring diagrams of foreign masters more, and make your own way after several times.
ZB learning resources:
CGTALK:? /
Brief introduction: Abilene Art Relief Design School is an education and training school, with Abilene as the art brand, and is a professional art relief design training institution.
CG Forum V5 Visual Search, with Chinese tutorials available for download:/
Source:
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Baidu Encyclopedia:
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