The national flags of the four armies of Lianzhong are also good, and the technology is higher. With high-level excerpts.
General-the way to enter the room 1. The three stages of the four kingdoms' progress Although the four kingdoms' chess is not as extensive and profound as the quintessence of Weiqi, there are still many points worthy of attention. If you don't know these places clearly, it is difficult to play chess well and become a real master. The improvement of military chess level will go through the following three stages. At first, I just took it for granted, taking chances, and didn't cooperate with consciousness and direction. Will not "seal", only "touch"; Just staring at your own chess, not paying attention to how the other party goes; Only pay attention to local fighting, lack of judgment on the general trend, and the current state and outcome are extremely unstable. The chess style is brave and I don't know how to live or die. I put all my sons on the line, and when I saw the enemy's sons in the way, I ate them and enjoyed bombing the other commander. This is a typical beginner's mentality. The second stage is the introductory stage, which is very crucial and determines whether a person's chess skills can go further. At this time, I have a preliminary sense of cooperation and judgment of the situation. I will not only see the players on the board, but also notice the hidden dangers behind them. I will have a general judgment on when to close, when to assist in defense, when to be a "green leaf", and when to change the direction of attack or turn from defense to attack, but there are still many shortcomings in details. For example, knowing that the enemy's chess path is going to be blocked, it is also for the purpose of "sealing". In fact, the effect of "sealing" your own chess pieces will be very different. Putting them in a good position will make the enemy feel very uncomfortable, which will be seen in the next few steps. Often players at this stage only know the "direction" and have no "sense of position". Even so, you can be congratulated for coming this far, which shows that you are a "promising soldier" and a "revolutionary genius". Knowing the direction is the most important thing, and the rest is experience and maturity, which can be improved through hard work, continuous recovery and constant pondering. It's also important to watch experts play chess. You can train your judgment and skills as a bystander and compare them in real time, which is of great benefit to improving your level. The third stage is the stage of entering the room. At this time, we pay attention to the subtle movements of the enemy, the position when transporting our children, the gentle rhythm of attack and defense, and are very sensitive to the situation and the judgment of the situation. In fact, the biggest difference between an entry-level chess player and a master lies in some subtle experiences, which is the so-called "chess sense"! For example, a master can often judge the chess power and even the arrangement of chess pieces behind or against the opponent according to the enemy he comes into contact with in front, and will use tactics such as feint, front and back attack and sneak attack to open the deadlock, and will also take the enemy's psychological state as an important factor in judging the situation. For example, at the beginning of a tug-of-war between us and the enemy, I exchanged commanders with an enemy, and then the enemy exposed the bomb on the corner of his flag and used it to blow up my commander at home. At that time, the first feeling was that his flag was not thunder, because if it was thunder, such an array would be too dangerous! It happened that my commander was on the first line. He decided not to hesitate to rush down at the risk of being blown up and hit by another bomb, and he succeeded! After thinking about it, I still think there is an 80% chance of success. Of course, there are always exceptions in life. I can't help it if I meet a madman. An 80% chance can already make you rich in the stock market. The next stage is hard practice, including mental and chess skills. The mentality and mood of playing chess is very important, and it is the key to make the master by going up one flight of stairs. Sometimes when we look at chess or resumes, we will find that masters are often full of loopholes and make many low-level mistakes. At that time, we would think that if I came down, I would definitely be able to walk better. In fact, the master is also an emotional animal with secular desires. People's feelings and judgments are often fleeting. When playing chess, you need to make a decision in an instant, and various emotions are often the chief culprit that interferes with the feelings of players. For example, the consciousness of wanting to win and being afraid of losing, the emptiness of hunger, the unfinished work, the madness of "killing eyes", the pressure and fear of being at a disadvantage, these enemies have been tormenting your soul, heart and stomach since playing chess, so it is understandable that experts sometimes turn into garbage, but if they are seeking "chess", they have no choice but to fight against their bad mentality and emotions and defeat them. Second, the basic skills of the four countries: one is to judge, the other is to look at the overall situation, and the third is to remember. These three things are important. If these three things are not solid, the others are impossible. Needless to say, the importance of judgment mainly depends on the accumulation of experience. It can be said that the more you play, the more you will master the changes in the shape of the chess. Of course, it may also make you timid, but this is only a transitional stage. As your chess skills grow, you will naturally feel confident. Mistakes in judgment are common, so you don't have to worry. Generally speaking, with the progress of chess, your judgment should be more and more accurate, even accurate. When playing chess, you should make a rough estimate in advance according to the situation, and then try out the right one. I believe no one likes to test commanders with commanders. For example, if the enemy looks like a commander (he killed the boy badly, but didn't kill your son near the camp), you can't be sure. We can test it with fake bombs. If you still can't try it out, the best way is to use your commander to test it, so that you won't suffer anyway. If he pretends, you earn, otherwise you just lose a few boys. Don't try with a division's army, or you will die ugly. Looking at the overall situation means looking at the overall situation, not just looking at your own side. This is very important, but it is often ignored by some beginners, and even some experts occasionally miss it. This is a big no-no. If you don't look at the overall situation, you can't make an accurate judgment on the chess game between your opponent and your family. Isn't it stupid for you to try on the size of his eldest son after he was killed? Of course, you will miss something occasionally when you are nervous, but when you play a game of chess, you should not miss more than 5%, preferably 0%, because you may lose in this 5%. Children who make judgments should try to remember that important children must remember that there are commanders, commanders, teachers, mines, bombs and engineers. Bombs and engineers rely mainly on speculation. Generally speaking, boys are timid, but they are as important as any child. It is particularly important to note that some children hide after killing chess, and it is easy to forget when they are turned upside down. This is what happened to me. Our army killed the division commander, and then evaded the division commander and entered the camp. Finally, after several turns, the enemy touched it with his brigade and was shocked. This can also be a strategy to deal with people with poor memory and easy fatigue. Another thing is not to take chances. If you haven't seen an enemy commander apparently killed, you'd better not believe that the enemy commander will disappear for no reason. Basic skills are a compulsory course for everyone and the basis of other advanced tactics. Some people say that it is equivalent to the internal strength of martial arts masters. If you think you want to watch chess in the second half, the basic skills are almost home. With the improvement of chess skills, the understanding of judgment and overall situation will be different. The ability to grasp the overall situation is an important symbol to distinguish experts. Memory has nothing to say, it is very important.
Control the situation-grasp the overall situation. After the primary chapter explains the array method, no matter who can own the array method, he will retreat if he does not advance; Or blindly attack, lose troops, the result is still inevitable defeat at the gates, hate Wujiang River. Therefore, the understanding and judgment of the situation and the adjustment of the overall strategy will have a decisive impact on the final outcome. The primary focus of improving the tactics of the four countries is to control the situation. Let's talk about how to control the situation in attack and defense, so as to gain the advantage of being able to attack and retreat. There are three stages in controlling the situation, which are discussed as follows: First, in the opening stage, the two sides are equal in strength, and the aggressive ones often take the lead, or the commanders take the lead, or the divisions lead the way, or the boys explore the road to see their personal style. At this time, the most important thing is to disperse troops and open channels, otherwise they will be blocked by people who are good at controlling the situation, and they will not be able to advance or retreat and die without illness. In fact, the key to controlling the situation lies in mastering the air superiority. All the offensive and defensive points are battlegrounds for military strategists. In order to get these key points, it is worthwhile to sacrifice again. After getting the air superiority, opponents are often unwilling, and will inevitably mobilize their children to compete, so that experts can judge the distribution of their children's forces, so as to calmly adjust their troops and destroy them at one go. Second, in the middle stage, after several rounds of contests, the two sides already have some clues about the distribution of strength and weakness. If the flag is lit, it will be a new round of air superiority. When the enemy is strong and we are weak, don't bring all the eldest sons back to defend. In this way, when you meet a master, you will immediately surround yourself and attack your opponent's home. Secondly, you will be eroded by your opponent. You must attack the eldest son and wage guerrilla warfare with your opponent in the periphery to distinguish the commander, which will make him exhausted. Although your opponent seems to have an extra commander, he can't eat that son. Therefore, the control of the middle board is not as simple as the commander swaggering outside, but the key point, so don't be moved easily. The attacker should not spare the bomb, and the key parts can achieve unexpected results without flying. Defenders should aim at the actual situation, blow up what should be blown up, and don't blow up after eating a big loss. The advantage of this is that after the opponent loses his backbone, the attack is unsustainable, and the remaining boys eat or are right one by one, calmly respond and slowly pull back to the disk. Third, the formal stage At this time, a game of chess has reached a critical moment, and the outcome is only a few steps away. Therefore, the eldest son position used by the strong to control the situation is particularly critical. On the one hand, we can reinforce the enemy, on the other hand, we must be able to cut off the enemy's reinforcements, so that we can be in vain and expose our strength, so that the attack on the family can continue to hit until the besieged family is wiped out. The weak side will have to buy time. When there is no way to go back, it will launch a war of attrition against the attacker, commonly known as "clearing the field", and annihilate its effective force as much as possible, making it the last useless soldier, and sneaking into the enemy's rear to occupy important positions and contain it. This is to control the situation, that is, you get the external situation, I get the vacancy, and the superior party finds it difficult to use troops and has to sign the alliance at the gate.
Situation Judgment In addition, in a game of chess in the four countries, it is not uncommon for one more company commander or platoon leader to win in the end. Therefore, in every local battle, if you can make a little money every time, you may win the final victory smoothly, but this is an ideal situation. If you expose too much troops and equipment in local battles, it will be detrimental to future battles. Therefore, in cooperation, you still can't adhere to the principle that every battle is profitable. Just like the "abandoning the son" in Go, the purpose is to gain greater benefits through less sacrifice, or to contain the enemy with less son strength and gain benefits in other battlefields. Therefore, when studying the "layout" cooperation, don't be too idealistic, based on a big principle-finally win, sacrifice a little strength, and let the enemy think that this is the bait for them to be fooled, so as to change and diversify, otherwise it will be easy for the enemy to find out the routine! Make bold judgments. There are signs of war in ancient times, and now there is war, and the trial must prevail. Through observation and thinking, we must make bold judgments at the right time. At the beginning of the game, we can judge the chess style and the game according to the habits of both sides. In the battle, we can judge the strength according to the movement and contact of the sub-units, and judge whether it is true or not. It is necessary to avoid knowing nothing, seeing nothing, and lacking a clear strategic goal and operational direction. The so-called "those who follow the trend, those who have no plans." If you don't think about it, you will be on the road to failure. "Whether the judgment is accurate or not is related to observation, experience and luck. Don't blindly assert, let alone give up your opinion because of misjudgment of anorexia. Quick attack. Above is a bow, and the attack is an arrow. In the military chess, the more enemies are destroyed, the closer the war is to the enemy's military chess, and the greater the chance of winning. In fast break, the most taboo is to stop. Only by launching a fierce offensive like mercury can we stop the enemy reinforcements thousands of miles away and seize the enemy leader in the host. In a slow attack, "quiet as a virgin and moving as a rabbit", it is often the key to win the game to seize the fleeting opportunity, seize the enemy's instantaneous flaw and give a fatal blow. In defense, of course, we must "make a living first", but the only way to really "make a living" is to find the enemy's weakness and fight back quickly, or blow up his eldest son or chew his boy. Coordination and cooperation. Good or bad company is often the key to success. In the battle, tacit cooperation and flowing strategy often make people sigh where mountains and rivers come from, which is also one of the charms of the four countries. In combat, "the heart of others should be timely", especially the strength, strength, intention, attack and defense of partners, and timely assistance and assistance should be given, such as stopping enemy reinforcements, stopping enemy suspected bullets, stopping enemy attacks, chasing and bombing the enemy, and so on. The most taboo is to be alone, depending on the danger of your partner, such as watching the fire from the other side, and the cold is pressing. You know that lips and teeth are like lips, and only when you fight the rivers and lakes can you appreciate the essence of the four countries. " Know yourself and know yourself "-On the basis of judgment," Know yourself and know yourself, and you will never be defeated "is the first law in Sun Tzu's Art of War, and the wise sayings of military strategists will never be out of date. Relatively speaking, "bosom friend" is easier. In the last article of Sun Tzu's Art of War, Sun Tzu devoted himself to "using the house" just to "get to know each other". Using "space" in the four countries will only deceive people and be ashamed of real masters. Roughly as follows: when it comes to temptation, I don't think it is necessary to explain it. There are two kinds of temptation, one is direct contact with children, but this kind of temptation has its inherent defects, too small to try anything, too big and not worth it, so the experimenter has to bear the sacrifice; The second is indirect methods, such as using fake bombs to see if the son of a suspected commander can hide. In fact, the process of killing children is also a process of temptation. Second, knowing the time means that the time is different at different times. For example, if you want to mine, you have to send troops, and if you want to storm, you have to make a big bomb. If the needs of different times are different, you should send out what you want. Three days, knowing the land, in the four countries, the effect and function of each position are very different, which is "terrain" and can not be ignored. Although there is no formula from the beginning, there are always rules to follow. A reasonable layout must be both offensive and defensive, which is based on "shape". With the change of the chess game, we should put whatever we should, and have a reasonable layout. Fourth, knowing people, knowing people is to know the opponent's mentality and personality style, which is the most important, because chess pays attention to mentality and psychology. There are many reasonable ways to play chess. You can take any one or simply cheat, which depends on the opponent's mentality, so whether you can accurately grasp the opponent's mentality is the key to judge whether it is correct or not. Everyone must have a certain purpose in playing chess, such as bombing your commander, of course, preparing bombs for fear of flying, clearing engineers or blocking the route of flying soldiers. On the contrary, if you want to prevent bombing, you must watch the road or send troops. All actions will expose the enemy's intentions and information, which is the basis for your judgment in playing chess. When it comes to psychology, you can't help but talk about cheating. Cheating is sometimes a necessary confusing means, which can seize the opportunity to create conditions, but after all, it can't really cause an effective blow to opponents. Excessive cheating will also delay fighters and waste troops. When it's time to do it, do it. How to distinguish the difference between "cheating" and normal chess playing can only depend on your airtight psychological understanding of your opponent, and more experience will help you judge. There is no good way, it depends mainly on your wisdom. Except direct testing, any single standard is not enough. Blind touch is not advisable, because it will lose a lot of power. Reasonable judgment should be comprehensive analysis, such as "time, place and people's harmony". When, where and whose psychology, after analysis, can be tested with a probe to confirm. At this time, the probe is generally not too big, so you can make a more accurate judgment without wasting electricity. If you have few resources or are in an emergency, or you prefer to gamble (gambling is not recommended because it will often cause unnecessary losses), then don't try, just follow your feelings. The above is just a general discussion. There is also a generally effective rule that the less fragments, the easier it is to judge, which is actually a simple exclusion method. Generally, it is clear what chess is in the end. An experienced chess player, opponent and opponent should estimate what they have lost and what is left. Often you are seen through as soon as you play chess, which often makes people suspect that you are watching chess. So it is difficult to judge whether a person is a chess player or an old hand. If you don't know how to get to the end, you still need to hone. Judgment is an essential ability for players in the four countries. You can't be a master without knowing chess. The level of judgment is related to experience. For the master, the psychological factors of the opponent are more important.
Cooperative skills
The essence of the four countries lies in cooperation, without which they will not become four countries. Being good at cooperation is a necessary accomplishment for a master of the four countries.
First of all, we should talk about cooperation from the perspective of consciousness or strategy, not specific tactical cooperation. Nowadays, people often complain that they don't cooperate well with their families and pay too much attention to tactical coordination when playing chess. This requires them to accurately judge the enemy's strength, know your combat intention, and then cooperate well. If they can meet this requirement, they usually do.
I. Strategic cooperation
In fact, strategic mix proportion and tactical coordination are more important and easier to learn. The so-called strategic cooperation means that in the general direction, the two companies adopt the same policy. For example, when attacking, if it is a purposeful attack, they should cooperate when attacking one family, and don't attack another. This is easier said than done. In fact, even many experts can't do it. I often see some masters in the game, but when I attack the enemy violently, I eat the son of the other family. This is because I know that other sons can eat or take advantage of it, so I moved my hand to another house. In this way, although he is a tactical expert, he failed strategically. Because you eat someone else's son, you can't solve the main contradiction, that is, destroy the enemy who is attacking your family, but disperse your troops. Inaccurate judgment will cause mistakes, and it will also cause mistakes in the whole battle.
There is also a strategic cooperation, that is, eating the son of one family. When an enemy family is violently attacked or for some reason, the strength of the two enemy families is uneven, and one is strong and the other is weak, then we must try our best to eat the weak family and the weak family. If you want to fight against the commander-in-chief, you must fight against the weak. If we want to eat our son, we must eat the weak family and try not to fight with the strong family. It may be that one son is replaced by another, making the weak one weaker, and then it may fundamentally eliminate its activity ability, thus becoming a situation in which two families fight one and the other can only defend. Many people are unaware of this strategic cooperation. Most people just eat their sons and eat whatever tastes delicious, no matter whose son they are. Even if you say he is wrong, he still doesn't understand this game. This is the difference between Master Gao and Master Gao.
Strategically, like boxing, it is impossible to attack with both hands at the same time, but to concentrate all the strength on one hand, which will be powerful and more threatening. When it is used in the four-chess game, you should try to give up or even interrupt the original plan when attacking your family, and cooperate with your family's actions, instead of making two plans at the same time. When attacking one side forcefully, don't attack the other side, even if possible. Or the other's son may have some kind of threat and need to be eliminated. At this time, try to stop the other's son. Don't eat if you can't eat. If you want to eat, you should also send it to the other's son for him to eat. This will also delay his support and cause his misjudgment.
In fact, strategic cooperation is very simple, nothing deeper, but a sublimation of consciousness. We must have the ability to give up local temptations and focus on the overall situation. As long as you can realize that you need to cooperate with your family strategically, even though you may not be able to clearly judge the game or remember it well, you can still cooperate well and make the enemy feel invisible pressure.
Second, tactical cooperation.
On tactical cooperation again, in fact, tactical cooperation is subject to the distribution of troops and the ability to judge the family. For example, the commander at home had no time to get away, while the enemy commander completely discredited was helpless. He only accused his family of not being able to play chess. In fact, the commander of the family may be above the flag, or in a place where it is not easy to get out, or for some reason, if the commander moves, it will cause changes in the whole defense line, destroy the whole defense line, or for some reason. This is the case with a set of examples. In this set, Party A ended up with only one man's army, and then his opponent accused him of not cooperating with the attack. In fact, at this time, A laid a false flag, and the enemy's son was on it. If a wants to support, he can only use the commander, but the commander is out, and it must be right. If the commander is paired, the flag will be raised immediately. So A hoped that A could be worthy of the commander, but A didn't satisfy him.
For another example, when your commander eats a large piece of enemy, he wants to use his son to block the enemy's bomb, but at this moment he doesn't move. Finally, the commander was bombed. In fact, it is very likely that his teacher is behind the bomb at this moment. If his teacher comes out to help you stop the bombing, the enemy is likely to knock out his division and blow it up, so he can't move.
Generally speaking, it is difficult to cooperate with tactics, and the requirements for all aspects are relatively high, so it cannot be forced.
However, tactical cooperation is also necessary. For example, in the four-nation chess game, "blocking" is the most basic requirement for the family. When he eats the enemy's son, of course, he wants to keep the enemy's bomb at home, or when the enemy's commander eats my home, he wants to use his son to keep the enemy's commander on his way home and then bomb the enemy's commander himself. In fact, this kind of tactical cooperation only needs a sense of cooperation at home, as long as he can realize that he has to cooperate with his family. For a simple example, when the enemy gives birth to a child, while blocking the possible bombing behind him, the companion eats the offspring and then comes back. When another enemy gives birth, one side blocks the possible bombing behind him again, and the companion eats the offspring of the enemy and goes back again. Repeat this several times and let the enemy throw it around. This kind of cooperation is conscious cooperation, with one side covering and the other attacking. In this way, it will be very smooth.
Third, a pleasant tactical combination.
With the improvement of the technical and tactical level of the four countries and the gradual deepening of cooperation, the United Front came into being (in order to pursue better cooperation results, even to control two countries by one person, these are the only ways for cooperation and development). The joint array is the overall arrangement of two pieces, and a set of offensive and defensive tactics is designed. The most remarkable feature is that it can make full use of the principle of falling step and cooperate with offensive and defensive tactics. The following are some pleasant joint array tactical combinations.
1, in addition to making full use of blocking, blocking and deployment in the joint array, at least the following joint cooperation can be formed by using the step-down principle: a division commander is equipped with bombing attack. Use the mayor to attack the enemy's house, and your partner can bomb the commander or commander safely after being killed. So the attacker with the teacher must attack his home, and his companions prepare bombs behind him. If we prepare teachers and bombs for home, the direction of attack is home, and the more mature ways of cooperation are as follows:
Our teacher sneaked into the left side of the house, and our partner was behind the teacher to blow it up. Then we actively attacked the right side of the house until it was blown up. Because the family can leave first and then go home, it is generally safe to blow up the eldest son. Please note that the next family may block or launch missiles at this family after our teacher is shot, so the more perfect protection measures are that we control the intersection before attacking.
B, blow the bomb at home to our right crossing first, and our right teacher attacked the home on the left, until the bomb exploded, and the companion blew up the child. Please note that when doing the above cooperation, after the companion bomb hits the crossing, the family will be one step ahead of us. At this time, it is necessary to prevent the family from colliding and exploding in advance. So this plan can usually wait until we successfully eat the first row on the left side of the house, and then cooperate with the bomb. Or the accompanying bomb directly enters under the second row on our right, and our division commander is located in front of the mother bomb, so it is safer to cooperate again. If you prepare a bomb and prepare the teacher to go home, it is in line with the above situation, and the attack direction is the next home.
2. Eat in the dark. Using the principle of stepping down, we can first find out the enemy's strength, and then prepare to destroy the eldest son in one fell swoop, so that the eldest son in the family can not escape. The use method is basically the same. We attack the family and prepare the eldest son for the family. Although this method can destroy the eldest son of the last family, if the last family has bomb protection, it will also lose this family, so it is usually used in the case of child advantage and blitzkrieg. In the same way, it can be inferred that the attacks are coordinated.
3. defensive cooperation. Use the teacher to cooperate with the bomb. When the family attacks the family, as long as there is peer bomb protection within the scope, we can leave the teacher to eat the family attacker. If it is blown up, the family can blow it up before they run away. Generally, this kind of cooperation can only be used under the condition of fully understanding the family forces (joint forces), otherwise it may cause additional losses. And the premise is that our teacher's attack route is unimpeded. If you cooperate with the attack scheme of 1. 1, it can be described as seamless. Similarly, it is inferred that the partner cooperates with the teacher's defensive cooperation.
4, the cooperation of flying thunder. When the enemy's flag is ready to fly, our two families will prepare engineers, and the enemy's next family will release the engineers first. If it succeeds, it can fly again, forming a double kill.
5. Anti-chess cooperation. When the flag of the enemy's family flies, the next family of the enemy's family will play chess and prepare engineers for the family. If you eat the flag, you can form a double kill for domestic flight engineers. If there is no engineer online at home, you should go down with the children. Once the enemy's home is eaten or bombed in the next camp, it can be occupied.
After careful design, the tactical combination of the United array can greatly improve the success rate of the attack by using its unique moves, but all the designs are in a static state, but the chess game is ever-changing. The so-called war is unpredictable, and it is impossible to completely consider all the changes by blindly pursuing the exquisiteness of the array. Therefore, it is necessary to master the tactical skills of cooperation skillfully, adapt to local conditions and use them skillfully in actual combat. Never copy mechanically. Too pretentious actions are easy to be seen through by the enemy. The key to the victory or defeat of the four countries lies in knowing ourselves and ourselves.
Fourthly, the cooperative method of joint array is discussed.
1. Cooperation begins with:
A, standard cooperation, one side attacks, the other side occupies the first point, waiting for an opportunity to profit in local battles. The attacker is usually a middle (small) division bombing or a division bombing, or it may be other circumstances. The situation on the cover side is unknown. Probably the boy in the middle behind the commander. In this way, we can use the commander to take advantage of the next home when our companions are going to blow it up.
B, standard with two, one side attack, if the other side did not occupy the first point, but occupied the second point (that is, the middle point). The offensive power is the same as (1), but the second point is worse than the first point in covering the attack, so this point can only be used for a certain reason. Usually, the commander may be in the middle of the attacker, and when the other side of the enemy rescues, it can make a profit in the middle.
C, one side didn't occupy the main points, while the other side took the initiative to attack alone! Most of them are direct attacks by commanders-or temptations by boys, because the other side doesn't know when this side will attack, and it is not good to force commanders to attack with children under unknown circumstances. If the commander does not attack, the other side will undoubtedly stop the commander's way out, which may not be worth the loss! It's not too late for the commander to take the main points to cooperate with the attack after he starts to attack.
2, in the endgame cooperation:
A, one side suddenly transported the child to the other side and stopped a line, which is not the main battlefield for the time being! The other side is usually a bomb. You can wait for an opportunity to get out of the way if necessary to make the bomb effective! Judge the reason, just because it is too bad to seal a way out for the family in chess, and you can only do it if there is a possibility of more loss, then ... the longer the seal, the more sure you are.
B, both sides fry and dice at the same time. In chess, one side may be fake, but usually one side is real! If the cooperation is skilled and the conditions are right, then the possibility of both being bombed will become greater! And it is very likely that after one bomb is destroyed, another bomb will be difficult to protect!